Player Matchup

Erlang Shen
Erlang Shen
Original_Pack
Erlang Shen
Level 88
God Stats
3W - 3L
1,446 SR
Queue Stats
357W - 310L
1,709 Elo+
Party 1
Nox
Nox
Sappyjoe
Nox
Level 65
God Stats
4W - 7L
1,500 SR
Queue Stats
127W - 109L
1,755 Elo+
Party 1
King Arthur
King Arthur
Sindora
King Arthur
Level 109
God Stats
10W - 9L
1,654 SR
Queue Stats
334W - 301L
1,771 Elo+
Party 1
Chang'e
Chang'e
XxEndOfFatexX
Chang'e
Level 159
God Stats
5W - 5L
1,500 SR
Queue Stats
434W - 446L
1,576 Elo+
Solo
Discordia
Discordia
psycho_108
Discordia
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 89L
1,518 Elo+
Party 1
Team Averages
Level 113
1,520 SR
1,666 Elo+

VS

Team Averages
Level 98
1,572 SR
1,631 Elo+
Geb
Geb
Arsqueezy
Geb
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,801 Elo+
Party 2
Sol
Sol
FromTheHart
Sol
Level 39
God Stats
1W - 0L
1,143 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ra
Ra
WeelsKIl
Ra
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
119W - 85L
1,675 Elo+
Solo
Ares
Ares
harryhodine
Ares
Level 108
God Stats
3W - 1L
1,862 SR
Queue Stats
37W - 34L
1,680 Elo+
Solo
Medusa
Medusa
trudelle
Medusa
Level 129
God Stats
1W - 0L
1,854 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Original_Pack
Erlang Shen
14
1 / 7 / 13
9,118
651
9,719
18,464
15,464
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 4 / 13
10,213
730
13,986
11,125
5,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Sindora
King Arthur
16
5 / 5 / 4
9,861
704
12,966
27,018
24,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
16
3 / 4 / 9
9,476
677
6,476
14,249
7,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
psycho_108
Discordia
17
6 / 3 / 8
10,372
741
19,916
12,067
5,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 17
9,911
708
8,127
24,029
17,048
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 3 / 15
10,399
743
10,513
12,439
5,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
4 / 1 / 13
10,872
777
16,761
9,397
4,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
0 / 5 / 16
9,801
700
7,237
14,527
15,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
trudelle
Medusa
19
13 / 5 / 8
12,460
890
31,522
14,945
7,321
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
91
18
Kills
22
23
Deaths
18
47
Assists
69
Player
Kills
Deaths
Assists
KDA
W
2
4
17
2.63
W
3
3
15
3.5
L
Erlang Shen
Original_Pack
Erlang Shen
1
7
13
1.07
L
3
4
13
2.38
L
King Arthur
Sindora
King Arthur
5
5
4
1.4
W
4
1
13
10.5
L
Chang'e
3
4
9
1.88
W
0
5
16
1.6
L
Discordia
psycho_108
Discordia
6
3
8
3.33
W
Medusa
trudelle
Medusa
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,063
Damage
74,160
82,923
Taken
75,337
57,302
Mitigated
49,783
37,713
Healing
36,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,127
934
3,582
8,396
24,029
17,048
103
12,040
11,814
16,204
0
W
10,513
1,748
0
3,145
12,439
5,402
1,237
8,402
4,012
23,630
0
L
Erlang Shen
Original_Pack
Erlang Shen
9,719
2,763
559
1,596
18,464
15,464
680
8,144
10,320
0
11,855
L
13,986
642
1,586
2,140
11,125
5,389
974
5,765
5,360
27,740
0
L
King Arthur
Sindora
King Arthur
12,966
265
1,503
8,029
27,018
24,202
25
14,888
12,130
0
21,374
W
16,761
1,945
9,620
5,119
9,397
4,595
890
4,344
4,780
47,331
0
L
Chang'e
6,476
149
12,134
6,431
14,249
7,175
977
7,253
6,996
17,247
0
W
7,237
98
275
1,248
14,527
15,417
406
7,002
7,375
10,330
0
L
Discordia
psycho_108
Discordia
19,916
289
1,852
1,883
12,067
5,072
896
6,588
5,479
43,614
0
W
Medusa
trudelle
Medusa
31,522
18,774
3,276
1,894
14,945
7,321
2,599
8,590
6,280
0
48,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,040
Gold Earned
53,443
128
Minions Killed
134
0
Camps Cleared
0
1,137,114
Distance Traveled
1,247,851
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,911
708
8
1
0
264,089
0
W
Sol
10,399
743
30
2
0
258,008
0
L
Erlang Shen
9,118
651
6
0
0
214,340
2
L
Nox
10,213
730
36
3
0
239,125
0
L
King Arthur
9,861
704
13
1
0
234,116
2
W
Ra
10,872
777
56
4
0
267,001
2
L
Chang'e
9,476
677
21
2
0
209,004
2
W
Ares
9,801
700
6
0
0
231,658
0
L
Discordia
10,372
741
52
4
0
240,529
0
W
Medusa
12,460
890
34
2
0
227,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role