Player Matchup

Ymir
Ymir
AsianJason
Ymir
Level 31
God Stats
15W - 9L
1,793 SR
Queue Stats
60W - 60L
1,600 Elo+
Party 1
Izanami
Izanami
JoelNaman
Izanami
Level 29
God Stats
11W - 7L
1,578 SR
Queue Stats
62W - 63L
1,598 Elo+
Party 1
Ao Kuang
Ao Kuang
MidJungIe
Ao Kuang
Level 14
God Stats
1W - 2L
1,455 SR
Queue Stats
11W - 12L
1,664 Elo+
Party 2
Serqet
Serqet
MidJungle
Serqet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,664 Elo+
Party 2
Vulcan
Vulcan
melvinorly
Vulcan
Level 12
God Stats
1W - 1L
1,484 SR
Queue Stats
1W - 1L
1,747 Elo+
Party 2
Team Averages
Level 20
1,562 SR
1,654 Elo+

VS

Team Averages
Level 24
1,600 SR
1,600 Elo+
Scylla
Scylla
Budach99
Scylla
Level 24
God Stats
10W - 3L
1,712 SR
Queue Stats
35W - 28L
1,616 Elo+
Solo
Cthulhu
Cthulhu
EliWRX
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,559 Elo+
Party 3
Danzaburou
Danzaburou
ShttnBullets247
Danzaburou
Level 24
God Stats
8W - 4L
1,619 SR
Queue Stats
12W - 9L
1,656 Elo+
Party 3
Fenrir
Fenrir
Sir_KP_
Fenrir
Level 27
God Stats
12W - 10L
1,671 SR
Queue Stats
30W - 30L
1,566 Elo+
Party 3
Nu Wa
Nu Wa
crackedmask609
Nu Wa
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 98L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
7,417
530
4,357
9,417
5,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
JoelNaman
Izanami
13
4 / 3 / 4
7,695
550
7,658
8,893
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
MidJungIe
Ao Kuang
11
0 / 5 / 0
6,105
436
846
9,709
2,809
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
MidJungle
Serqet
12
4 / 4 / 1
7,218
516
3,833
9,960
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
melvinorly
Vulcan
10
0 / 8 / 1
6,170
441
1,746
8,179
2,369
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Budach99
Scylla
14
5 / 0 / 7
8,375
598
9,068
5,132
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
EliWRX
Cthulhu
11
3 / 3 / 3
6,883
492
6,169
9,089
3,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
ShttnBullets247
Danzaburou
10
1 / 6 / 5
6,507
465
3,372
8,177
2,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Sir_KP_
Fenrir
13
8 / 0 / 3
7,873
562
6,032
6,844
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 2 / 5
8,605
615
7,194
4,845
1,531
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
11
Kills
22
22
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
2
6
3
W
Scylla
Budach99
Scylla
5
0
7
8.5
W
Cthulhu
EliWRX
Cthulhu
3
3
3
1.5
L
Izanami
JoelNaman
Izanami
4
3
4
2
L
Ao Kuang
MidJungIe
Ao Kuang
0
5
0
0
L
Serqet
MidJungle
Serqet
4
4
1
1.13
W
Danzaburou
ShttnBullets247
Danzaburou
1
6
5
0.58
W
Fenrir
Sir_KP_
Fenrir
8
0
3
9.5
W
5
2
5
3.75
L
Vulcan
melvinorly
Vulcan
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,440
Damage
31,835
46,158
Taken
34,087
15,992
Mitigated
11,172
9,274
Healing
11,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,357
1,082
0
1,069
9,417
5,346
122
4,888
4,390
18,957
0
W
Scylla
Budach99
Scylla
9,068
594
0
1,935
5,132
1,490
190
1,200
3,586
37,919
0
W
Cthulhu
EliWRX
Cthulhu
6,169
1,070
0
2,264
9,089
3,500
33
1,836
7,053
26,493
0
L
Izanami
JoelNaman
Izanami
7,658
4,894
306
3,559
8,893
2,694
328
3,358
5,453
0
55,696
L
Ao Kuang
MidJungIe
Ao Kuang
846
158
0
1,985
9,709
2,809
0
5,076
4,223
22,354
0
L
Serqet
MidJungle
Serqet
3,833
1,101
0
2,088
9,960
2,774
0
3,633
6,087
0
32,385
W
Danzaburou
ShttnBullets247
Danzaburou
3,372
1,994
0
2,088
8,177
2,176
621
1,790
6,387
0
22,694
W
Fenrir
Sir_KP_
Fenrir
6,032
1,664
0
3,350
6,844
2,475
729
543
6,301
0
42,137
W
7,194
1,189
0
1,432
4,845
1,531
0
1,580
3,265
51,529
0
L
Vulcan
melvinorly
Vulcan
1,746
649
0
267
8,179
2,369
245
4,359
3,574
32,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,605
Gold Earned
38,243
303
Minions Killed
338
0
Camps Cleared
0
1,240,888
Distance Traveled
1,218,210
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,417
530
41
3
0
270,508
2
W
Scylla
8,375
598
87
6
0
224,770
2
W
Cthulhu
6,883
492
35
3
0
221,891
6
L
Izanami
7,695
550
90
6
0
236,923
0
L
Ao Kuang
6,105
436
54
4
0
227,619
1
L
Serqet
7,218
516
58
4
0
278,706
4
W
Danzaburou
6,507
465
36
3
0
207,505
0
W
Fenrir
7,873
562
71
5
0
313,038
2
W
Nu Wa
8,605
615
109
8
0
251,006
1
L
Vulcan
6,170
441
60
4
0
227,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role