Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Blackthakilla
Mulan
Level 118
God Stats
43W - 40L
1,435 SR
Queue Stats
469W - 453L
1,533 Elo+
Party 1
Chang'e
Chang'e
IAmBloopZoop
Chang'e
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 30L
1,480 Elo+
Solo
Scylla
Scylla
Silerfang
Scylla
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,487 Elo+
Party 1
Bastet
Bastet
elqueesqchajudas
Bastet
Level 148
God Stats
39W - 40L
1,500 SR
Queue Stats
565W - 616L
1,459 Elo+
Solo
Team Averages
Level 109
1,487 SR
1,492 Elo+

VS

Team Averages
Level 97
1,457 SR
1,428 Elo+
Fafnir
Fafnir
Jalahacker
Fafnir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 122L
1,409 Elo+
Solo
Merlin
Merlin
NordicRayne
Merlin
Level 127
God Stats
7W - 10L
1,532 SR
Queue Stats
477W - 460L
1,430 Elo+
Solo
Cupid
Cupid
XxNatsumex
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
crazyhunt
Fenrir
Level 79
God Stats
29W - 23L
1,482 SR
Queue Stats
165W - 171L
1,449 Elo+
Solo
Nike
Nike
thanhtrung1989
Nike
Level 60
God Stats
12W - 15L
1,271 SR
Queue Stats
14W - 21L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 0 / 2
5,074
507
2,196
4,023
1,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
5,041
504
624
5,183
1,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
IAmBloopZoop
Chang'e
9
0 / 1 / 2
5,263
526
2,489
5,494
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes

Shoes

+6%
Movement Speed

Scylla
Silerfang
Scylla
10
2 / 0 / 0
5,776
578
3,840
1,888
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 1 / 1
4,505
451
580
2,520
529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Jalahacker
Fafnir
8
1 / 1 / 1
5,547
555
2,114
7,247
4,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

Merlin
10
1 / 0 / 0
5,822
582
2,055
3,762
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
8
0 / 1 / 1
4,633
463
2,226
2,900
764
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
crazyhunt
Fenrir
11
2 / 0 / 1
6,048
605
2,392
5,042
1,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

3
0 / 0 / 0
3,666
367
436
986
376
Boots

Boots

+6%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
2
Kills
4
4
Deaths
2
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
2
1
W
0
2
0
0
W
Chang'e
IAmBloopZoop
Chang'e
0
1
2
1
L
Fafnir
Jalahacker
Fafnir
1
1
1
1.5
L
Merlin
1
0
0
1
W
Scylla
Silerfang
Scylla
2
0
0
2
L
Cupid
0
1
1
0.5
L
Fenrir
crazyhunt
Fenrir
2
0
1
2.5
W
0
1
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,729
Damage
9,223
19,108
Taken
19,937
5,567
Mitigated
8,401
7,794
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,196
1,038
0
2,330
4,023
1,190
0
1,109
2,914
0
32,702
W
624
99
0
1,289
5,183
1,792
0
1,176
4,007
0
14,202
W
Chang'e
IAmBloopZoop
Chang'e
2,489
74
439
3,004
5,494
1,550
576
720
4,724
24,289
0
L
Fafnir
Jalahacker
Fafnir
2,114
661
0
2,986
7,247
4,363
0
1,612
5,635
16,447
0
L
Merlin
2,055
158
0
415
3,762
1,250
195
2,597
1,165
31,084
0
W
Scylla
Silerfang
Scylla
3,840
505
0
230
1,888
506
0
751
1,137
35,108
0
L
Cupid
2,226
936
357
874
2,900
764
148
1,007
1,893
0
21,127
L
Fenrir
crazyhunt
Fenrir
2,392
565
0
3,250
5,042
1,648
0
733
4,309
0
31,954
W
580
89
0
502
2,520
529
0
413
2,082
0
6,674
L
436
0
0
525
986
376
0
380
606
0
2,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,659
Gold Earned
25,716
223
Minions Killed
229
0
Camps Cleared
0
932,078
Distance Traveled
755,838
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,074
507
63
6
0
187,691
0
W
Mulan
5,041
504
35
4
0
191,935
4
W
Chang'e
5,263
526
41
4
0
166,342
0
L
Fafnir
5,547
555
27
3
0
195,719
2
L
Merlin
5,822
582
72
7
0
187,103
4
W
Scylla
5,776
578
64
6
0
182,116
3
L
Cupid
4,633
463
51
5
0
155,508
1
L
Fenrir
6,048
605
77
8
0
184,334
2
W
Bastet
4,505
451
20
2
0
203,994
2
L
Nike
3,666
367
2
0
0
33,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role