Player Matchup

Hercules
Hercules
Silver II
RomalSF
Hercules
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
Sélena
Bellona
Gold V
Level 86
God Stats
2W - 4L
1,403 SR
Queue Stats
16W - 20L
1,576 MMR
Solo
Olorun
Olorun
Bronze III
noiadin
Olorun
Bronze III
Level 33
God Stats
0W - 1L
1,524 SR
Queue Stats
2W - 2L
1,554 MMR
Solo
Discordia
Discordia
Silver II
xXTzSyLaRXx
Discordia
Silver II
Level 147
God Stats
1W - 3L
1,436 SR
Queue Stats
12W - 10L
1,509 MMR
Party 2
Mercury
Mercury
Gold II
ΞShinoharaLTMΞ
Mercury
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,473 SR
1,528 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,547 SR
1,549 MMR
Terra
Terra
Gold IV
ArianaPequena
Terra
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Bronze III
MirajaneDelRey
Nike
Bronze III
Level 30
God Stats
1W - 0L
1,319 SR
Queue Stats
5W - 7L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
Nemions
Chang'e
Gold II
Level 156
God Stats
12W - 2L
1,778 SR
Queue Stats
65W - 58L
1,603 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
Pivotte
Sun Wukong
Silver I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,542 MMR
Solo
Apollo
Apollo
Gold II
Soloccudda
Apollo
Gold II
Level 157
God Stats
7W - 5L
1,635 SR
Queue Stats
79W - 65L
1,603 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
RomalSF
Hercules
13
1 / 4 / 4
9,343
425
5,623
21,711
19,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Sélena
Bellona
15
1 / 2 / 2
9,725
442
5,408
10,815
8,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
noiadin
Olorun
15
0 / 3 / 3
9,128
415
3,416
7,658
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
xXTzSyLaRXx
Discordia
15
1 / 4 / 1
9,542
434
10,254
10,668
4,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
2 / 5 / 2
11,993
545
10,823
17,186
6,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
PersephoneJanusSetNu WaScylla

VS

Bans
TsukuyomiGebNemesisDanzaburouKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 13
10,938
497
8,201
20,826
21,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
1 / 1 / 7
11,229
510
5,444
13,766
13,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Nemions
Chang'e
17
4 / 2 / 11
12,290
559
12,062
18,543
12,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Pivotte
Sun Wukong
20
4 / 1 / 7
13,542
616
12,046
21,028
10,342
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Apollo
Soloccudda
Apollo
19
6 / 0 / 6
12,879
585
10,472
11,783
6,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
5
Kills
18
18
Deaths
5
12
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
1
13
9.5
W
1
1
7
4.5
W
Chang'e
Nemions
Chang'e
4
2
11
4.75
W
Sun Wukong
Pivotte
Sun Wukong
4
1
7
7.5
L
Hercules
RomalSF
Hercules
1
4
4
0.75
W
Apollo
Soloccudda
Apollo
6
0
6
9
L
Bellona
Sélena
Bellona
1
2
2
1
L
Olorun
noiadin
Olorun
0
3
3
0.5
L
Discordia
xXTzSyLaRXx
Discordia
1
4
1
0.38
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,524
Damage
48,225
68,038
Taken
85,946
42,532
Mitigated
65,003
14,095
Healing
43,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,201
589
4,206
6,434
20,826
21,819
1,189
5,251
15,315
37,839
0
W
5,444
1,051
0
1,264
13,766
13,412
981
2,499
11,243
0
43,657
W
Chang'e
Nemions
Chang'e
12,062
570
6,580
10,160
18,543
12,988
1,597
6,630
11,467
75,757
0
W
Sun Wukong
Pivotte
Sun Wukong
12,046
2,845
0
10,284
21,028
10,342
3,738
3,607
15,365
0
98,295
L
Hercules
RomalSF
Hercules
5,623
1,408
0
7,542
21,711
19,945
12
7,545
13,855
0
21,958
W
Apollo
Soloccudda
Apollo
10,472
6,808
0
4,371
11,783
6,442
10,913
2,696
9,001
0
100,484
L
Bellona
Sélena
Bellona
5,408
932
0
1,504
10,815
8,829
0
2,122
8,555
4,980
46,173
L
Olorun
noiadin
Olorun
3,416
1,791
487
2,662
7,658
2,693
1,430
2,147
5,469
44,590
0
L
Discordia
xXTzSyLaRXx
Discordia
10,254
704
0
553
10,668
4,139
280
4,922
5,618
75,390
0
L
10,823
4,950
0
1,347
17,186
6,926
0
2,774
14,278
0
131,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,731
Gold Earned
60,878
571
Minions Killed
589
0
Camps Cleared
0
1,945,110
Distance Traveled
2,304,611
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,938
497
44
2
0
475,034
7
W
Nike
11,229
510
87
4
0
431,320
8
W
Chang'e
12,290
559
135
6
0
462,155
8
W
Sun Wukong
13,542
616
169
8
0
495,919
3
L
Hercules
9,343
425
24
1
0
392,253
3
W
Apollo
12,879
585
154
7
0
440,183
1
L
Bellona
9,725
442
108
5
0
306,583
1
L
Olorun
9,128
415
93
4
0
321,120
5
L
Discordia
9,542
434
137
6
0
433,727
6
L
Mercury
11,993
545
209
10
0
491,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role