Player Matchup

Erlang Shen
Erlang Shen
C0ckBlockerKFC
Erlang Shen
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 28L
1,743 Elo+
Party 1
Scylla
Scylla
ConRompopeLasCre
Scylla
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
290W - 299L
1,522 Elo+
Solo
King Arthur
King Arthur
MoMo99
King Arthur
Level 160
God Stats
0W - 1L
1,181 SR
Queue Stats
41W - 16L
1,500 Elo+
Party 1
Tyr
Tyr
asiantinman
Tyr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,565 Elo+
Solo
Discordia
Discordia
edu3264
Discordia
Level 148
God Stats
3W - 4L
1,612 SR
Queue Stats
143W - 161L
1,525 Elo+
Solo
Team Averages
Level 146
1,459 SR
1,571 Elo+

VS

Team Averages
Level 132
1,459 SR
1,565 Elo+
Ah Puch
Ah Puch
Iofi
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
NickTheEpic
Neith
Level 86
God Stats
4W - 5L
1,691 SR
Queue Stats
296W - 324L
1,563 Elo+
Solo
Ne Zha
Ne Zha
Selenties
Ne Zha
Level 139
God Stats
5W - 1L
1,595 SR
Queue Stats
335W - 278L
1,592 Elo+
Solo
Sol
Sol
Yoguberry
Sol
Level 124
God Stats
1W - 4L
1,226 SR
Queue Stats
194W - 219L
1,599 Elo+
Solo
Susano
Susano
ventiscapoderoso
Susano
Level 150
God Stats
1W - 1L
1,285 SR
Queue Stats
51W - 48L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
C0ckBlockerKFC
Erlang Shen
14
2 / 4 / 12
8,902
742
9,795
16,470
15,049
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 7 / 7
8,226
686
7,689
10,142
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
MoMo99
King Arthur
17
7 / 4 / 10
9,763
814
16,170
18,158
19,530
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 7 / 6
7,414
618
4,758
12,960
14,304
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
edu3264
Discordia
19
6 / 3 / 10
10,642
887
16,744
10,978
5,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Iofi
Ah Puch
17
3 / 3 / 19
10,012
834
12,736
14,452
12,790
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
8 / 3 / 12
10,309
859
14,963
12,775
6,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Selenties
Ne Zha
16
3 / 4 / 20
9,923
827
11,013
13,432
14,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 2 / 11
11,138
928
15,694
12,204
5,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 8 / 9
9,192
766
10,030
12,607
5,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
96
20
Kills
25
25
Deaths
20
45
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
C0ckBlockerKFC
Erlang Shen
2
4
12
2
L
3
7
7
0.93
W
Ah Puch
Iofi
Ah Puch
3
3
19
4.17
L
King Arthur
MoMo99
King Arthur
7
4
10
3
W
8
3
12
4.67
W
Ne Zha
Selenties
Ne Zha
3
4
20
3.25
W
9
2
11
7.25
L
2
7
6
0.71
L
Discordia
edu3264
Discordia
6
3
10
3.67
W
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,156
Damage
64,436
68,708
Taken
65,470
58,826
Mitigated
44,075
19,057
Healing
30,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
C0ckBlockerKFC
Erlang Shen
9,795
3,802
1,734
4,065
16,470
15,049
0
5,725
10,361
0
12,076
L
7,689
542
2,088
643
10,142
4,600
0
4,236
5,638
12,268
0
W
Ah Puch
Iofi
Ah Puch
12,736
541
491
4,800
14,452
12,790
136
4,103
10,200
23,906
0
L
King Arthur
MoMo99
King Arthur
16,170
2,093
1,991
3,395
18,158
19,530
0
7,525
10,170
0
25,772
W
14,963
8,309
1,861
6,542
12,775
6,359
2,089
3,941
8,651
0
27,668
W
Ne Zha
Selenties
Ne Zha
11,013
2,380
1,102
4,616
13,432
14,099
209
7,073
6,161
0
24,333
W
15,694
3,017
2,251
7,496
12,204
5,451
2,842
4,458
7,540
28,398
0
L
4,758
355
669
1,577
12,960
14,304
0
5,070
7,422
0
7,285
L
Discordia
edu3264
Discordia
16,744
647
733
2,162
10,978
5,343
282
4,794
5,896
45,044
0
W
10,030
1,642
1,221
556
12,607
5,376
228
4,370
8,186
0
16,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,947
Gold Earned
50,574
133
Minions Killed
118
0
Camps Cleared
0
1,083,554
Distance Traveled
1,100,662
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,902
742
12
1
0
226,500
2
L
Scylla
8,226
686
13
1
0
194,681
3
W
Ah Puch
10,012
834
16
1
0
236,615
0
L
King Arthur
9,763
814
19
2
0
238,014
0
W
Neith
10,309
859
25
2
0
189,242
0
W
Ne Zha
9,923
827
21
2
0
227,872
0
W
Sol
11,138
928
37
3
0
227,953
0
L
Tyr
7,414
618
10
1
0
219,985
4
L
Discordia
10,642
887
79
7
0
204,374
4
W
Susano
9,192
766
19
2
0
218,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role