Player Matchup

Cthulhu
Cthulhu
All_Brightt
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,263 Elo+
Party 2
Anubis
Anubis
Blunt_Machete01
Anubis
Level 18
God Stats
14W - 7L
1,551 SR
Queue Stats
244W - 238L
1,289 Elo+
Solo
Thor
Thor
MFzWolfman
Thor
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,112 Elo+
Party 1
Baron Samedi
Baron Samedi
UnmovableBuck01
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,263 Elo+
Party 2
Hou Yi
Hou Yi
cluckncrzy
Hou Yi
Level 9
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 8L
994 Elo+
Party 1
Team Averages
Level 13
1,510 SR
1,184 Elo+

VS

Team Averages
Level 17
1,511 SR
1,287 Elo+
Heimdallr
Heimdallr
BlackProphit
Heimdallr
Level 16
God Stats
12W - 14L
1,338 SR
Queue Stats
12W - 17L
1,154 Elo+
Solo
Kukulkan
Kukulkan
HeadShotFanatic
Kukulkan
Level 18
God Stats
3W - 5L
1,500 SR
Queue Stats
35W - 48L
1,328 Elo+
Solo
Fafnir
Fafnir
IlSilentRagell
Fafnir
Level 24
God Stats
1W - 1L
1,817 SR
Queue Stats
131W - 180L
1,126 Elo+
Solo
Sun Wukong
Sun Wukong
Josue_Merino
Sun Wukong
Level 27
God Stats
33W - 27L
1,400 SR
Queue Stats
336W - 307L
1,328 Elo+
Solo
Thor
Thor
Ruthless81109
Thor
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
All_Brightt
Cthulhu
17
6 / 5 / 3
12,145
450
13,519
24,776
27,561
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
14 / 4 / 3
15,824
586
32,009
23,373
15,748
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 8 / 8
10,472
388
7,194
17,341
6,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
UnmovableBuck01
Baron Samedi
18
5 / 11 / 3
12,625
468
11,091
18,133
8,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
cluckncrzy
Hou Yi
18
4 / 6 / 6
12,281
455
15,329
19,426
8,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlackProphit
Heimdallr
17
5 / 6 / 6
11,074
410
11,399
21,598
7,868
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
20
9 / 3 / 6
12,698
470
24,394
18,248
7,609
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

18
3 / 7 / 7
11,906
441
9,777
28,967
24,917
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Josue_Merino
Sun Wukong
20
15 / 5 / 5
14,727
545
23,182
24,868
18,600
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 15 / 3
8,015
297
1,518
16,359
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
59
31
Kills
32
34
Deaths
36
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
All_Brightt
Cthulhu
6
5
3
1.5
L
Heimdallr
BlackProphit
Heimdallr
5
6
6
1.33
W
14
4
3
3.88
L
Kukulkan
9
3
6
4
L
3
7
7
0.93
L
Sun Wukong
Josue_Merino
Sun Wukong
15
5
5
3.5
W
2
8
8
0.75
L
0
15
3
0.1
W
Baron Samedi
UnmovableBuck01
Baron Samedi
5
11
3
0.59
W
Hou Yi
cluckncrzy
Hou Yi
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,142
Damage
70,270
103,049
Taken
110,040
66,842
Mitigated
63,753
25,252
Healing
27,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
All_Brightt
Cthulhu
13,519
2,840
555
682
24,776
27,561
1,795
8,276
16,500
56,595
0
L
Heimdallr
BlackProphit
Heimdallr
11,399
6,210
0
4,205
21,598
7,868
598
11,014
10,584
0
58,283
W
32,009
2,912
193
15,718
23,373
15,748
5,176
6,076
17,297
119,538
0
L
Kukulkan
24,394
6,999
0
4,979
18,248
7,609
1,024
8,293
9,955
78,131
0
L
9,777
4,025
533
9,388
28,967
24,917
1,078
15,652
13,315
45,949
0
L
Sun Wukong
Josue_Merino
Sun Wukong
23,182
7,769
481
7,489
24,868
18,600
3,546
16,053
8,815
0
106,161
W
7,194
1,803
0
0
17,341
6,745
192
5,283
12,058
0
25,205
L
1,518
174
0
686
16,359
4,759
450
5,607
10,752
0
18,021
W
Baron Samedi
UnmovableBuck01
Baron Samedi
11,091
3,278
445
1,463
18,133
8,658
749
4,996
13,137
67,279
0
W
Hou Yi
cluckncrzy
Hou Yi
15,329
8,541
0
6,196
19,426
8,130
4,291
9,540
9,886
0
70,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,347
Gold Earned
58,420
516
Minions Killed
423
0
Camps Cleared
0
2,290,230
Distance Traveled
1,957,427
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,145
450
77
3
0
520,463
0
L
Heimdallr
11,074
410
92
3
0
360,210
3
W
Anubis
15,824
586
181
7
0
486,621
1
L
Kukulkan
12,698
470
110
4
0
439,215
4
L
Fafnir
11,906
441
48
2
0
343,513
0
L
Sun Wukong
14,727
545
156
6
0
477,838
1
W
Thor
10,472
388
32
1
0
462,616
1
L
Thor
8,015
297
17
1
0
336,651
3
W
Baron Samedi
12,625
468
118
4
0
417,678
0
W
Hou Yi
12,281
455
108
4
0
402,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role