Player Matchup

Neith
Neith
AngelApos
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,145 Elo+
Party 2
Janus
Janus
Ramptom
Janus
Level 25
God Stats
23W - 13L
1,741 SR
Queue Stats
69W - 60L
1,616 Elo+
Solo
Ares
Ares
TonTon5
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,145 Elo+
Party 2
Fenrir
Fenrir
WilliamAdolphe
Fenrir
Level 28
God Stats
2W - 2L
1,828 SR
Queue Stats
99W - 98L
1,571 Elo+
Solo
Loki
Loki
暗杀者丿
Loki
Level 18
God Stats
1W - 7L
1,406 SR
Queue Stats
43W - 73L
1,324 Elo+
Solo
Team Averages
Level 17
1,595 SR
1,360 Elo+

VS

Team Averages
Level 45
1,543 SR
1,546 Elo+
Bakasura
Bakasura
GankZuckerberg
Bakasura
Level 28
God Stats
5W - 1L
1,697 SR
Queue Stats
36W - 23L
1,788 Elo+
Party 1
Camazotz
Camazotz
GustavitoLastra
Camazotz
Level 12
God Stats
4W - 2L
1,598 SR
Queue Stats
66W - 19L
1,705 Elo+
Party 1
Sol
Sol
NicoMuyRico
Sol
Level 133
God Stats
1W - 0L
1,529 SR
Queue Stats
48W - 34L
1,633 Elo+
Party 1
Xbalanque
Xbalanque
maxlum123
Xbalanque
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 209L
1,282 Elo+
Party 3
Pele
Pele
xldavid98
Pele
Level 27
God Stats
9W - 13L
1,392 SR
Queue Stats
112W - 169L
1,324 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AngelApos
Neith
13
6 / 4 / 0
7,498
500
14,491
12,409
4,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Ramptom
Janus
7
0 / 3 / 0
5,623
375
3,577
3,647
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
TonTon5
Ares
9
0 / 11 / 2
5,688
379
2,672
13,546
6,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

2
0 / 1 / 0
4,431
295
208
1,223
334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
1 / 5 / 1
6,697
446
2,295
9,651
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
4 / 0 / 2
9,644
643
3,230
8,001
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Camazotz
16
7 / 0 / 5
10,138
676
7,193
9,404
4,952
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
10 / 0 / 3
10,217
681
10,841
12,821
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
maxlum123
Xbalanque
13
0 / 4 / 5
8,215
548
3,857
14,261
4,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pele
13
3 / 3 / 3
8,197
546
4,977
8,408
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
7
Kills
24
24
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
AngelApos
Neith
6
4
0
1.5
W
Bakasura
4
0
2
5
W
Camazotz
7
0
5
9.5
W
10
0
3
11.5
L
Janus
Ramptom
Janus
0
3
0
0
L
Ares
TonTon5
Ares
0
11
2
0.09
L
0
1
0
0
W
Xbalanque
maxlum123
Xbalanque
0
4
5
0.63
W
Pele
3
3
3
1.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,243
Damage
30,098
40,476
Taken
52,895
15,046
Mitigated
19,225
9,591
Healing
28,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AngelApos
Neith
14,491
7,962
0
5,319
12,409
4,765
468
721
11,408
0
47,550
W
Bakasura
3,230
2,265
0
2,653
8,001
3,158
2,466
342
7,597
0
61,009
W
Camazotz
7,193
2,818
0
5,287
9,404
4,952
3,587
2,362
6,834
0
52,656
W
10,841
5,266
0
9,941
12,821
4,104
3,702
1,447
11,374
65,457
0
L
Janus
Ramptom
Janus
3,577
327
0
480
3,647
831
638
0
3,582
20,326
0
L
Ares
TonTon5
Ares
2,672
693
0
60
13,546
6,212
0
8,056
5,490
12,820
0
L
208
44
0
374
1,223
334
0
800
423
0
1,250
W
Xbalanque
maxlum123
Xbalanque
3,857
2,538
675
7,726
14,261
4,454
3,905
335
13,886
0
36,002
W
Pele
4,977
1,668
507
2,008
8,408
2,557
40
1,413
6,955
0
34,360
L
2,295
871
0
3,358
9,651
2,904
0
1,264
8,097
0
31,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,937
Gold Earned
46,411
175
Minions Killed
456
0
Camps Cleared
0
1,021,890
Distance Traveled
1,433,975
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,498
500
62
4
0
244,019
0
W
Bakasura
9,644
643
130
9
0
337,861
2
W
Camazotz
10,138
676
89
6
0
304,642
1
W
Sol
10,217
681
104
7
0
249,686
2
L
Janus
5,623
375
33
2
0
182,643
4
L
Ares
5,688
379
12
1
0
267,253
1
L
Fenrir
4,431
295
2
0
0
42,418
1
W
Xbalanque
8,215
548
66
4
0
251,637
3
W
Pele
8,197
546
67
4
0
290,149
4
L
Loki
6,697
446
66
4
0
285,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role