Player Matchup

Da Ji
Da Ji
Nellie1
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RisasUwU
Cthulhu
Level 8
God Stats
13W - 11L
1,688 SR
Queue Stats
15W - 17L
1,387 Elo+
Party 2
Pele
Pele
SILENCE1602
Pele
Level 76
God Stats
13W - 15L
1,501 SR
Queue Stats
390W - 393L
1,463 Elo+
Party 2
Erlang Shen
Erlang Shen
Xmas_papa
Erlang Shen
Level 23
God Stats
13W - 16L
1,462 SR
Queue Stats
252W - 310L
1,255 Elo+
Solo
Merlin
Merlin
ŠhyJin
Merlin
Level 28
God Stats
1W - 6L
1,190 SR
Queue Stats
63W - 66L
1,404 Elo+
Solo
Team Averages
Level 28
1,468 SR
1,402 Elo+

VS

Team Averages
Level 19
1,495 SR
1,498 Elo+
Yemoja
Yemoja
Domin01
Yemoja
Level 16
God Stats
3W - 2L
1,294 SR
Queue Stats
21W - 37L
1,321 Elo+
Solo
Sun Wukong
Sun Wukong
Geizeel
Sun Wukong
Level 25
God Stats
10W - 5L
1,680 SR
Queue Stats
67W - 44L
1,601 Elo+
Party 1
Merlin
Merlin
Priath
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
SimpDepanitom
Thanatos
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 42L
1,571 Elo+
Solo
Cernunnos
Cernunnos
upbeatbrick821
Cernunnos
Level 31
God Stats
3W - 2L
1,500 SR
Queue Stats
174W - 175L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Nellie1
Da Ji
13
0 / 9 / 1
7,963
398
1,288
14,732
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
RisasUwU
Cthulhu
13
1 / 10 / 2
8,325
416
4,757
21,001
9,546
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate

Breastplate

+20
Physical Protection

14
1 / 7 / 1
8,736
437
10,726
19,185
6,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Erlang Shen
Xmas_papa
Erlang Shen
15
1 / 4 / 2
8,931
447
5,006
13,552
9,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
ŠhyJin
Merlin
16
3 / 2 / 2
9,922
496
10,653
10,538
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Domin01
Yemoja
17
4 / 2 / 16
11,504
575
9,157
13,846
15,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Geizeel
Sun Wukong
17
5 / 1 / 6
10,959
548
11,110
12,884
12,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Priath
Merlin
16
1 / 2 / 7
11,138
557
9,302
8,168
2,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SimpDepanitom
Thanatos
17
10 / 2 / 1
11,182
559
8,423
13,889
5,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
upbeatbrick821
Cernunnos
18
11 / 1 / 9
11,665
583
19,848
13,658
6,096
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
70
6
Kills
31
32
Deaths
8
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Domin01
Yemoja
4
2
16
6
W
Sun Wukong
Geizeel
Sun Wukong
5
1
6
8
L
Da Ji
Nellie1
Da Ji
0
9
1
0.06
W
Merlin
Priath
Merlin
1
2
7
2.25
L
Cthulhu
RisasUwU
Cthulhu
1
10
2
0.2
L
1
7
1
0.21
W
Thanatos
SimpDepanitom
Thanatos
10
2
1
5.25
L
Erlang Shen
Xmas_papa
Erlang Shen
1
4
2
0.5
W
Cernunnos
upbeatbrick821
Cernunnos
11
1
9
15.5
L
Merlin
ŠhyJin
Merlin
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,430
Damage
57,840
79,008
Taken
62,445
33,155
Mitigated
41,610
12,706
Healing
28,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Domin01
Yemoja
9,157
1,805
903
1,875
13,846
15,432
810
2,706
11,038
38,888
0
W
Sun Wukong
Geizeel
Sun Wukong
11,110
4,182
0
2,384
12,884
12,217
142
1,064
11,341
0
56,561
L
Da Ji
Nellie1
Da Ji
1,288
51
0
2,168
14,732
4,259
0
1,856
12,801
0
36,521
W
Merlin
Priath
Merlin
9,302
1,254
0
784
8,168
2,560
2,196
4,270
3,498
58,865
0
L
Cthulhu
RisasUwU
Cthulhu
4,757
267
195
501
21,001
9,546
0
7,639
13,317
24,754
0
L
10,726
2,162
231
4,875
19,185
6,119
514
3,864
15,246
0
63,547
W
Thanatos
SimpDepanitom
Thanatos
8,423
2,351
0
15,270
13,889
5,305
242
1,664
12,034
0
74,087
L
Erlang Shen
Xmas_papa
Erlang Shen
5,006
2,741
0
3,048
13,552
9,470
468
1,257
11,897
0
42,539
W
Cernunnos
upbeatbrick821
Cernunnos
19,848
12,370
0
7,412
13,658
6,096
4,710
4,844
8,649
0
87,242
L
Merlin
ŠhyJin
Merlin
10,653
639
0
1,688
10,538
3,761
820
3,843
6,695
56,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,877
Gold Earned
56,448
407
Minions Killed
474
0
Camps Cleared
0
1,686,473
Distance Traveled
1,726,332
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,504
575
47
2
0
328,423
5
W
Sun Wukong
10,959
548
89
4
0
384,555
4
L
Da Ji
7,963
398
76
4
0
375,201
4
W
Merlin
11,138
557
81
4
0
294,887
4
L
Cthulhu
8,325
416
43
2
0
294,435
0
L
Pele
8,736
437
116
6
0
324,383
0
W
Thanatos
11,182
559
125
6
0
400,821
7
L
Erlang Shen
8,931
447
78
4
0
357,497
3
W
Cernunnos
11,665
583
132
7
0
317,646
1
L
Merlin
9,922
496
94
5
0
334,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role