Player Matchup

Bakasura
Bakasura
Facundini
Bakasura
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 14L
1,380 Elo+
Party 2
Cerberus
Cerberus
Lauti_Pala112
Cerberus
Level 29
God Stats
22W - 10L
1,489 SR
Queue Stats
22W - 13L
1,416 Elo+
Party 2
Medusa
Medusa
Lil_scorna
Medusa
Level 27
God Stats
4W - 7L
1,153 SR
Queue Stats
6W - 15L
1,112 Elo+
Party 2
Anubis
Anubis
Xz_JoSeMy_zX
Anubis
Level 35
God Stats
98W - 103L
1,375 SR
Queue Stats
152W - 183L
1,335 Elo+
Party 2
Nike
Nike
nacher2004
Nike
Level 26
God Stats
5W - 5L
1,418 SR
Queue Stats
17W - 15L
1,389 Elo+
Party 2
Team Averages
Level 29
1,387 SR
1,326 Elo+

VS

Team Averages
Level 16
1,427 SR
1,300 Elo+
Neith
Neith
Gamb0lShroud
Neith
Level 24
God Stats
15W - 10L
1,569 SR
Queue Stats
89W - 73L
1,307 Elo+
Solo
Nu Wa
Nu Wa
HylianBomber
Nu Wa
Level 29
God Stats
0W - 2L
1,371 SR
Queue Stats
11W - 14L
1,337 Elo+
Solo
Thor
Thor
XGL Mythical
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
krazykid2369
Fenrir
Level 18
God Stats
9W - 10L
1,541 SR
Queue Stats
53W - 64L
1,340 Elo+
Party 1
Jing Wei
Jing Wei
talonnorman86
Jing Wei
Level 6
God Stats
1W - 8L
1,156 SR
Queue Stats
7W - 20L
1,014 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Facundini
Bakasura
13
6 / 1 / 9
8,908
495
6,488
12,392
5,068
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Lauti_Pala112
Cerberus
14
8 / 1 / 4
9,973
554
8,268
12,633
9,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Lil_scorna
Medusa
14
4 / 1 / 5
9,070
504
5,409
6,845
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Anubis
16
14 / 0 / 2
10,140
563
21,093
11,326
4,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 2 / 4
8,080
449
5,984
11,490
6,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
7,475
415
7,486
5,865
1,445
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 6 / 0
7,575
421
6,908
8,734
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 16 / 1
6,024
335
6,685
16,784
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
12
1 / 8 / 1
7,516
418
6,924
15,760
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
talonnorman86
Jing Wei
12
1 / 5 / 0
7,129
396
5,526
14,049
3,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
35
Kills
5
5
Deaths
35
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Facundini
Bakasura
6
1
9
10.5
L
2
0
1
2.5
L
1
6
0
0.17
W
Cerberus
Lauti_Pala112
Cerberus
8
1
4
10
W
Medusa
Lil_scorna
Medusa
4
1
5
6.5
L
0
16
1
0.03
W
Anubis
14
0
2
15
L
Fenrir
1
8
1
0.19
W
3
2
4
2.5
L
Jing Wei
talonnorman86
Jing Wei
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,242
Damage
33,529
54,686
Taken
61,192
28,623
Mitigated
15,354
22,543
Healing
6,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Facundini
Bakasura
6,488
4,872
0
3,812
12,392
5,068
1,501
1,690
10,590
0
21,478
L
7,486
3,083
0
1,054
5,865
1,445
170
2,823
2,877
0
27,964
L
6,908
2,215
0
1,282
8,734
1,994
594
2,984
5,659
34,244
0
W
Cerberus
Lauti_Pala112
Cerberus
8,268
195
0
5,563
12,633
9,749
1,607
1,240
11,313
38,357
0
W
Medusa
Lil_scorna
Medusa
5,409
1,795
0
3,329
6,845
2,547
528
2,307
4,286
0
44,994
L
6,685
2,411
0
482
16,784
3,731
0
8,831
7,712
0
22,712
W
Anubis
21,093
735
0
9,075
11,326
4,803
1,311
684
10,610
70,415
0
L
Fenrir
6,924
1,191
0
3,395
15,760
4,932
582
4,848
10,590
0
39,981
W
5,984
889
0
764
11,490
6,456
1,028
449
10,979
0
31,852
L
Jing Wei
talonnorman86
Jing Wei
5,526
3,415
0
350
14,049
3,252
280
9,875
3,844
0
34,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,171
Gold Earned
35,719
378
Minions Killed
260
0
Camps Cleared
0
1,575,243
Distance Traveled
1,328,434
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,908
495
58
3
0
294,140
0
L
Neith
7,475
415
42
2
0
288,513
0
L
Nu Wa
7,575
421
51
3
0
225,987
7
W
Cerberus
9,973
554
84
5
0
337,241
0
W
Medusa
9,070
504
91
5
0
284,268
1
L
Thor
6,024
335
34
2
0
280,070
0
W
Anubis
10,140
563
92
5
0
287,315
1
L
Fenrir
7,516
418
73
4
0
270,376
0
W
Nike
8,080
449
53
3
0
372,279
0
L
Jing Wei
7,129
396
60
3
0
263,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role