Player Matchup

Olorun
Olorun
Silver I
CarefreeConstar
Olorun
Silver I
Level 66
God Stats
2W - 1L
1,849 SR
Queue Stats
25W - 27L
1,262 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
Infusable
Tsukuyomi
Silver II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 168L
1,108 MMR
Party 1
Chaac
Chaac
Silver IV
JBird8703
Chaac
Silver IV
Level 65
God Stats
1W - 1L
1,121 SR
Queue Stats
5W - 14L
1,021 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 79
1,490 SR
1,131 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 122
1,549 SR
1,087 MMR
Neith
Neith
Bronze III
Lady Reaps
Neith
Bronze III
Level 109
God Stats
10W - 13L
1,620 SR
Queue Stats
31W - 52L
1,132 MMR
Solo
Bacchus
Bacchus
Silver II
TheGoblinKing011
Bacchus
Silver II
Level 137
God Stats
15W - 10L
1,504 SR
Queue Stats
116W - 106L
1,387 MMR
Party 2
Merlin
Merlin
Silver IV
Z0M81EKIlleR
Merlin
Silver IV
Level 119
God Stats
2W - 0L
1,523 SR
Queue Stats
75W - 116L
742 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 9
16,633
616
24,094
31,567
11,017
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
Infusable
Tsukuyomi
18
7 / 14 / 7
16,214
601
18,318
28,466
13,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chaac
JBird8703
Chaac
20
4 / 1 / 8
15,750
583
18,274
33,874
48,923
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Nu WaAphroditeAchillesHelDanzaburou

VS

Bans
RaZeusKumbhakarnaBaron SamediCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
4 / 7 / 11
17,061
632
25,000
24,546
11,745
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
8 / 0 / 10
18,516
686
20,934
33,097
71,547
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
19
7 / 11 / 9
16,992
629
30,952
23,693
20,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
49
17
Kills
19
19
Deaths
18
24
Assists
30
Player
Kills
Deaths
Assists
KDA
L
6
4
9
2.63
L
Tsukuyomi
Infusable
Tsukuyomi
7
14
7
0.75
L
Chaac
JBird8703
Chaac
4
1
8
8
W
Neith
4
7
11
1.36
W
8
0
10
13
W
Merlin
7
11
9
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,686
Damage
76,886
93,907
Taken
81,336
73,785
Mitigated
104,006
37,828
Healing
22,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,094
14,457
1,951
18,563
31,567
11,017
2,002
21,471
10,096
114,005
0
L
Tsukuyomi
Infusable
Tsukuyomi
18,318
4,381
0
2,583
28,466
13,845
1,668
15,698
12,768
0
60,295
L
Chaac
JBird8703
Chaac
18,274
2,825
1,923
12,808
33,874
48,923
270
14,887
18,987
0
68,079
W
Neith
25,000
9,980
0
8,892
24,546
11,745
2,036
7,864
16,682
0
134,875
W
20,934
1,855
1,491
7,456
33,097
71,547
2,118
8,245
24,852
66,640
0
W
Merlin
30,952
1,884
1,789
2,635
23,693
20,714
717
8,172
15,521
93,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,597
Gold Earned
52,569
283
Minions Killed
288
0
Camps Cleared
0
1,332,715
Distance Traveled
1,308,361
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
16,633
616
127
5
0
418,055
1
L
Tsukuyomi
16,214
601
73
3
0
371,859
0
L
Chaac
15,750
583
83
3
0
542,801
1
W
Neith
17,061
632
138
5
0
417,776
3
W
Bacchus
18,516
686
55
2
0
500,303
1
W
Merlin
16,992
629
95
4
0
390,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role