Player Matchup

Cthulhu
Cthulhu
Claydoggie
Cthulhu
Level 17
God Stats
5W - 3L
1,823 SR
Queue Stats
20W - 16L
1,676 Elo+
Party 1
Danzaburou
Danzaburou
PermEff
Danzaburou
Level 16
God Stats
18W - 9L
1,698 SR
Queue Stats
40W - 27L
1,670 Elo+
Party 1
Xbalanque
Xbalanque
ScuzzelBiscuit
Xbalanque
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ShadyVanMan
Sun Wukong
Level 20
God Stats
3W - 2L
1,906 SR
Queue Stats
22W - 11L
1,809 Elo+
Party 1
Scylla
Scylla
ghostofnappa11
Scylla
Level 17
God Stats
3W - 2L
1,567 SR
Queue Stats
72W - 74L
1,453 Elo+
Party 1
Team Averages
Level 17
1,699 SR
1,622 Elo+

VS

Team Averages
Level 18
1,640 SR
1,621 Elo+
Arachne
Arachne
ADC Lord
Arachne
Level 27
God Stats
9W - 0L
1,881 SR
Queue Stats
80W - 66L
1,606 Elo+
Solo
Aphrodite
Aphrodite
Jerry jeeves
Aphrodite
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 37L
1,630 Elo+
Solo
Hou Yi
Hou Yi
Ult-Legend420
Hou Yi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,481 Elo+
Solo
Ares
Ares
Venex717
Ares
Level 13
God Stats
7W - 6L
1,514 SR
Queue Stats
80W - 67L
1,612 Elo+
Solo
Chaac
Chaac
error-perdon
Chaac
Level 3
God Stats
15W - 15L
1,802 SR
Queue Stats
24W - 20L
1,776 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Claydoggie
Cthulhu
9
0 / 2 / 0
5,658
472
2,752
7,420
2,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
PermEff
Danzaburou
8
1 / 4 / 2
5,586
466
2,519
6,240
1,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xbalanque
ScuzzelBiscuit
Xbalanque
9
0 / 4 / 0
4,963
414
4,185
8,408
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
ShadyVanMan
Sun Wukong
12
2 / 4 / 0
6,515
543
7,407
12,906
6,239
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 2 / 1
6,085
507
3,510
6,037
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ADC Lord
Arachne
12
9 / 2 / 1
7,510
626
5,561
10,317
4,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Jerry jeeves
Aphrodite
12
0 / 2 / 3
7,197
600
3,844
5,746
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 0 / 3
6,542
545
5,318
7,236
2,592
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
10
1 / 0 / 5
6,365
530
2,381
6,388
3,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 2 / 1
7,521
627
8,858
10,282
8,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
16
16
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
ADC Lord
Arachne
9
2
1
4.75
L
Cthulhu
Claydoggie
Cthulhu
0
2
0
0
W
Aphrodite
Jerry jeeves
Aphrodite
0
2
3
0.75
L
Danzaburou
PermEff
Danzaburou
1
4
2
0.5
L
Xbalanque
ScuzzelBiscuit
Xbalanque
0
4
0
0
L
Sun Wukong
ShadyVanMan
Sun Wukong
2
4
0
0.5
W
3
0
3
4.5
W
Ares
1
0
5
3.5
W
3
2
1
1.75
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,373
Damage
25,962
41,011
Taken
39,969
14,546
Mitigated
21,734
10,651
Healing
18,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ADC Lord
Arachne
5,561
3,871
0
5,953
10,317
4,330
0
462
9,855
0
42,426
L
Cthulhu
Claydoggie
Cthulhu
2,752
197
0
2,145
7,420
2,912
128
1,414
6,006
22,351
0
W
Aphrodite
Jerry jeeves
Aphrodite
3,844
351
634
3,429
5,746
2,051
0
1,993
3,753
48,902
0
L
Danzaburou
PermEff
Danzaburou
2,519
1,329
0
782
6,240
1,567
129
677
5,538
0
21,691
L
Xbalanque
ScuzzelBiscuit
Xbalanque
4,185
1,843
0
1,848
8,408
1,972
0
1,075
7,333
0
27,035
L
Sun Wukong
ShadyVanMan
Sun Wukong
7,407
2,002
0
4,376
12,906
6,239
0
0
12,330
0
35,737
W
5,318
2,341
0
2,639
7,236
2,592
778
1,383
5,853
0
36,441
W
Ares
2,381
78
0
726
6,388
3,890
33
2,424
3,964
13,528
0
W
8,858
1,767
0
5,079
10,282
8,871
282
0
10,282
0
47,511
L
3,510
308
0
1,500
6,037
1,856
0
3,059
2,978
26,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,807
Gold Earned
35,135
268
Minions Killed
355
0
Camps Cleared
0
1,042,894
Distance Traveled
1,127,408
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,510
626
67
6
0
249,057
0
L
Cthulhu
5,658
472
50
4
0
229,226
0
W
Aphrodite
7,197
600
101
8
0
234,019
4
L
Danzaburou
5,586
466
44
4
0
153,812
0
L
Xbalanque
4,963
414
42
4
0
216,787
2
L
Sun Wukong
6,515
543
80
7
0
215,348
2
W
Hou Yi
6,542
545
74
6
0
191,709
1
W
Ares
6,365
530
30
3
0
256,003
4
W
Chaac
7,521
627
83
7
0
196,620
3
L
Scylla
6,085
507
52
4
0
227,721
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role