Player Matchup

Achilles
Achilles
Itryhardninja57
Achilles
Level 43
God Stats
4W - 0L
1,500 SR
Queue Stats
203W - 224L
1,480 Elo+
Party 3
Cerberus
Cerberus
QuetzPapa
Cerberus
Level 97
God Stats
12W - 11L
1,505 SR
Queue Stats
512W - 459L
1,418 Elo+
Solo
Ullr
Ullr
TheVin42
Ullr
Level 66
God Stats
8W - 10L
1,561 SR
Queue Stats
63W - 72L
1,486 Elo+
Solo
Ra
Ra
chulonazo
Ra
Level 67
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 99L
1,482 Elo+
Solo
Nemesis
Nemesis
yourmomonlyfans
Nemesis
Level 62
God Stats
10W - 9L
1,522 SR
Queue Stats
105W - 117L
1,492 Elo+
Party 3
Team Averages
Level 67
1,518 SR
1,472 Elo+

VS

Team Averages
Level 100
1,732 SR
1,536 Elo+
Nemesis
Nemesis
AyubSAnchez7u7
Nemesis
Level 108
God Stats
4W - 5L
1,949 SR
Queue Stats
11W - 10L
1,680 Elo+
Party 2
Cupid
Cupid
M4RTYMCFLYGUY
Cupid
Level 123
God Stats
50W - 41L
1,632 SR
Queue Stats
334W - 323L
1,515 Elo+
Party 1
Tyr
Tyr
Noloko25
Tyr
Level 44
God Stats
13W - 14L
1,677 SR
Queue Stats
71W - 95L
1,500 Elo+
Party 2
Ymir
Ymir
TBUCKMAN01
Ymir
Level 124
God Stats
19W - 14L
1,691 SR
Queue Stats
430W - 432L
1,458 Elo+
Party 1
The Morrigan
The Morrigan
svaldes13
The Morrigan
Level 99
God Stats
4W - 4L
1,713 SR
Queue Stats
142W - 120L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
3 / 2 / 3
8,972
561
12,811
12,576
8,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
QuetzPapa
Cerberus
14
6 / 0 / 4
9,056
566
9,050
10,568
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
14
4 / 2 / 3
8,555
535
7,082
6,124
1,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 5 / 3
9,177
574
5,653
9,664
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 4 / 3
8,070
504
6,719
9,921
5,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 3
8,425
527
7,840
13,971
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 4 / 2
6,991
437
1,832
11,698
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 1
8,030
502
5,774
16,465
6,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
2 / 4 / 0
6,376
399
3,574
9,761
6,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
svaldes13
The Morrigan
15
4 / 3 / 2
9,144
572
9,354
7,836
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
19
Kills
13
13
Deaths
20
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
Achilles
3
2
3
2.25
L
0
4
2
0.25
L
3
4
1
0.88
W
Cerberus
QuetzPapa
Cerberus
6
0
4
8
L
2
4
0
0.5
W
Ullr
4
2
3
2.75
W
2
5
3
0.7
L
The Morrigan
svaldes13
The Morrigan
4
3
2
1.67
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,315
Damage
28,374
48,853
Taken
59,731
26,207
Mitigated
23,185
16,501
Healing
18,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,840
3,267
0
5,153
13,971
4,642
0
3,186
10,584
0
56,351
W
Achilles
12,811
6,048
439
5,674
12,576
8,211
414
0
12,576
0
48,603
L
1,832
1,091
0
4,841
11,698
2,848
153
3,140
8,558
0
36,223
L
5,774
1,079
0
6,128
16,465
6,848
0
0
15,890
0
41,374
W
Cerberus
QuetzPapa
Cerberus
9,050
983
0
3,239
10,568
6,561
114
3,857
6,611
38,942
0
L
3,574
642
0
1,309
9,761
6,252
0
4,103
5,595
25,232
0
W
Ullr
7,082
2,652
0
718
6,124
1,924
1,139
1,414
4,710
0
48,244
W
5,653
796
1,029
3,461
9,664
3,826
99
3,377
6,008
69,463
0
L
The Morrigan
svaldes13
The Morrigan
9,354
1,532
0
1,046
7,836
2,595
128
3,904
3,707
61,116
1,970
W
6,719
2,446
494
1,447
9,921
5,685
115
2,466
7,398
0
48,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,830
Gold Earned
38,966
470
Minions Killed
443
0
Camps Cleared
0
1,601,593
Distance Traveled
1,445,401
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,425
527
99
6
0
304,172
5
W
Achilles
8,972
561
85
5
0
310,381
0
L
Cupid
6,991
437
79
5
0
259,352
1
L
Tyr
8,030
502
86
5
0
305,137
0
W
Cerberus
9,056
566
81
5
0
315,746
6
L
Ymir
6,376
399
29
2
0
298,039
4
W
Ullr
8,555
535
84
5
0
298,327
6
W
Ra
9,177
574
148
9
0
325,170
4
L
The Morrigan
9,144
572
150
9
0
278,701
4
W
Nemesis
8,070
504
72
5
0
351,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role