Player Matchup

Cerberus
Cerberus
BLAWW09
Cerberus
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,353 Elo+
Party 1
Xing Tian
Xing Tian
Thegooat32
Xing Tian
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 14L
1,331 Elo+
Party 1
Bellona
Bellona
facundooswald
Bellona
Level 6
God Stats
8W - 9L
1,500 SR
Queue Stats
13W - 22L
1,255 Elo+
Solo
Nemesis
Nemesis
munitoes765
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Loki
Loki
sixpenny-class97
Loki
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,500 SR
1,388 Elo+

VS

Team Averages
Level 19
1,332 SR
1,435 Elo+
Fenrir
Fenrir
D Major 1988
Fenrir
Level 17
God Stats
1W - 2L
1,152 SR
Queue Stats
10W - 15L
1,421 Elo+
Solo
Erlang Shen
Erlang Shen
Ole Angry Andy
Erlang Shen
Level 29
God Stats
14W - 17L
1,500 SR
Queue Stats
744W - 778L
1,411 Elo+
Solo
Medusa
Medusa
Ramirooo 7
Medusa
Level 29
God Stats
14W - 12L
1,506 SR
Queue Stats
68W - 91L
1,529 Elo+
Solo
Hades
Hades
daddydoc
Hades
Level 16
God Stats
1W - 1L
1,285 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Jormungandr
Jormungandr
καββιι
Jormungandr
Level 6
God Stats
1W - 5L
1,219 SR
Queue Stats
6W - 16L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLAWW09
Cerberus
10
1 / 2 / 0
6,298
420
2,537
6,448
4,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
Thegooat32
Xing Tian
1
0 / 0 / 0
4,374
292
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
10
3 / 3 / 5
6,584
439
4,667
7,910
4,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
munitoes765
Nemesis
5
0 / 4 / 0
4,994
333
1,432
5,815
1,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
7 / 3 / 1
7,710
514
7,615
9,294
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 7 / 4
7,232
482
3,215
11,171
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Erlang Shen
Ole Angry Andy
Erlang Shen
12
3 / 0 / 1
7,772
518
3,483
7,251
5,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Ramirooo 7
Medusa
13
6 / 1 / 2
8,573
572
7,629
9,334
2,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hades
daddydoc
Hades
8
2 / 5 / 1
6,558
437
636
10,198
3,337
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
καββιι
Jormungandr
14
0 / 2 / 0
8,051
537
1,274
6,341
5,151
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
11
Kills
12
12
Deaths
15
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BLAWW09
Cerberus
1
2
0
0.5
W
Fenrir
1
7
4
0.43
W
Erlang Shen
Ole Angry Andy
Erlang Shen
3
0
1
3.5
W
Medusa
Ramirooo 7
Medusa
6
1
2
7
L
Xing Tian
Thegooat32
Xing Tian
0
0
0
0
W
Hades
daddydoc
Hades
2
5
1
0.5
L
Bellona
3
3
5
1.83
L
Nemesis
munitoes765
Nemesis
0
4
0
0
L
7
3
1
2.5
W
Jormungandr
καββιι
Jormungandr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,251
Damage
16,237
29,467
Taken
44,295
12,486
Mitigated
20,828
3,531
Healing
9,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BLAWW09
Cerberus
2,537
207
0
748
6,448
4,066
322
78
6,370
22,392
0
W
Fenrir
3,215
890
0
2,006
11,171
4,161
270
103
11,068
0
29,217
W
Erlang Shen
Ole Angry Andy
Erlang Shen
3,483
1,642
0
863
7,251
5,258
3,308
182
7,069
0
32,660
W
Medusa
Ramirooo 7
Medusa
7,629
2,838
111
4,862
9,334
2,921
1,676
2,146
7,188
0
44,587
L
Xing Tian
Thegooat32
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
Hades
daddydoc
Hades
636
636
0
491
10,198
3,337
0
106
10,092
12,457
0
L
Bellona
4,667
2,038
0
462
7,910
4,024
0
281
7,629
0
13,269
L
Nemesis
munitoes765
Nemesis
1,432
477
0
1,464
5,815
1,255
0
27
5,788
0
12,435
L
7,615
3,391
0
857
9,294
3,141
0
1,524
7,770
0
23,368
W
Jormungandr
καββιι
Jormungandr
1,274
375
0
1,094
6,341
5,151
534
0
6,341
34,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,960
Gold Earned
38,186
132
Minions Killed
265
0
Camps Cleared
0
1,055,212
Distance Traveled
1,235,177
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,298
420
55
4
0
234,998
0
W
Fenrir
7,232
482
41
3
0
258,550
0
W
Erlang Shen
7,772
518
63
4
0
285,724
0
W
Medusa
8,573
572
70
5
0
270,024
0
L
Xing Tian
4,374
292
0
0
0
0
0
W
Hades
6,558
437
19
1
0
205,054
0
L
Bellona
6,584
439
21
1
0
286,329
0
L
Nemesis
4,994
333
21
1
0
214,292
0
L
Loki
7,710
514
35
2
0
319,593
2
W
Jormungandr
8,051
537
72
5
0
215,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role