Player Matchup

Scylla
Scylla
MichaelDittamo
Scylla
Level 7
God Stats
7W - 7L
1,564 SR
Queue Stats
11W - 15L
1,638 Elo+
Party 3
Sun Wukong
Sun Wukong
Mo Swoom
Sun Wukong
Level 17
God Stats
0W - 5L
1,232 SR
Queue Stats
65W - 75L
1,672 Elo+
Party 3
Yemoja
Yemoja
NuraHeal
Yemoja
Level 39
God Stats
2W - 3L
1,563 SR
Queue Stats
27W - 35L
1,431 Elo+
Party 1
Erlang Shen
Erlang Shen
XxZ0MB13DuckxX
Erlang Shen
Level 27
God Stats
6W - 7L
1,574 SR
Queue Stats
451W - 484L
1,897 Elo+
Solo
Hachiman
Hachiman
docaheal
Hachiman
Level 17
God Stats
0W - 2L
1,643 SR
Queue Stats
5W - 6L
1,508 Elo+
Party 1
Team Averages
Level 21
1,515 SR
1,629 Elo+

VS

Team Averages
Level 21
1,633 SR
1,685 Elo+
Rama
Rama
IiISeyaIiI
Rama
Level 26
God Stats
1W - 3L
1,467 SR
Queue Stats
25W - 22L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
MattCrider
Zhong Kui
Level 4
God Stats
2W - 0L
1,701 SR
Queue Stats
5W - 3L
1,817 Elo+
Party 2
Thor
Thor
TonyFladizzadeez
Thor
Level 18
God Stats
1W - 1L
1,687 SR
Queue Stats
20W - 6L
1,865 Elo+
Solo
Nox
Nox
kinger15
Nox
Level 26
God Stats
3W - 5L
1,756 SR
Queue Stats
308W - 287L
1,650 Elo+
Solo
Xing Tian
Xing Tian
xAu79
Xing Tian
Level 29
God Stats
6W - 6L
1,553 SR
Queue Stats
71W - 67L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 4
8,587
390
7,782
12,212
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sun Wukong
Mo Swoom
Sun Wukong
15
0 / 5 / 2
9,391
427
7,063
15,919
9,233
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
NuraHeal
Yemoja
15
3 / 4 / 10
11,024
501
7,906
18,764
18,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
XxZ0MB13DuckxX
Erlang Shen
17
10 / 7 / 2
11,557
525
16,183
21,351
9,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
docaheal
Hachiman
18
4 / 3 / 3
11,431
520
11,205
14,116
5,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
10,510
478
5,124
11,292
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
MattCrider
Zhong Kui
18
1 / 3 / 11
11,919
542
17,835
21,204
16,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
14 / 2 / 1
13,357
607
16,381
15,654
6,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
9 / 6 / 11
11,601
527
15,033
12,578
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
xAu79
Xing Tian
16
4 / 5 / 5
11,479
522
7,484
19,082
12,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
61
18
Kills
29
29
Deaths
18
21
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
Zhong Kui
MattCrider
Zhong Kui
1
3
11
2.17
L
1
10
4
0.3
L
Sun Wukong
Mo Swoom
Sun Wukong
0
5
2
0.2
L
Yemoja
NuraHeal
Yemoja
3
4
10
2
W
14
2
1
7.25
L
Erlang Shen
XxZ0MB13DuckxX
Erlang Shen
10
7
2
1.57
L
Hachiman
docaheal
Hachiman
4
3
3
1.83
W
9
6
11
2.42
W
Xing Tian
xAu79
Xing Tian
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,139
Damage
61,857
82,362
Taken
79,810
46,671
Mitigated
43,807
22,589
Healing
24,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,124
4,419
0
4,599
11,292
3,582
2,380
2,752
8,532
0
67,713
W
Zhong Kui
MattCrider
Zhong Kui
17,835
2,091
0
10,731
21,204
16,654
0
3,352
17,798
73,780
0
L
7,782
1,028
0
666
12,212
3,702
324
5,188
6,664
33,966
0
L
Sun Wukong
Mo Swoom
Sun Wukong
7,063
1,597
0
3,089
15,919
9,233
474
8,743
7,084
0
50,935
L
Yemoja
NuraHeal
Yemoja
7,906
1,419
2,416
3,739
18,764
18,170
63
9,254
9,327
30,450
0
W
16,381
4,000
0
4,811
15,654
6,214
0
1,507
14,045
0
95,582
L
Erlang Shen
XxZ0MB13DuckxX
Erlang Shen
16,183
10,229
0
5,971
21,351
9,997
0
10,756
10,321
0
63,389
L
Hachiman
docaheal
Hachiman
11,205
7,129
0
6,708
14,116
5,569
3,699
5,414
8,614
0
75,595
W
15,033
934
0
1,798
12,578
4,744
635
2,864
9,530
49,717
0
W
Xing Tian
xAu79
Xing Tian
7,484
315
0
2,938
19,082
12,613
31
4,749
14,217
28,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,990
Gold Earned
58,866
420
Minions Killed
481
0
Camps Cleared
0
1,882,219
Distance Traveled
1,911,976
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,510
478
95
4
0
253,305
1
W
Zhong Kui
11,919
542
147
7
0
365,519
3
L
Scylla
8,587
390
52
2
0
336,641
2
L
Sun Wukong
9,391
427
101
5
0
387,319
6
L
Yemoja
11,024
501
34
2
0
400,756
6
W
Thor
13,357
607
136
6
0
425,164
7
L
Erlang Shen
11,557
525
89
4
0
397,039
1
L
Hachiman
11,431
520
144
7
0
360,464
0
W
Nox
11,601
527
65
3
0
413,212
2
W
Xing Tian
11,479
522
38
2
0
454,776
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role