Player Matchup

Ganesha
Ganesha
Harpyhappy
Ganesha
Level 15
God Stats
8W - 5L
1,876 SR
Queue Stats
18W - 19L
1,492 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sup1649
Ah Muzen Cab
Level 26
God Stats
16W - 13L
1,716 SR
Queue Stats
26W - 26L
1,492 Elo+
Party 1
Set
Set
Zitarrosa
Set
Level 26
God Stats
34W - 32L
1,446 SR
Queue Stats
101W - 92L
1,511 Elo+
Solo
Raijin
Raijin
nnanddo
Raijin
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 130L
1,289 Elo+
Solo
Bellona
Bellona
patepeludo
Bellona
Level 25
God Stats
6W - 4L
1,741 SR
Queue Stats
26W - 29L
1,470 Elo+
Party 1
Team Averages
Level 22
1,656 SR
1,451 Elo+

VS

Team Averages
Level 18
1,435 SR
1,398 Elo+
Nike
Nike
Kaos-titi
Nike
Level 12
God Stats
7W - 4L
1,531 SR
Queue Stats
20W - 30L
1,362 Elo+
Party 2
Hun Batz
Hun Batz
NachoLag-
Hun Batz
Level 22
God Stats
3W - 7L
1,300 SR
Queue Stats
112W - 190L
1,324 Elo+
Party 2
Ganesha
Ganesha
Orkthi
Ganesha
Level 2
God Stats
18W - 12L
1,500 SR
Queue Stats
115W - 89L
1,500 Elo+
Solo
Hachiman
Hachiman
cauanicolas22
Hachiman
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,443 Elo+
Solo
Janus
Janus
lautaro0423
Janus
Level 25
God Stats
13W - 16L
1,347 SR
Queue Stats
109W - 144L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Harpyhappy
Ganesha
15
0 / 6 / 7
10,011
455
6,168
14,456
8,352
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Sup1649
Ah Muzen Cab
15
2 / 6 / 4
9,812
446
11,041
15,949
5,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 7 / 1
12,140
552
16,810
19,211
12,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
nnanddo
Raijin
16
1 / 10 / 0
10,002
455
9,794
15,954
5,991
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
patepeludo
Bellona
18
4 / 4 / 2
11,324
515
11,960
18,424
14,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
18
3 / 3 / 4
11,301
514
5,040
13,700
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
NachoLag-
Hun Batz
18
7 / 4 / 7
11,572
526
8,158
15,062
6,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Orkthi
Ganesha
17
0 / 3 / 17
11,115
505
8,158
17,085
21,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
cauanicolas22
Hachiman
18
12 / 6 / 4
11,846
538
18,273
20,289
8,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
11 / 2 / 10
12,972
590
19,951
14,233
5,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
75
17
Kills
33
33
Deaths
18
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Harpyhappy
Ganesha
0
6
7
0.58
W
Nike
3
3
4
1.67
W
Hun Batz
NachoLag-
Hun Batz
7
4
7
2.63
W
Ganesha
Orkthi
Ganesha
0
3
17
2.83
L
Ah Muzen Cab
Sup1649
Ah Muzen Cab
2
6
4
0.67
L
10
7
1
1.5
W
Hachiman
cauanicolas22
Hachiman
12
6
4
2.33
W
11
2
10
8
L
Raijin
nnanddo
Raijin
1
10
0
0.1
L
Bellona
patepeludo
Bellona
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,773
Damage
59,580
83,994
Taken
80,369
46,069
Mitigated
50,327
19,619
Healing
20,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Harpyhappy
Ganesha
6,168
724
208
2,941
14,456
8,352
0
4,690
9,734
16,821
0
W
Nike
5,040
615
0
1,760
13,700
8,521
2,009
534
12,666
0
57,461
W
Hun Batz
NachoLag-
Hun Batz
8,158
2,117
0
4,592
15,062
6,857
1,304
1,279
13,633
0
54,757
W
Ganesha
Orkthi
Ganesha
8,158
1,520
0
2,569
17,085
21,724
372
3,640
13,420
42,457
0
L
Ah Muzen Cab
Sup1649
Ah Muzen Cab
11,041
4,204
0
6,823
15,949
5,289
0
2,816
13,106
0
70,998
L
16,810
7,146
0
1,789
19,211
12,166
2,674
6,558
12,416
0
89,683
W
Hachiman
cauanicolas22
Hachiman
18,273
8,564
0
7,477
20,289
8,070
3,666
3,815
16,474
0
52,405
W
19,951
2,137
290
3,852
14,233
5,155
2,442
6,694
7,439
82,210
0
L
Raijin
nnanddo
Raijin
9,794
1,046
0
1,452
15,954
5,991
442
7,081
8,587
56,295
0
L
Bellona
patepeludo
Bellona
11,960
1,507
522
5,884
18,424
14,271
2,464
6,241
11,523
0
64,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,289
Gold Earned
58,806
506
Minions Killed
508
0
Camps Cleared
0
1,914,143
Distance Traveled
2,116,830
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,011
455
4
0
0
377,701
7
W
Nike
11,301
514
119
5
0
482,696
0
W
Hun Batz
11,572
526
91
4
0
436,369
12
W
Ganesha
11,115
505
22
1
0
378,147
3
L
Ah Muzen Cab
9,812
446
134
6
0
402,581
1
L
Set
12,140
552
152
7
0
383,149
1
W
Hachiman
11,846
538
126
6
0
382,364
3
W
Janus
12,972
590
150
7
0
437,254
5
L
Raijin
10,002
455
91
4
0
337,127
1
L
Bellona
11,324
515
125
6
0
413,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role