Player Matchup

Merlin
Merlin
BarkingCat
Merlin
Level 28
God Stats
25W - 24L
1,564 SR
Queue Stats
133W - 128L
1,583 Elo+
Party 2
Ymir
Ymir
BitcchFace13
Ymir
Level 15
God Stats
1W - 2L
1,636 SR
Queue Stats
14W - 7L
1,572 Elo+
Party 3
Tyr
Tyr
TontoTheTsar
Tyr
Level 28
God Stats
36W - 37L
1,600 SR
Queue Stats
279W - 281L
1,581 Elo+
Party 2
Mercury
Mercury
VATSS
Mercury
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,349 Elo+
Party 3
Medusa
Medusa
missyohh
Medusa
Level 15
God Stats
1W - 1L
1,467 SR
Queue Stats
13W - 11L
1,667 Elo+
Party 3
Team Averages
Level 32
1,553 SR
1,551 Elo+

VS

Team Averages
Level 50
1,569 SR
1,605 Elo+
Neith
Neith
Deacon063
Neith
Level 8
God Stats
4W - 2L
1,719 SR
Queue Stats
20W - 11L
1,660 Elo+
Party 4
Scylla
Scylla
FlatChestIsBest
Scylla
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
NekoMerp
Jing Wei
Level 5
God Stats
15W - 6L
1,624 SR
Queue Stats
52W - 28L
1,653 Elo+
Party 1
Bacchus
Bacchus
Nöelle
Bacchus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,642 Elo+
Party 1
Discordia
Discordia
brianay
Discordia
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 77L
1,568 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BarkingCat
Merlin
16
1 / 2 / 2
10,332
939
10,563
8,116
3,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
0 / 4 / 5
10,487
953
5,364
15,524
13,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 2 / 1
9,630
875
4,421
9,291
7,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
VATSS
Mercury
15
4 / 10 / 2
10,981
998
9,102
16,140
6,668
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
missyohh
Medusa
16
1 / 5 / 4
10,035
912
10,820
14,206
5,854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

153

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Deacon063
Neith
18
8 / 0 / 12
12,149
1,104
22,397
9,727
4,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 10
10,529
957
4,847
5,559
3,126
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
NekoMerp
Jing Wei
17
4 / 3 / 13
11,145
1,013
9,447
11,079
4,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Nöelle
Bacchus
17
8 / 2 / 8
12,054
1,096
13,630
10,604
7,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
brianay
Discordia
17
1 / 2 / 15
10,385
944
10,137
6,942
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
81
8
Kills
23
23
Deaths
8
14
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Merlin
BarkingCat
Merlin
1
2
2
1
L
0
4
5
0.63
W
Neith
Deacon063
Neith
8
0
12
14
W
2
1
10
7
W
Jing Wei
NekoMerp
Jing Wei
4
3
13
3.5
W
Bacchus
Nöelle
Bacchus
8
2
8
6
L
2
2
1
1.25
L
Mercury
VATSS
Mercury
4
10
2
0.5
W
Discordia
brianay
Discordia
1
2
15
4.25
L
Medusa
missyohh
Medusa
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,270
Damage
60,458
63,277
Taken
43,911
37,464
Mitigated
21,138
5,334
Healing
8,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BarkingCat
Merlin
10,563
45
0
792
8,116
3,209
0
4,153
3,899
52,241
0
L
5,364
667
0
899
15,524
13,838
0
8,164
7,071
24,531
0
W
Neith
Deacon063
Neith
22,397
13,046
0
3,400
9,727
4,208
0
3,339
6,388
0
42,763
W
4,847
99
0
0
5,559
3,126
0
2,748
2,811
21,011
0
W
Jing Wei
NekoMerp
Jing Wei
9,447
8,244
0
2,131
11,079
4,424
0
3,978
7,101
0
26,430
W
Bacchus
Nöelle
Bacchus
13,630
1,610
0
544
10,604
7,182
0
2,765
7,839
26,135
0
L
4,421
943
0
3,220
9,291
7,895
0
3,989
5,178
0
9,322
L
Mercury
VATSS
Mercury
9,102
4,312
0
423
16,140
6,668
0
6,821
9,078
0
19,885
W
Discordia
brianay
Discordia
10,137
329
1,134
1,134
6,942
2,198
0
3,097
3,845
23,132
0
L
Medusa
missyohh
Medusa
10,820
5,767
0
0
14,206
5,854
0
4,713
9,437
0
30,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,465
Gold Earned
56,262
198
Minions Killed
198
11
Camps Cleared
6
1,116,715
Distance Traveled
1,066,030
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,332
939
77
7
0
202,635
0
L
Ymir
10,487
953
49
4
1
200,173
0
W
Neith
12,149
1,104
50
5
1
205,136
0
W
Scylla
10,529
957
35
3
0
223,801
1
W
Jing Wei
11,145
1,013
48
4
1
191,654
2
W
Bacchus
12,054
1,096
32
3
2
232,515
2
L
Tyr
9,630
875
11
1
1
250,132
0
L
Mercury
10,981
998
16
1
9
247,391
0
W
Discordia
10,385
944
33
3
2
212,924
0
L
Medusa
10,035
912
45
4
0
216,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role