Player Matchup

Cthulhu
Cthulhu
Cuoki19
Cthulhu
Level 16
God Stats
1W - 0L
1,440 SR
Queue Stats
6W - 4L
1,659 Elo+
Solo
Chaac
Chaac
Facunjojo
Chaac
Level 19
God Stats
4W - 2L
1,703 SR
Queue Stats
115W - 122L
1,352 Elo+
Solo
Ra
Ra
MGaete
Ra
Level 6
God Stats
6W - 2L
1,512 SR
Queue Stats
130W - 56L
1,747 Elo+
Solo
Susano
Susano
doctortangalanga
Susano
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
yakisobamiojo
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,424 Elo+
Solo
Team Averages
Level 12
1,531 SR
1,536 Elo+

VS

Team Averages
Level 15
1,562 SR
1,465 Elo+
Freya
Freya
Kha-_-Zix-
Freya
Level 13
God Stats
2W - 5L
1,616 SR
Queue Stats
60W - 93L
1,411 Elo+
Party 1
Neith
Neith
Lukassilva1001
Neith
Level 12
God Stats
2W - 1L
1,672 SR
Queue Stats
4W - 4L
1,657 Elo+
Solo
Kali
Kali
Samuelgbm
Kali
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,433 Elo+
Solo
Tsukuyomi
Tsukuyomi
st4rk04
Tsukuyomi
Level 25
God Stats
10W - 7L
1,523 SR
Queue Stats
172W - 172L
1,541 Elo+
Solo
Ymir
Ymir
x-Lu-x-Vo-x
Ymir
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 118L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cuoki19
Cthulhu
9
2 / 1 / 4
5,971
498
3,427
5,197
2,297
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chaac
Facunjojo
Chaac
12
1 / 1 / 1
6,473
539
2,153
4,748
2,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
14
5 / 1 / 3
8,376
698
9,246
8,693
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 2 / 5
6,712
559
3,204
8,745
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
3 / 3 / 5
5,692
474
5,004
6,216
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
7
1 / 4 / 0
4,912
409
1,517
5,802
1,894
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 4 / 0
5,093
424
3,379
5,531
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kali
10
0 / 2 / 2
5,676
473
1,356
5,741
2,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
st4rk04
Tsukuyomi
12
5 / 4 / 0
6,943
579
7,090
9,104
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 1 / 1
4,641
387
847
6,435
4,153
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
7
8
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cuoki19
Cthulhu
2
1
4
4
W
Chaac
Facunjojo
Chaac
1
1
1
1.5
L
Freya
1
4
0
0.25
L
1
4
0
0.25
W
Ra
5
1
3
6.5
L
Kali
0
2
2
0.5
W
4
2
5
3.25
L
Tsukuyomi
st4rk04
Tsukuyomi
5
4
0
1.25
L
0
1
1
0.5
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,034
Damage
14,189
33,599
Taken
32,613
12,806
Mitigated
14,218
12,682
Healing
7,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cuoki19
Cthulhu
3,427
35
92
636
5,197
2,297
48
163
5,034
15,553
0
W
Chaac
Facunjojo
Chaac
2,153
231
0
1,825
4,748
2,346
969
0
4,537
75
22,122
L
Freya
1,517
663
0
1,133
5,802
1,894
0
3,649
2,031
7,557
0
L
3,379
1,857
0
1,134
5,531
1,699
798
1,893
3,586
0
20,305
W
Ra
9,246
895
190
4,192
8,693
3,503
926
1,025
7,668
65,512
0
L
Kali
1,356
185
0
521
5,741
2,881
0
0
5,741
0
19,367
W
3,204
1,006
0
3,800
8,745
2,873
0
310
8,410
0
34,687
L
Tsukuyomi
st4rk04
Tsukuyomi
7,090
1,558
0
1,876
9,104
3,591
0
3,858
5,043
0
42,510
L
847
66
333
2,501
6,435
4,153
50
2,902
3,479
9,129
0
W
5,004
2,642
0
1,947
6,216
1,787
409
866
5,325
0
15,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,224
Gold Earned
27,265
321
Minions Killed
198
0
Camps Cleared
0
1,138,290
Distance Traveled
1,006,740
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,971
498
36
3
0
239,112
4
W
Chaac
6,473
539
60
5
0
224,515
4
L
Freya
4,912
409
13
1
0
144,479
0
L
Neith
5,093
424
35
3
0
184,532
0
W
Ra
8,376
698
125
10
0
231,377
3
L
Kali
5,676
473
44
4
0
217,464
0
W
Susano
6,712
559
76
6
0
227,329
2
L
Tsukuyomi
6,943
579
87
7
0
260,837
1
L
Ymir
4,641
387
19
2
0
199,428
0
W
Medusa
5,692
474
24
2
0
215,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role