Player Matchup

Ares
Ares
Kazarian42
Ares
Level 17
God Stats
0W - 1L
1,140 SR
Queue Stats
1W - 4L
1,726 Elo+
Party 2
Danzaburou
Danzaburou
degeezum
Danzaburou
Level 154
God Stats
2W - 5L
1,632 SR
Queue Stats
265W - 379L
1,781 Elo+
Party 2
Baron Samedi
Baron Samedi
wadem231
Baron Samedi
Level 89
God Stats
12W - 11L
1,865 SR
Queue Stats
33W - 45L
1,756 Elo+
Party 2
Team Averages
Level 87
1,546 SR
1,754 Elo+

VS

Team Averages
Level 40
1,485 SR
1,601 Elo+
Fenrir
Fenrir
Chief_BigTotem
Fenrir
Level 28
God Stats
5W - 0L
1,424 SR
Queue Stats
13W - 3L
1,604 Elo+
Party 1
Danzaburou
Danzaburou
Chief_Thom
Danzaburou
Level 45
God Stats
9W - 5L
1,533 SR
Queue Stats
51W - 46L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
lilzink--
Cthulhu
Level 46
God Stats
4W - 0L
1,500 SR
Queue Stats
30W - 17L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
7,294
608
5,241
10,499
5,313
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
degeezum
Danzaburou
11
3 / 6 / 2
8,593
716
8,070
11,034
4,184
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
wadem231
Baron Samedi
11
3 / 7 / 3
8,157
680
6,144
12,204
4,710
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
9,021
752
6,158
6,978
4,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Chief_Thom
Danzaburou
14
11 / 1 / 5
10,699
892
9,968
10,027
4,011
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
lilzink--
Cthulhu
12
2 / 5 / 14
9,102
759
11,209
13,548
11,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
18
18
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
W
Danzaburou
Chief_Thom
Danzaburou
11
1
5
13.5
L
1
5
3
0.5
L
Danzaburou
degeezum
Danzaburou
3
6
2
0.67
W
Cthulhu
lilzink--
Cthulhu
2
5
14
1.8
L
Baron Samedi
wadem231
Baron Samedi
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,455
Damage
27,335
33,737
Taken
30,553
14,207
Mitigated
19,967
9,178
Healing
7,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,158
1,303
0
1,195
6,978
4,550
1,025
2,838
4,140
0
29,426
W
Danzaburou
Chief_Thom
Danzaburou
9,968
3,238
0
4,625
10,027
4,011
969
3,054
6,973
0
47,006
L
5,241
524
0
1,152
10,499
5,313
172
3,931
6,568
11,201
0
L
Danzaburou
degeezum
Danzaburou
8,070
2,589
477
2,498
11,034
4,184
168
3,237
7,797
0
27,188
W
Cthulhu
lilzink--
Cthulhu
11,209
171
204
1,461
13,548
11,406
141
5,556
7,992
32,208
0
L
Baron Samedi
wadem231
Baron Samedi
6,144
540
1,004
4,047
12,204
4,710
58
4,041
8,163
22,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,044
Gold Earned
28,822
98
Minions Killed
165
0
Camps Cleared
0
504,447
Distance Traveled
651,877
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,021
752
42
4
0
241,591
1
W
Danzaburou
10,699
892
77
6
0
217,221
0
L
Ares
7,294
608
13
1
0
207,636
3
L
Danzaburou
8,593
716
44
4
0
131,774
2
W
Cthulhu
9,102
759
46
4
0
193,065
0
L
Baron Samedi
8,157
680
41
3
0
165,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role