Player Matchup

Nemesis
Nemesis
ARG_C4CHITOOLI
Nemesis
Level 28
God Stats
16W - 16L
1,492 SR
Queue Stats
182W - 210L
1,489 Elo+
Solo
Rama
Rama
Drogenark
Rama
Level 8
God Stats
7W - 11L
1,524 SR
Queue Stats
7W - 12L
1,454 Elo+
Party 2
Agni
Agni
LucasTheGamer25
Agni
Level 26
God Stats
0W - 2L
1,327 SR
Queue Stats
72W - 63L
1,534 Elo+
Solo
Odin
Odin
SersisEdlp
Odin
Level 25
God Stats
1W - 3L
1,428 SR
Queue Stats
29W - 44L
1,399 Elo+
Solo
Fafnir
Fafnir
cHARLIebOY46
Fafnir
Level 6
God Stats
7W - 11L
1,575 SR
Queue Stats
10W - 14L
1,454 Elo+
Party 2
Team Averages
Level 19
1,469 SR
1,466 Elo+

VS

Team Averages
Level 10
1,352 SR
1,261 Elo+
Artemis
Artemis
Car0nt3
Artemis
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FireSmile173302
Loki
Level 6
God Stats
2W - 4L
1,161 SR
Queue Stats
19W - 25L
983 Elo+
Party 1
Ra
Ra
elcrakeroxd
Ra
Level 6
God Stats
8W - 5L
1,271 SR
Queue Stats
34W - 38L
979 Elo+
Party 1
Janus
Janus
prockguns_
Janus
Level 21
God Stats
18W - 10L
1,516 SR
Queue Stats
107W - 100L
1,548 Elo+
Solo
Fenrir
Fenrir
xyonathanx879
Fenrir
Level 14
God Stats
6W - 6L
1,314 SR
Queue Stats
6W - 9L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
6,545
545
3,129
6,397
1,961
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
8
0 / 4 / 0
5,259
438
2,306
8,195
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 7 / 1
5,884
490
4,860
8,306
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 4 / 2
4,986
416
3,016
7,583
3,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
9
0 / 1 / 2
5,604
467
1,150
6,071
3,627
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Car0nt3
Artemis
13
3 / 1 / 9
7,681
640
10,085
9,958
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
2 / 1 / 1
5,926
494
2,947
6,939
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 0
6,539
545
2,066
1,825
380
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
13
10 / 1 / 3
7,992
666
7,727
7,356
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 1
5,348
446
1,191
5,305
1,604
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
18
18
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
W
Artemis
Car0nt3
Artemis
3
1
9
7.5
L
Rama
0
4
0
0
W
2
1
1
2.5
L
1
7
1
0.21
L
0
4
2
0.25
L
Fafnir
0
1
2
1
W
2
0
0
2
W
Janus
10
1
3
11.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,461
Damage
24,016
36,552
Taken
31,383
14,129
Mitigated
9,634
4,335
Healing
11,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,129
1,460
0
214
6,397
1,961
465
1,981
4,416
0
26,283
W
Artemis
Car0nt3
Artemis
10,085
6,083
0
5,001
9,958
3,634
955
3,393
6,337
0
45,043
L
Rama
2,306
1,899
0
2,031
8,195
2,218
0
1,499
6,696
0
19,638
W
2,947
1,174
0
2,257
6,939
1,705
0
159
6,768
0
25,404
L
4,860
294
0
601
8,306
2,912
0
3,186
5,120
26,458
0
L
3,016
1,962
0
0
7,583
3,411
0
1,441
6,142
0
15,643
L
Fafnir
1,150
543
0
1,489
6,071
3,627
0
1,686
4,385
14,989
0
W
2,066
305
178
696
1,825
380
212
0
1,825
32,959
0
W
Janus
7,727
532
0
2,783
7,356
2,311
471
1,817
5,305
40,147
0
W
1,191
339
0
657
5,305
1,604
300
167
5,138
0
14,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,278
Gold Earned
33,486
213
Minions Killed
282
0
Camps Cleared
0
1,091,158
Distance Traveled
1,128,999
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,545
545
64
5
0
272,671
3
W
Artemis
7,681
640
69
6
0
200,974
1
L
Rama
5,259
438
45
4
0
160,427
0
W
Loki
5,926
494
51
4
0
264,702
0
L
Agni
5,884
490
47
4
0
197,895
2
L
Odin
4,986
416
26
2
0
240,291
0
L
Fafnir
5,604
467
31
3
0
219,874
3
W
Ra
6,539
545
65
5
0
232,295
1
W
Janus
7,992
666
75
6
0
236,633
0
W
Fenrir
5,348
446
22
2
0
194,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role