Player Matchup

Scylla
Scylla
CaptAinFalcOn_xx
Scylla
Level 28
God Stats
6W - 4L
1,608 SR
Queue Stats
21W - 24L
1,474 Elo+
Party 1
Izanami
Izanami
SharksArentReal
Izanami
Level 25
God Stats
11W - 7L
1,493 SR
Queue Stats
20W - 16L
1,513 Elo+
Party 1
Bellona
Bellona
TheRealArnoldS
Bellona
Level 64
God Stats
11W - 8L
1,709 SR
Queue Stats
31W - 30L
1,543 Elo+
Party 1
Team Averages
Level 39
1,604 SR
1,510 Elo+

VS

Team Averages
Level 37
1,450 SR
1,413 Elo+
Hou Yi
Hou Yi
Matt De Fonte
Hou Yi
Level 15
God Stats
47W - 44L
1,606 SR
Queue Stats
290W - 287L
1,520 Elo+
Party 2
Ymir
Ymir
Pastorant99
Ymir
Level 7
God Stats
3W - 15L
1,244 SR
Queue Stats
4W - 24L
1,184 Elo+
Solo
Pele
Pele
cpt CANADA04
Pele
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 215L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 2 / 8
9,514
951
11,911
4,263
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 1 / 11
9,109
911
7,058
7,826
2,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 4 / 6
7,435
744
2,741
6,116
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 3
7,114
711
3,370
8,212
2,842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 7 / 3
6,398
640
791
10,546
7,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
4 / 5 / 2
7,933
793
4,534
9,380
3,004
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
19
Kills
6
7
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
11
2
8
7.5
L
2
7
3
0.5
L
0
7
3
0.21
W
6
1
11
11.5
W
2
4
6
1.25
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,710
Damage
8,695
18,205
Taken
28,138
6,852
Mitigated
13,428
3,315
Healing
3,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,911
1,470
0
301
4,263
1,130
572
186
4,077
30,107
0
L
3,370
1,653
0
0
8,212
2,842
0
4,590
3,432
0
16,515
L
791
224
0
0
10,546
7,582
0
3,508
6,886
13,638
0
W
7,058
4,476
0
1,787
7,826
2,542
2,023
451
7,375
0
34,093
W
2,741
1,321
0
1,227
6,116
3,180
79
216
5,900
0
19,096
L
4,534
1,330
252
2,843
9,380
3,004
0
3,325
5,817
0
20,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,058
Gold Earned
21,445
95
Minions Killed
71
0
Camps Cleared
0
493,829
Distance Traveled
487,546
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,514
951
37
4
0
173,480
0
L
Hou Yi
7,114
711
25
3
0
146,836
1
L
Ymir
6,398
640
21
2
0
137,593
0
W
Izanami
9,109
911
38
4
0
184,743
0
W
Bellona
7,435
744
20
2
0
135,606
0
L
Pele
7,933
793
25
3
0
203,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role