Player Matchup

Cerberus
Cerberus
JaySamrai900
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 44L
1,629 Elo+
Party 2
Discordia
Discordia
TheTranzition
Discordia
Level 143
God Stats
1W - 1L
1,518 SR
Queue Stats
407W - 387L
1,589 Elo+
Party 2
Osiris
Osiris
aTz_Ev01v3d
Osiris
Level 158
God Stats
47W - 17L
1,707 SR
Queue Stats
520W - 320L
1,675 Elo+
Party 2
Neith
Neith
foxandthepoundph
Neith
Level 38
God Stats
37W - 42L
1,560 SR
Queue Stats
205W - 172L
1,565 Elo+
Party 2
Anubis
Anubis
ilvexs
Anubis
Level 60
God Stats
15W - 9L
1,669 SR
Queue Stats
555W - 534L
1,541 Elo+
Party 2
Team Averages
Level 101
1,591 SR
1,600 Elo+

VS

Team Averages
Level 53
1,526 SR
1,454 Elo+
Ymir
Ymir
GoonerGooch
Ymir
Level 18
God Stats
22W - 11L
1,512 SR
Queue Stats
42W - 40L
1,407 Elo+
Party 1
Izanami
Izanami
LunchboxDesu
Izanami
Level 66
God Stats
1W - 2L
1,540 SR
Queue Stats
125W - 128L
1,504 Elo+
Party 1
Vamana
Vamana
MuchoCombo
Vamana
Level 62
God Stats
24W - 16L
1,578 SR
Queue Stats
99W - 98L
1,466 Elo+
Party 1
Chang'e
Chang'e
MuchoNetos
Chang'e
Level 61
God Stats
13W - 5L
1,784 SR
Queue Stats
110W - 119L
1,492 Elo+
Party 1
Ne Zha
Ne Zha
Shu00
Ne Zha
Level 59
God Stats
1W - 6L
1,214 SR
Queue Stats
31W - 37L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JaySamrai900
Cerberus
11
4 / 1 / 6
6,247
568
4,315
7,007
2,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Discordia
TheTranzition
Discordia
12
3 / 2 / 4
6,874
625
3,984
4,552
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
12
12 / 0 / 6
7,462
678
9,139
5,296
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 1 / 10
6,606
601
4,663
4,339
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
ilvexs
Anubis
11
1 / 2 / 1
6,272
570
4,255
5,795
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
4,906
446
2,694
9,805
2,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
LunchboxDesu
Izanami
8
0 / 6 / 1
4,748
432
2,702
7,817
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
MuchoCombo
Vamana
11
1 / 2 / 1
5,971
543
3,636
6,869
3,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
MuchoNetos
Chang'e
11
2 / 3 / 0
5,835
530
3,253
7,889
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Shu00
Ne Zha
9
3 / 5 / 2
6,095
554
3,230
7,413
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
23
Kills
6
6
Deaths
23
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Cerberus
JaySamrai900
Cerberus
4
1
6
7
L
Izanami
LunchboxDesu
Izanami
0
6
1
0.08
L
Vamana
MuchoCombo
Vamana
1
2
1
0.75
L
Chang'e
MuchoNetos
Chang'e
2
3
0
0.67
L
Ne Zha
Shu00
Ne Zha
3
5
2
0.8
W
Discordia
TheTranzition
Discordia
3
2
4
2.5
W
Osiris
12
0
6
15
W
3
1
10
8
W
Anubis
ilvexs
Anubis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,356
Damage
15,515
26,989
Taken
39,793
12,459
Mitigated
10,826
8,477
Healing
8,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,694
609
0
313
9,805
2,685
0
994
8,790
10,453
0
W
Cerberus
JaySamrai900
Cerberus
4,315
365
0
3,228
7,007
2,659
0
1,348
5,565
24,665
0
L
Izanami
LunchboxDesu
Izanami
2,702
1,628
0
1,491
7,817
1,374
0
901
6,900
0
20,456
L
Vamana
MuchoCombo
Vamana
3,636
1,953
0
1,953
6,869
3,100
646
3,450
3,231
0
29,951
L
Chang'e
MuchoNetos
Chang'e
3,253
251
49
3,151
7,889
2,189
0
3,292
4,329
26,199
0
L
Ne Zha
Shu00
Ne Zha
3,230
1,429
0
1,599
7,413
1,478
40
3,322
3,989
0
17,202
W
Discordia
TheTranzition
Discordia
3,984
558
0
704
4,552
1,510
54
2,101
2,270
45,689
0
W
Osiris
9,139
4,511
0
750
5,296
4,575
0
1,586
3,708
0
38,317
W
4,663
2,063
0
2,154
4,339
1,356
371
635
3,704
0
30,062
W
Anubis
ilvexs
Anubis
4,255
351
0
1,641
5,795
2,359
0
0
5,795
34,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,461
Gold Earned
27,555
365
Minions Killed
202
0
Camps Cleared
0
976,141
Distance Traveled
1,020,299
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,906
446
17
2
0
198,593
3
W
Cerberus
6,247
568
72
7
0
205,020
1
L
Izanami
4,748
432
35
3
0
186,840
3
L
Vamana
5,971
543
60
5
0
216,678
2
L
Chang'e
5,835
530
59
5
0
200,450
4
L
Ne Zha
6,095
554
31
3
0
217,738
3
W
Discordia
6,874
625
94
9
0
208,666
4
W
Osiris
7,462
678
60
5
0
205,157
2
W
Neith
6,606
601
56
5
0
184,036
3
W
Anubis
6,272
570
83
8
0
173,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role