Player Matchup

Medusa
Medusa
Brackenpelt
Medusa
Level 29
God Stats
3W - 1L
1,872 SR
Queue Stats
15W - 3L
1,743 Elo+
Party 1
Chang'e
Chang'e
Isaprince121
Chang'e
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,743 Elo+
Party 1
Anubis
Anubis
xxDylan129xx
Anubis
Level 104
God Stats
7W - 1L
1,500 SR
Queue Stats
133W - 80L
1,743 Elo+
Party 1
Team Averages
Level 58
1,624 SR
1,743 Elo+

VS

Team Averages
Level 79
1,519 SR
1,451 Elo+
Hachiman
Hachiman
GoodGodRob
Hachiman
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 58L
1,457 Elo+
Party 2
Bacchus
Bacchus
Tututata
Bacchus
Level 88
God Stats
69W - 99L
1,568 SR
Queue Stats
1,178W - 1,681L
1,391 Elo+
Solo
He Bo
He Bo
VanillaMcThunder
He Bo
Level 81
God Stats
3W - 8L
1,488 SR
Queue Stats
61W - 68L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
9 / 0 / 4
9,646
877
7,672
8,418
2,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Isaprince121
Chang'e
12
0 / 1 / 14
7,952
723
5,188
7,646
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
13
8 / 1 / 7
9,286
844
9,363
8,221
4,268
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GoodGodRob
Hachiman
9
0 / 5 / 1
6,544
595
6,695
8,975
3,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Tututata
Bacchus
9
1 / 5 / 0
7,399
673
3,499
10,040
9,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 7 / 0
7,563
688
5,376
8,753
1,939
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
17
Kills
2
2
Deaths
17
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
0
4
11
L
Hachiman
GoodGodRob
Hachiman
0
5
1
0.1
W
Chang'e
Isaprince121
Chang'e
0
1
14
7
L
Bacchus
Tututata
Bacchus
1
5
0
0.2
L
1
7
0
0.14
W
Anubis
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,223
Damage
15,570
24,285
Taken
27,768
9,320
Mitigated
15,201
11,795
Healing
2,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,672
3,380
0
2,907
8,418
2,703
1,299
3,796
4,622
0
47,328
L
Hachiman
GoodGodRob
Hachiman
6,695
3,220
0
1,392
8,975
3,496
54
4,814
4,161
0
21,614
W
Chang'e
Isaprince121
Chang'e
5,188
555
2,699
2,834
7,646
2,349
388
1,920
5,726
14,411
0
L
Bacchus
Tututata
Bacchus
3,499
306
0
866
10,040
9,766
25
4,500
5,540
12,378
0
L
5,376
79
0
715
8,753
1,939
0
5,272
3,481
30,931
0
W
Anubis
9,363
605
0
3,355
8,221
4,268
938
3,232
4,989
37,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,884
Gold Earned
21,506
139
Minions Killed
96
0
Camps Cleared
0
637,262
Distance Traveled
567,265
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,646
877
69
6
0
215,880
0
L
Hachiman
6,544
595
27
2
0
183,418
1
W
Chang'e
7,952
723
12
1
0
224,167
3
L
Bacchus
7,399
673
19
2
0
200,806
0
L
He Bo
7,563
688
50
5
0
183,041
0
W
Anubis
9,286
844
58
5
0
197,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role