Player Matchup

Vamana
Vamana
CometJ
Vamana
Level 143
God Stats
4W - 6L
1,693 SR
Queue Stats
402W - 390L
1,607 Elo+
Party 1
Apollo
Apollo
FortniteNinja
Apollo
Level 136
God Stats
3W - 4L
1,823 SR
Queue Stats
153W - 95L
1,626 Elo+
Party 1
Xing Tian
Xing Tian
Imfaintly
Xing Tian
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
511W - 406L
1,559 Elo+
Solo
Zhong Kui
Zhong Kui
Onkh
Zhong Kui
Level 157
God Stats
9W - 8L
1,500 SR
Queue Stats
918W - 904L
1,574 Elo+
Solo
Chernobog
Chernobog
SixBrapples
Chernobog
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,500 Elo+
Solo
Team Averages
Level 129
1,603 SR
1,573 Elo+

VS

Team Averages
Level 144
1,560 SR
1,571 Elo+
Jormungandr
Jormungandr
Bro With Turban
Jormungandr
Level 144
God Stats
4W - 4L
1,500 SR
Queue Stats
637W - 649L
1,574 Elo+
Solo
Anhur
Anhur
CreepingGod
Anhur
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 54L
1,487 Elo+
Solo
Artio
Artio
Derpÿ
Artio
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 79L
1,713 Elo+
Solo
Fafnir
Fafnir
Harckader
Fafnir
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
236W - 238L
1,555 Elo+
Solo
Merlin
Merlin
asiantinman
Merlin
Level 145
God Stats
3W - 0L
1,801 SR
Queue Stats
32W - 32L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CometJ
Vamana
18
8 / 8 / 8
11,126
742
17,052
25,419
20,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
9 / 8 / 8
12,045
803
18,856
18,944
8,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Imfaintly
Xing Tian
17
3 / 7 / 14
10,888
726
12,471
21,859
25,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Zhong Kui
Onkh
Zhong Kui
18
4 / 7 / 11
11,895
793
23,157
23,934
25,330
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
SixBrapples
Chernobog
18
1 / 6 / 16
11,122
741
16,527
15,521
13,008
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bro With Turban
Jormungandr
18
2 / 7 / 15
11,282
752
12,439
24,437
25,274
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
15 / 4 / 7
12,920
861
29,146
16,296
8,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Artio
Derpÿ
Artio
20
9 / 6 / 11
12,633
842
11,803
26,891
28,651
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
Harckader
Fafnir
19
3 / 3 / 19
12,023
802
11,336
21,534
33,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
19
4 / 6 / 16
11,977
798
16,031
11,854
6,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
101
25
Kills
33
36
Deaths
26
57
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bro With Turban
Jormungandr
2
7
15
1.36
L
Vamana
CometJ
Vamana
8
8
8
1.5
W
15
4
7
4.63
W
Artio
Derpÿ
Artio
9
6
11
2.42
L
9
8
8
1.63
W
Fafnir
Harckader
Fafnir
3
3
19
4.17
L
Xing Tian
Imfaintly
Xing Tian
3
7
14
1.43
L
Zhong Kui
Onkh
Zhong Kui
4
7
11
1.36
L
Chernobog
SixBrapples
Chernobog
1
6
16
1.5
W
Merlin
4
6
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,063
Damage
80,755
105,677
Taken
101,012
93,112
Mitigated
102,808
34,530
Healing
42,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bro With Turban
Jormungandr
12,439
3,056
2,571
3,913
24,437
25,274
258
10,084
14,353
31,176
0
L
Vamana
CometJ
Vamana
17,052
8,749
167
8,414
25,419
20,194
242
10,017
15,114
0
29,757
W
29,146
18,476
3,585
5,076
16,296
8,992
3,194
5,609
10,687
0
43,858
W
Artio
Derpÿ
Artio
11,803
1,626
6,310
9,521
26,891
28,651
461
7,784
19,107
18,076
0
L
18,856
8,620
419
5,327
18,944
8,997
1,791
8,400
10,404
0
35,242
W
Fafnir
Harckader
Fafnir
11,336
3,036
1,591
6,458
21,534
33,883
458
7,548
13,986
22,057
0
L
Xing Tian
Imfaintly
Xing Tian
12,471
535
58
1,672
21,859
25,583
114
9,294
12,275
17,928
0
L
Zhong Kui
Onkh
Zhong Kui
23,157
3,625
2,034
10,060
23,934
25,330
979
13,203
10,430
43,428
0
L
Chernobog
SixBrapples
Chernobog
16,527
9,392
1,542
4,837
15,521
13,008
1,321
9,539
5,845
0
31,540
W
Merlin
16,031
1,360
2,226
1,171
11,854
6,008
1,069
4,603
7,251
34,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,076
Gold Earned
60,835
152
Minions Killed
158
0
Camps Cleared
0
1,207,435
Distance Traveled
1,317,650
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,282
752
37
2
0
246,932
3
L
Vamana
11,126
742
15
1
0
273,550
2
W
Anhur
12,920
861
37
2
0
225,693
0
W
Artio
12,633
842
8
1
0
293,736
4
L
Apollo
12,045
803
39
3
0
235,050
0
W
Fafnir
12,023
802
23
2
0
289,656
3
L
Xing Tian
10,888
726
11
1
0
263,026
0
L
Zhong Kui
11,895
793
56
4
0
215,733
1
L
Chernobog
11,122
741
31
2
0
220,076
2
W
Merlin
11,977
798
53
4
0
261,633
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role