Player Matchup

Danzaburou
Danzaburou
FIFTY_DIGO_KR
Danzaburou
Level 144
God Stats
9W - 6L
1,568 SR
Queue Stats
224W - 207L
1,498 Elo+
Solo
Ymir
Ymir
SkepticMind
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
UNST0
Janus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,698 Elo+
Party 2
Hun Batz
Hun Batz
cajitaX
Hun Batz
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 24L
1,674 Elo+
Party 2
Sun Wukong
Sun Wukong
falo3pac
Sun Wukong
Level 28
God Stats
8W - 10L
1,634 SR
Queue Stats
60W - 46L
1,583 Elo+
Party 2
Team Averages
Level 122
1,540 SR
1,591 Elo+

VS

Team Averages
Level 72
1,479 SR
1,419 Elo+
Apollo
Apollo
AcidoPeposo
Apollo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
ELBENDECIDO_1
Horus
Level 49
God Stats
2W - 3L
1,500 SR
Queue Stats
629W - 824L
1,308 Elo+
Party 1
Guan Yu
Guan Yu
SebiSaavedra16
Guan Yu
Level 49
God Stats
2W - 6L
1,395 SR
Queue Stats
425W - 502L
1,303 Elo+
Party 1
Sun Wukong
Sun Wukong
StayCalm
Sun Wukong
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
xJavierSkrr
Hera
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
207W - 224L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FIFTY_DIGO_KR
Danzaburou
10
2 / 0 / 1
5,964
596
3,049
3,829
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 6
5,481
548
2,238
5,787
3,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
UNST0
Janus
11
5 / 0 / 3
6,787
679
4,776
3,860
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
cajitaX
Hun Batz
10
6 / 4 / 2
6,164
616
4,343
6,967
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
falo3pac
Sun Wukong
9
1 / 0 / 2
5,352
535
1,560
1,822
991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
1 / 1 / 1
5,301
530
4,376
5,159
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 0
4,728
473
1,092
5,124
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 2
5,036
504
1,158
4,872
2,147
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sun Wukong
StayCalm
Sun Wukong
10
1 / 3 / 1
5,562
556
1,353
6,915
3,188
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 5 / 0
5,752
575
3,688
4,957
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
5
5
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
1
1
1.5
L
0
3
0
0
W
Danzaburou
FIFTY_DIGO_KR
Danzaburou
2
0
1
2.5
L
1
3
2
0.67
W
1
1
6
4
L
Sun Wukong
StayCalm
Sun Wukong
1
3
1
0.5
W
Janus
UNST0
Janus
5
0
3
6.5
W
Hun Batz
cajitaX
Hun Batz
6
4
2
1.75
W
Sun Wukong
falo3pac
Sun Wukong
1
0
2
2
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,966
Damage
11,667
22,265
Taken
27,027
8,770
Mitigated
11,035
6,428
Healing
4,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
4,376
2,581
0
2,214
5,159
1,544
0
1,541
3,570
0
22,283
L
1,092
560
130
184
5,124
2,747
0
1,437
3,589
0
18,194
W
Danzaburou
FIFTY_DIGO_KR
Danzaburou
3,049
1,419
99
1,980
3,829
1,419
1,120
0
3,829
0
29,628
L
1,158
119
220
948
4,872
2,147
0
2,041
2,789
0
6,442
W
2,238
564
0
2,217
5,787
3,076
0
525
5,186
15,419
0
L
Sun Wukong
StayCalm
Sun Wukong
1,353
145
0
861
6,915
3,188
488
895
5,870
0
20,348
W
Janus
UNST0
Janus
4,776
806
0
442
3,860
1,018
585
829
2,947
44,340
0
W
Hun Batz
cajitaX
Hun Batz
4,343
1,670
0
1,565
6,967
2,266
240
2,018
4,793
0
27,407
W
Sun Wukong
falo3pac
Sun Wukong
1,560
297
0
125
1,822
991
0
0
1,822
0
14,335
L
3,688
867
0
293
4,957
1,409
0
888
4,023
29,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,748
Gold Earned
26,379
243
Minions Killed
240
0
Camps Cleared
0
859,727
Distance Traveled
844,503
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,301
530
61
6
0
154,098
3
L
Horus
4,728
473
41
4
0
184,668
0
W
Danzaburou
5,964
596
59
6
0
168,009
1
L
Guan Yu
5,036
504
20
2
0
173,018
0
W
Ymir
5,481
548
23
2
0
179,251
3
L
Sun Wukong
5,562
556
56
6
0
160,117
4
W
Janus
6,787
679
80
8
0
191,531
5
W
Hun Batz
6,164
616
56
6
0
175,411
2
W
Sun Wukong
5,352
535
25
3
0
145,525
0
L
Hera
5,752
575
62
6
0
172,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role