Player Matchup

Ganesha
Ganesha
Platinum III
CDripAlot
Ganesha
Platinum III
Level 124
God Stats
4W - 3L
1,821 SR
Queue Stats
186W - 173L
1,793 MMR
Party 2
Kali
Kali
Platinum II
DaFriedBass
Kali
Platinum II
Level 158
God Stats
10W - 6L
1,637 SR
Queue Stats
469W - 470L
1,910 MMR
Solo
Jing Wei
Jing Wei
Platinum V
Kaknucklehead
Jing Wei
Platinum V
Level 146
God Stats
2W - 8L
1,511 SR
Queue Stats
51W - 47L
1,920 MMR
Solo
Aphrodite
Aphrodite
Platinum V
Project Epsylon
Aphrodite
Platinum V
Level 160
God Stats
204W - 134L
1,964 SR
Queue Stats
706W - 704L
1,946 MMR
Solo
Janus
Janus
Diamond V
ZayJuggALot
Janus
Diamond V
Level 156
God Stats
10W - 8L
1,593 SR
Queue Stats
143W - 126L
2,017 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,705 SR
1,917 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,409 SR
1,923 MMR
Apollo
Apollo
Diamond V
Batteddegree
Apollo
Diamond V
Level 155
God Stats
26W - 15L
1,780 SR
Queue Stats
240W - 219L
2,058 MMR
Party 1
King Arthur
King Arthur
Platinum II
CaptainVanchu
King Arthur
Platinum II
Level 160
God Stats
10W - 7L
1,188 SR
Queue Stats
198W - 191L
1,902 MMR
Solo
Vulcan
Vulcan
Platinum I
Ctons17
Vulcan
Platinum I
Level 148
God Stats
2W - 2L
1,361 SR
Queue Stats
141W - 119L
1,881 MMR
Party 1
He Bo
He Bo
Platinum III
PabloAguirre1COL
He Bo
Platinum III
Level 39
God Stats
1W - 2L
1,255 SR
Queue Stats
30W - 22L
1,878 MMR
Solo
Hercules
Hercules
Platinum I
PatJD
Hercules
Platinum I
Level 123
God Stats
5W - 10L
1,463 SR
Queue Stats
238W - 208L
1,896 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CDripAlot
Ganesha
13
0 / 9 / 6
8,127
369
6,430
21,873
13,096
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 4 / 2
9,420
428
9,613
20,203
9,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
Kaknucklehead
Jing Wei
17
3 / 5 / 0
10,669
485
8,930
19,777
6,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Project Epsylon
Aphrodite
18
2 / 0 / 1
11,421
519
18,992
14,728
13,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
1 / 6 / 2
9,883
449
10,922
13,983
4,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetCthulhuNu WaNemesisCu Chulainn

VS

Bans
ScyllaDanzaburouYmirFenrirKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
19
8 / 3 / 6
13,025
592
17,980
18,509
8,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
CaptainVanchu
King Arthur
18
1 / 2 / 4
12,073
549
12,141
25,296
23,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
Ctons17
Vulcan
18
5 / 2 / 8
11,944
543
13,521
10,410
3,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
1 / 0 / 11
12,198
554
14,620
14,198
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
PatJD
Hercules
17
9 / 0 / 10
11,540
525
10,289
21,954
17,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
7
Kills
24
24
Deaths
7
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Apollo
8
3
6
3.67
L
Ganesha
CDripAlot
Ganesha
0
9
6
0.33
W
King Arthur
CaptainVanchu
King Arthur
1
2
4
1.5
W
Vulcan
Ctons17
Vulcan
5
2
8
4.5
L
1
4
2
0.5
L
Jing Wei
Kaknucklehead
Jing Wei
3
5
0
0.6
W
1
0
11
6.5
W
Hercules
PatJD
Hercules
9
0
10
14
L
Aphrodite
Project Epsylon
Aphrodite
2
0
1
2.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,887
Damage
68,551
90,564
Taken
90,367
47,478
Mitigated
57,760
28,168
Healing
42,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
17,980
11,009
0
9,261
18,509
8,087
7,825
5,393
13,116
0
99,773
L
Ganesha
CDripAlot
Ganesha
6,430
551
393
1,134
21,873
13,096
0
9,145
12,728
26,253
0
W
King Arthur
CaptainVanchu
King Arthur
12,141
1,880
0
11,872
25,296
23,116
189
15,192
10,104
0
80,512
W
Vulcan
Ctons17
Vulcan
13,521
4,320
0
1,656
10,410
3,843
3,059
5,214
5,196
90,930
0
L
9,613
3,999
0
4,205
20,203
9,053
0
7,526
12,677
0
67,471
L
Jing Wei
Kaknucklehead
Jing Wei
8,930
4,957
0
7,513
19,777
6,856
2,440
2,803
16,974
0
69,680
W
14,620
284
0
8,478
14,198
5,135
503
4,816
9,382
101,361
0
W
Hercules
PatJD
Hercules
10,289
3,213
759
10,155
21,954
17,579
752
7,265
14,689
0
28,228
L
Aphrodite
Project Epsylon
Aphrodite
18,992
884
1,705
11,160
14,728
13,564
110
2,388
12,148
92,268
0
L
10,922
183
0
2,058
13,983
4,909
0
6,628
7,355
75,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,520
Gold Earned
60,780
594
Minions Killed
644
0
Camps Cleared
0
2,146,562
Distance Traveled
2,193,628
23
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,025
592
149
7
0
420,340
8
L
Ganesha
8,127
369
8
0
0
418,692
5
W
King Arthur
12,073
549
167
8
0
399,425
8
W
Vulcan
11,944
543
152
7
0
454,707
6
L
Kali
9,420
428
110
5
0
466,142
2
L
Jing Wei
10,669
485
125
6
0
411,640
7
W
He Bo
12,198
554
154
7
0
442,478
4
W
Hercules
11,540
525
22
1
0
476,678
7
L
Aphrodite
11,421
519
191
9
0
428,515
5
L
Janus
9,883
449
160
7
0
421,573
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role