Player Matchup

Agni
Agni
GringoKun
Agni
Level 28
God Stats
2W - 1L
1,726 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 3
Scylla
Scylla
JulyKoko
Scylla
Level 62
God Stats
30W - 25L
1,636 SR
Queue Stats
105W - 105L
1,555 Elo+
Party 3
Bellona
Bellona
Perromaster
Bellona
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 3
Thoth
Thoth
zzSALAZARXDxx
Thoth
Level 89
God Stats
3W - 5L
1,462 SR
Queue Stats
52W - 58L
1,599 Elo+
Party 3
Loki
Loki
刃丨寒汐1
Loki
Level 22
God Stats
3W - 0L
1,677 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Team Averages
Level 44
1,600 SR
1,531 Elo+

VS

Team Averages
Level 64
1,472 SR
1,469 Elo+
Ymir
Ymir
LambQueenie
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
RandomNine41297
Mercury
Level 106
God Stats
0W - 1L
1,160 SR
Queue Stats
2W - 3L
1,441 Elo+
Party 2
Nu Wa
Nu Wa
TBC ALAN
Nu Wa
Level 27
God Stats
0W - 2L
1,469 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
The AtmosFere
Sun Wukong
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 32L
1,403 Elo+
Solo
Arachne
Arachne
zLymee
Arachne
Level 48
God Stats
0W - 1L
1,733 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
13 / 4 / 14
11,788
1,072
24,513
10,502
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
JulyKoko
Scylla
15
0 / 2 / 15
8,841
804
6,951
5,367
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Perromaster
Bellona
15
11 / 6 / 9
11,096
1,009
6,833
10,686
10,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 3 / 14
9,804
891
8,593
8,402
3,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 2 / 12
10,801
982
8,050
8,297
3,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 8
7,290
663
3,430
14,493
10,178
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 8 / 5
9,823
893
5,945
12,812
4,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
TBC ALAN
Nu Wa
13
2 / 9 / 7
7,940
722
8,555
10,748
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
The AtmosFere
Sun Wukong
15
3 / 5 / 6
9,098
827
6,942
13,725
8,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
zLymee
Arachne
16
6 / 7 / 5
10,577
962
5,635
12,262
6,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
48
36
Kills
17
17
Deaths
36
64
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Agni
13
4
14
5
W
Scylla
JulyKoko
Scylla
0
2
15
3.75
L
0
7
8
0.57
W
Bellona
Perromaster
Bellona
11
6
9
2.58
L
6
8
5
1.06
L
Nu Wa
TBC ALAN
Nu Wa
2
9
7
0.61
L
Sun Wukong
The AtmosFere
Sun Wukong
3
5
6
1.2
L
Arachne
zLymee
Arachne
6
7
5
1.21
W
4
3
14
3.67
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,940
Damage
30,507
43,254
Taken
64,040
22,408
Mitigated
33,360
6,274
Healing
3,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
24,513
3,291
808
2,906
10,502
3,923
776
2,689
7,646
49,033
0
W
Scylla
JulyKoko
Scylla
6,951
312
0
856
5,367
1,748
674
1,442
3,767
26,688
0
L
3,430
462
126
542
14,493
10,178
0
8,413
5,589
7,758
0
W
Bellona
Perromaster
Bellona
6,833
2,090
0
549
10,686
10,227
688
2,073
8,430
0
14,864
L
5,945
2,110
0
260
12,812
4,825
0
7,727
4,662
0
16,544
L
Nu Wa
TBC ALAN
Nu Wa
8,555
2,020
0
500
10,748
3,742
1
6,897
3,462
19,253
0
L
Sun Wukong
The AtmosFere
Sun Wukong
6,942
1,043
0
1,234
13,725
8,338
0
9,550
3,777
0
19,322
L
Arachne
zLymee
Arachne
5,635
4,259
0
833
12,262
6,277
1
5,809
6,236
0
19,607
W
8,593
645
0
1,155
8,402
3,038
895
3,377
4,825
31,114
0
W
8,050
2,743
0
0
8,297
3,472
1,665
2,370
5,786
0
24,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,330
Gold Earned
44,728
265
Minions Killed
129
11
Camps Cleared
4
1,021,222
Distance Traveled
832,786
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,788
1,072
82
7
3
183,652
1
W
Scylla
8,841
804
51
5
2
220,864
0
L
Ymir
7,290
663
4
0
0
136,171
0
W
Bellona
11,096
1,009
23
2
0
197,156
0
L
Mercury
9,823
893
33
3
0
196,349
0
L
Nu Wa
7,940
722
21
2
2
138,790
0
L
Sun Wukong
9,098
827
36
3
0
164,323
3
L
Arachne
10,577
962
35
3
2
197,153
0
W
Thoth
9,804
891
64
6
2
188,437
0
W
Loki
10,801
982
45
4
4
231,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role