Player Matchup

Osiris
Osiris
NamoV
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,228 Elo+
Party 2
Nemesis
Nemesis
Splatterproof
Nemesis
Level 8
God Stats
0W - 4L
1,100 SR
Queue Stats
4W - 10L
1,286 Elo+
Party 2
Nox
Nox
TheMarnin
Nox
Level 5
God Stats
0W - 4L
1,256 SR
Queue Stats
1W - 6L
1,289 Elo+
Party 2
Jing Wei
Jing Wei
TheSkinnyWalrus
Jing Wei
Level 5
God Stats
0W - 3L
1,351 SR
Queue Stats
0W - 6L
1,289 Elo+
Party 2
Cthulhu
Cthulhu
tembo28
Cthulhu
Level 8
God Stats
0W - 3L
1,351 SR
Queue Stats
0W - 4L
1,289 Elo+
Party 2
Team Averages
Level 8
1,312 SR
1,276 Elo+

VS

Team Averages
Level 31
1,459 SR
1,531 Elo+
Osiris
Osiris
COOPZARS
Osiris
Level 23
God Stats
16W - 10L
1,728 SR
Queue Stats
35W - 25L
1,583 Elo+
Party 1
Sobek
Sobek
DazaXtreme
Sobek
Level 26
God Stats
3W - 5L
1,179 SR
Queue Stats
697W - 634L
1,555 Elo+
Party 1
Kali
Kali
Motapad
Kali
Level 60
God Stats
5W - 1L
1,500 SR
Queue Stats
61W - 60L
1,562 Elo+
Party 1
Hel
Hel
karatechoppanda
Hel
Level 29
God Stats
3W - 3L
1,257 SR
Queue Stats
505W - 491L
1,474 Elo+
Party 1
Heimdallr
Heimdallr
nampos
Heimdallr
Level 18
God Stats
6W - 3L
1,632 SR
Queue Stats
508W - 502L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
NamoV
Osiris
8
0 / 5 / 0
4,781
398
4,605
7,332
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
7
0 / 5 / 0
4,734
395
2,271
6,821
1,929
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 9 / 0
4,536
378
1,862
7,924
3,387
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

Jing Wei
7
0 / 3 / 0
4,349
362
1,334
5,631
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
tembo28
Cthulhu
7
0 / 2 / 0
4,229
352
1,448
7,310
3,899
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
COOPZARS
Osiris
12
4 / 0 / 7
7,315
610
5,343
5,419
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
9
0 / 0 / 6
5,875
490
1,669
6,109
3,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kali
Motapad
Kali
11
5 / 0 / 12
6,983
582
5,309
5,343
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
11 / 0 / 7
7,571
631
7,001
5,439
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
nampos
Heimdallr
11
4 / 0 / 3
6,255
521
6,570
3,609
1,175
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
59
0
Kills
24
24
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Osiris
COOPZARS
Osiris
4
0
7
7.5
W
Sobek
0
0
6
3
W
Kali
Motapad
Kali
5
0
12
11
L
Osiris
NamoV
Osiris
0
5
0
0
L
Nemesis
0
5
0
0
L
0
9
0
0
L
Jing Wei
0
3
0
0
W
11
0
7
14.5
W
Heimdallr
nampos
Heimdallr
4
0
3
5.5
L
Cthulhu
tembo28
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,520
Damage
25,892
35,018
Taken
25,919
15,581
Mitigated
13,809
4,229
Healing
13,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
COOPZARS
Osiris
5,343
1,754
0
2,266
5,419
4,287
1,064
170
5,249
0
30,445
W
Sobek
1,669
143
0
3,272
6,109
3,518
541
754
5,355
11,139
0
W
Kali
Motapad
Kali
5,309
3,562
0
2,319
5,343
3,158
127
987
4,356
0
31,730
L
Osiris
NamoV
Osiris
4,605
1,923
0
720
7,332
4,954
0
1,392
5,901
0
17,179
L
Nemesis
2,271
983
0
54
6,821
1,929
0
2,434
4,221
0
19,642
L
1,862
529
0
0
7,924
3,387
182
3,263
4,411
8,976
0
L
Jing Wei
1,334
998
0
1,095
5,631
1,412
0
529
5,096
0
12,418
W
7,001
1,326
482
2,734
5,439
1,671
287
661
4,778
33,292
0
W
Heimdallr
nampos
Heimdallr
6,570
3,380
0
2,247
3,609
1,175
1,341
738
2,871
0
30,907
L
Cthulhu
tembo28
Cthulhu
1,448
175
0
2,360
7,310
3,899
0
597
6,713
9,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,629
Gold Earned
33,999
120
Minions Killed
252
0
Camps Cleared
0
1,023,060
Distance Traveled
1,097,614
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,315
610
72
6
0
228,653
0
W
Sobek
5,875
490
19
2
0
207,967
1
W
Kali
6,983
582
53
4
0
248,368
0
L
Osiris
4,781
398
30
3
0
204,052
3
L
Nemesis
4,734
395
47
4
0
207,400
4
L
Nox
4,536
378
14
1
0
139,959
3
L
Jing Wei
4,349
362
17
1
0
254,897
2
W
Hel
7,571
631
57
5
0
227,920
1
W
Heimdallr
6,255
521
51
4
0
184,706
0
L
Cthulhu
4,229
352
12
1
0
216,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role