Player Matchup

Bellona
Bellona
Bellonasthighgap
Bellona
Level 18
God Stats
0W - 2L
1,476 SR
Queue Stats
55W - 39L
1,609 Elo+
Party 2
Janus
Janus
FabriVR
Janus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,367 Elo+
Solo
Artemis
Artemis
Kaataur
Artemis
Level 28
God Stats
15W - 6L
1,630 SR
Queue Stats
64W - 37L
1,695 Elo+
Party 3
Ares
Ares
SupportMainOnly
Ares
Level 34
God Stats
5W - 6L
1,576 SR
Queue Stats
77W - 48L
1,654 Elo+
Party 3
Ne Zha
Ne Zha
tpesh
Ne Zha
Level 124
God Stats
3W - 2L
1,876 SR
Queue Stats
47W - 33L
1,638 Elo+
Party 2
Team Averages
Level 65
1,612 SR
1,593 Elo+

VS

Team Averages
Level 126
1,570 SR
1,583 Elo+
Rama
Rama
Myhren
Rama
Level 158
God Stats
4W - 3L
1,580 SR
Queue Stats
287W - 250L
1,636 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Osabi
Cu Chulainn
Level 136
God Stats
13W - 15L
1,385 SR
Queue Stats
93W - 84L
1,620 Elo+
Party 1
Hel
Hel
ReleaseOfCuacken
Hel
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
locobachi
Serqet
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
261W - 249L
1,576 Elo+
Party 1
Cerberus
Cerberus
slendergaimer
Cerberus
Level 129
God Stats
12W - 5L
1,886 SR
Queue Stats
169W - 159L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,562
506
4,063
9,236
5,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
FabriVR
Janus
9
0 / 3 / 2
5,443
495
2,862
4,964
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
Kaataur
Artemis
9
3 / 3 / 2
5,401
491
6,152
8,486
2,473
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 4 / 3
4,657
423
4,636
10,253
4,062
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
tpesh
Ne Zha
11
3 / 1 / 0
6,088
553
5,866
7,813
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Myhren
Rama
11
4 / 1 / 2
6,976
634
8,252
8,439
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Osabi
Cu Chulainn
12
1 / 0 / 0
6,479
589
7,407
6,373
4,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 1
5,771
525
583
5,854
2,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
locobachi
Serqet
9
2 / 1 / 1
5,666
515
5,511
8,115
2,232
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
slendergaimer
Cerberus
9
5 / 3 / 2
6,194
563
5,003
9,488
4,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
12
12
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Janus
FabriVR
Janus
0
3
2
0.33
L
Artemis
Kaataur
Artemis
3
3
2
1.33
W
Rama
Myhren
Rama
4
1
2
5
W
Cu Chulainn
Osabi
Cu Chulainn
1
0
0
1
W
0
1
1
0.5
L
0
4
3
0.38
W
Serqet
locobachi
Serqet
2
1
1
2.5
W
Cerberus
slendergaimer
Cerberus
5
3
2
2
L
Ne Zha
tpesh
Ne Zha
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,579
Damage
26,756
40,752
Taken
38,269
15,184
Mitigated
16,318
13,065
Healing
16,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,063
1,250
0
3,925
9,236
5,132
0
0
9,236
0
29,600
L
Janus
FabriVR
Janus
2,862
120
0
749
4,964
1,258
46
1,063
3,901
32,398
0
L
Artemis
Kaataur
Artemis
6,152
3,731
0
1,944
8,486
2,473
0
1,524
6,962
0
23,306
W
Rama
Myhren
Rama
8,252
6,289
0
3,825
8,439
2,374
984
2,231
6,126
0
37,702
W
Cu Chulainn
Osabi
Cu Chulainn
7,407
2,483
0
3,366
6,373
4,677
0
0
6,373
0
40,640
W
583
44
1,681
3,475
5,854
2,112
0
1,491
4,229
32,713
0
L
4,636
674
498
2,798
10,253
4,062
0
1,943
8,136
18,173
0
W
Serqet
locobachi
Serqet
5,511
1,704
0
1,827
8,115
2,232
0
1,294
6,763
0
26,538
W
Cerberus
slendergaimer
Cerberus
5,003
482
0
2,450
9,488
4,923
0
2,208
7,280
20,762
0
L
Ne Zha
tpesh
Ne Zha
5,866
1,913
0
3,151
7,813
2,259
0
1,056
6,415
0
34,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,151
Gold Earned
31,086
295
Minions Killed
312
0
Camps Cleared
0
1,053,546
Distance Traveled
1,101,820
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,562
506
72
7
0
216,412
4
L
Janus
5,443
495
74
7
0
196,214
4
L
Artemis
5,401
491
50
5
0
190,096
2
W
Rama
6,976
634
68
6
0
202,110
1
W
Cu Chulainn
6,479
589
76
7
0
227,535
5
W
Hel
5,771
525
70
6
0
201,576
3
L
Ares
4,657
423
26
2
0
216,246
0
W
Serqet
5,666
515
44
4
0
259,532
8
W
Cerberus
6,194
563
54
5
0
211,067
3
L
Ne Zha
6,088
553
73
7
0
234,578
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role