Player Matchup

Ymir
Ymir
NUTTCASE5150
Ymir
Level 67
God Stats
5W - 5L
1,477 SR
Queue Stats
24W - 19L
1,493 Elo+
Party 1
Baron Samedi
Baron Samedi
StayClasy7755
Baron Samedi
Level 89
God Stats
6W - 7L
1,701 SR
Queue Stats
208W - 188L
1,501 Elo+
Party 1
Medusa
Medusa
zijoker
Medusa
Level 121
God Stats
17W - 13L
1,586 SR
Queue Stats
245W - 286L
1,450 Elo+
Solo
Team Averages
Level 92
1,588 SR
1,482 Elo+

VS

Team Averages
Level 77
1,589 SR
1,540 Elo+
Olorun
Olorun
PaintedFoxx45
Olorun
Level 93
God Stats
4W - 6L
1,691 SR
Queue Stats
181W - 189L
1,551 Elo+
Solo
Ymir
Ymir
TTVkerseyyyy
Ymir
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 158L
1,513 Elo+
Party 2
Mercury
Mercury
milkyyymanTTV
Mercury
Level 83
God Stats
6W - 9L
1,575 SR
Queue Stats
50W - 80L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 11
9,553
735
5,376
9,912
6,449
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
StayClasy7755
Baron Samedi
13
6 / 1 / 7
9,682
745
14,840
7,316
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Medusa
zijoker
Medusa
14
5 / 3 / 9
9,919
763
8,221
9,514
3,535
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
8,784
676
5,564
11,329
4,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 9 / 4
8,155
627
2,927
14,001
13,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
13
3 / 3 / 2
8,973
690
5,818
7,871
3,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
15
Kills
6
6
Deaths
15
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
L
2
3
4
1.33
W
Baron Samedi
StayClasy7755
Baron Samedi
6
1
7
9.5
L
1
9
4
0.33
L
Mercury
3
3
2
1.33
W
Medusa
zijoker
Medusa
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,437
Damage
14,309
26,742
Taken
33,201
13,123
Mitigated
21,289
9,194
Healing
7,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,376
345
702
467
9,912
6,449
336
3,410
6,302
27,727
0
L
5,564
1,545
769
5,499
11,329
4,263
772
7,886
2,940
36,783
0
W
Baron Samedi
StayClasy7755
Baron Samedi
14,840
348
1,673
3,316
7,316
3,139
297
1,738
5,382
28,554
0
L
2,927
211
0
0
14,001
13,079
60
7,185
6,380
10,011
203
L
Mercury
5,818
701
785
943
7,871
3,947
840
4,023
3,624
0
26,218
W
Medusa
zijoker
Medusa
8,221
2,732
0
3,036
9,514
3,535
901
3,368
5,971
0
46,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,154
Gold Earned
25,912
144
Minions Killed
114
0
Camps Cleared
0
726,053
Distance Traveled
646,360
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,553
735
41
3
0
227,671
3
L
Olorun
8,784
676
58
4
0
207,029
0
W
Baron Samedi
9,682
745
28
2
0
256,082
2
L
Ymir
8,155
627
13
1
0
179,396
1
L
Mercury
8,973
690
43
3
0
259,935
0
W
Medusa
9,919
763
75
6
0
242,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role