Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DarkDWolf2
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 67L
1,232 Elo+
Party 2
Artio
Artio
IcyPotato_337
Artio
Level 115
God Stats
14W - 20L
1,848 SR
Queue Stats
831W - 797L
1,502 Elo+
Solo
Fenrir
Fenrir
marlymarl511
Fenrir
Level 125
God Stats
5W - 6L
1,281 SR
Queue Stats
631W - 584L
1,544 Elo+
Solo
Danzaburou
Danzaburou
unshelledpond
Danzaburou
Level 129
God Stats
3W - 4L
1,807 SR
Queue Stats
64W - 60L
1,481 Elo+
Solo
Team Averages
Level 126
1,587 SR
1,452 Elo+

VS

Team Averages
Level 88
1,501 SR
1,554 Elo+
Yemoja
Yemoja
A YoLoSaurusRex
Yemoja
Level 62
God Stats
9W - 7L
1,660 SR
Queue Stats
16W - 18L
1,613 Elo+
Solo
Zhong Kui
Zhong Kui
Nurugai
Zhong Kui
Level 87
God Stats
2W - 3L
1,699 SR
Queue Stats
390W - 358L
1,566 Elo+
Party 1
Thanatos
Thanatos
Rikanji
Thanatos
Level 73
God Stats
6W - 9L
1,500 SR
Queue Stats
390W - 364L
1,580 Elo+
Party 1
Ra
Ra
THEDRAGONGOD876
Ra
Level 110
God Stats
12W - 14L
1,317 SR
Queue Stats
172W - 182L
1,533 Elo+
Solo
Ullr
Ullr
TRYN_4_FUN
Ullr
Level 108
God Stats
9W - 20L
1,331 SR
Queue Stats
497W - 449L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 2 / 5
7,264
519
4,022
12,336
8,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
7 / 1 / 4
8,828
631
10,510
8,435
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 1 / 0
8,504
607
6,513
13,453
8,546
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
14
5 / 4 / 5
8,548
611
8,749
11,306
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
unshelledpond
Danzaburou
13
1 / 1 / 5
7,830
559
7,556
6,795
2,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,674
477
2,624
8,530
5,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Nurugai
Zhong Kui
11
1 / 6 / 2
6,658
476
10,279
14,037
8,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Rikanji
Thanatos
11
1 / 4 / 1
6,380
456
3,806
10,765
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 4 / 0
7,124
509
6,706
8,658
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 2 / 0
7,339
524
2,710
10,119
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
18
Kills
9
9
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
2
5
1.75
L
1
2
3
1.25
W
7
1
4
9
W
4
1
0
4
L
Zhong Kui
Nurugai
Zhong Kui
1
6
2
0.33
L
Thanatos
Rikanji
Thanatos
1
4
1
0.38
L
2
4
0
0.5
L
4
2
0
2
W
Fenrir
5
4
5
1.88
W
Danzaburou
unshelledpond
Danzaburou
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,350
Damage
26,125
52,325
Taken
52,109
26,988
Mitigated
24,077
26,051
Healing
20,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,022
289
1,704
4,840
12,336
8,341
24
3,398
8,768
0
21,281
L
2,624
585
1,744
2,308
8,530
5,581
0
2,503
5,925
16,906
0
W
10,510
1,696
2,637
4,153
8,435
3,043
523
5,000
3,067
48,544
0
W
6,513
1,052
0
7,807
13,453
8,546
0
6,072
7,381
47,099
0
L
Zhong Kui
Nurugai
Zhong Kui
10,279
1,176
0
4,886
14,037
8,783
0
5,030
8,637
42,968
0
L
Thanatos
Rikanji
Thanatos
3,806
954
0
6,058
10,765
3,188
18
2,941
7,660
0
28,034
L
6,706
661
0
1,525
8,658
3,291
0
5,913
2,745
39,060
0
L
2,710
1,436
0
4,417
10,119
3,234
988
0
10,119
0
37,976
W
Fenrir
8,749
2,857
0
3,846
11,306
4,667
32
3,491
7,729
0
48,943
W
Danzaburou
unshelledpond
Danzaburou
7,556
2,573
0
1,064
6,795
2,391
2,104
984
5,771
0
54,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,974
Gold Earned
34,175
397
Minions Killed
317
0
Camps Cleared
0
1,335,973
Distance Traveled
1,244,083
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,264
519
17
1
0
302,127
3
L
Yemoja
6,674
477
25
2
0
269,587
2
W
Ra
8,828
631
100
7
0
279,797
2
W
Artio
8,504
607
94
7
0
257,273
0
L
Zhong Kui
6,658
476
78
6
0
206,464
4
L
Thanatos
6,380
456
57
4
0
276,499
3
L
Ra
7,124
509
81
6
0
255,173
3
L
Ullr
7,339
524
76
5
0
236,360
5
W
Fenrir
8,548
611
79
6
0
265,615
0
W
Danzaburou
7,830
559
107
8
0
231,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role