Player Matchup

Achilles
Achilles
Bielka44
Achilles
Level 28
God Stats
31W - 27L
1,555 SR
Queue Stats
77W - 76L
1,513 Elo+
Solo
Rama
Rama
BigLarry1994
Rama
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 114L
1,579 Elo+
Party 1
Ah Puch
Ah Puch
CPCupid
Ah Puch
Level 17
God Stats
7W - 3L
1,751 SR
Queue Stats
31W - 31L
1,659 Elo+
Solo
Ymir
Ymir
CSMITHKIDD22
Ymir
Level 3
God Stats
15W - 19L
1,500 SR
Queue Stats
20W - 20L
1,896 Elo+
Party 1
Izanami
Izanami
EZBWOY
Izanami
Level 26
God Stats
16W - 17L
1,209 SR
Queue Stats
312W - 301L
1,572 Elo+
Party 1
Team Averages
Level 22
1,503 SR
1,644 Elo+

VS

Team Averages
Level 17
1,546 SR
1,598 Elo+
Ares
Ares
Blue-EyesKnight4
Ares
Level 7
God Stats
5W - 9L
1,449 SR
Queue Stats
7W - 12L
1,446 Elo+
Solo
Ullr
Ullr
KungFooPickle
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 79L
1,669 Elo+
Party 2
Ah Puch
Ah Puch
Siracha_Stache
Ah Puch
Level 6
God Stats
8W - 9L
1,471 SR
Queue Stats
16W - 14L
1,551 Elo+
Party 2
Skadi
Skadi
SundayFlamingo
Skadi
Level 22
God Stats
6W - 11L
1,674 SR
Queue Stats
70W - 78L
1,587 Elo+
Solo
Kukulkan
Kukulkan
Vinc18240
Kukulkan
Level 21
God Stats
2W - 2L
1,635 SR
Queue Stats
24W - 17L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bielka44
Achilles
16
5 / 2 / 7
10,017
1,002
9,318
13,737
8,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
3 / 1 / 10
9,817
982
5,905
10,309
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
CPCupid
Ah Puch
17
9 / 1 / 7
11,126
1,113
25,070
5,898
1,953
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 3 / 11
9,695
970
4,030
13,804
12,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
EZBWOY
Izanami
15
3 / 1 / 7
9,448
945
8,332
12,414
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

249

VS

Team 2 Tickets

198

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 3
8,669
867
3,257
17,819
13,254
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 2
9,411
941
10,231
8,031
3,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 4 / 2
8,423
842
11,368
9,316
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
1 / 6 / 3
9,102
910
7,786
13,708
4,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Vinc18240
Kukulkan
16
4 / 1 / 3
10,978
1,098
19,119
7,354
3,336
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
20
Kills
8
8
Deaths
20
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
Bielka44
Achilles
5
2
7
4.25
W
3
1
10
8
L
0
9
3
0.17
W
Ah Puch
CPCupid
Ah Puch
9
1
7
12.5
W
0
3
11
1.83
W
Izanami
EZBWOY
Izanami
3
1
7
6.5
L
3
0
2
4
L
0
4
2
0.25
L
1
6
3
0.42
L
Kukulkan
Vinc18240
Kukulkan
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,655
Damage
51,761
56,162
Taken
56,228
30,803
Mitigated
28,303
4,884
Healing
2,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Bielka44
Achilles
9,318
3,678
0
1,093
13,737
8,688
0
8,309
5,428
0
21,476
W
5,905
4,731
0
851
10,309
3,533
0
5,721
4,588
0
17,605
L
3,257
377
0
22
17,819
13,254
0
7,918
9,726
12,066
0
W
Ah Puch
CPCupid
Ah Puch
25,070
270
0
526
5,898
1,953
0
3,483
2,415
51,209
0
W
4,030
388
0
751
13,804
12,345
0
7,298
6,506
14,125
0
W
Izanami
EZBWOY
Izanami
8,332
7,523
0
1,663
12,414
4,284
0
8,933
3,481
0
23,507
L
10,231
4,816
0
604
8,031
3,399
0
3,991
3,990
0
17,747
L
11,368
878
0
306
9,316
3,479
0
5,103
4,138
20,852
0
L
7,786
3,481
183
962
13,708
4,835
0
8,728
4,955
0
21,925
L
Kukulkan
Vinc18240
Kukulkan
19,119
1,434
0
816
7,354
3,336
0
3,360
3,919
58,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,103
Gold Earned
46,583
208
Minions Killed
194
7
Camps Cleared
3
922,865
Distance Traveled
818,842
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,017
1,002
30
3
1
206,575
0
W
Rama
9,817
982
26
3
3
176,256
0
L
Ares
8,669
867
10
1
0
121,328
0
W
Ah Puch
11,126
1,113
62
6
0
190,266
0
W
Ymir
9,695
970
28
3
1
164,804
0
W
Izanami
9,448
945
62
6
2
184,964
0
L
Ullr
9,411
941
20
2
1
161,390
0
L
Ah Puch
8,423
842
25
3
0
169,961
0
L
Skadi
9,102
910
47
5
2
167,040
2
L
Kukulkan
10,978
1,098
92
9
0
199,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role