Player Matchup

Susano
Susano
DzG3nix
Susano
Level 7
God Stats
2W - 1L
1,307 SR
Queue Stats
12W - 9L
1,246 Elo+
Solo
Chernobog
Chernobog
ImJustW1ll
Chernobog
Level 28
God Stats
12W - 6L
1,571 SR
Queue Stats
94W - 109L
1,390 Elo+
Party 1
Merlin
Merlin
Leonithor
Merlin
Level 26
God Stats
2W - 1L
1,643 SR
Queue Stats
10W - 20L
1,253 Elo+
Solo
Baron Samedi
Baron Samedi
LexaproPill
Baron Samedi
Level 27
God Stats
20W - 14L
1,521 SR
Queue Stats
50W - 54L
1,446 Elo+
Party 1
Hou Yi
Hou Yi
legter98
Hou Yi
Level 27
God Stats
6W - 3L
1,508 SR
Queue Stats
29W - 40L
1,315 Elo+
Solo
Team Averages
Level 23
1,510 SR
1,330 Elo+

VS

Team Averages
Level 15
1,451 SR
1,366 Elo+
Ra
Ra
Bluu0
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,278 Elo+
Party 2
Fenrir
Fenrir
CloakedHeart
Fenrir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,278 Elo+
Party 2
Amaterasu
Amaterasu
GG0dp00nS
Amaterasu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Pele
Pele
Sindurs42
Pele
Level 2
God Stats
0W - 3L
1,337 SR
Queue Stats
0W - 3L
1,278 Elo+
Party 2
Jing Wei
Jing Wei
faebellee
Jing Wei
Level 28
God Stats
8W - 10L
1,417 SR
Queue Stats
10W - 12L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DzG3nix
Susano
18
12 / 5 / 3
11,609
611
14,179
15,126
5,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
ImJustW1ll
Chernobog
14
6 / 7 / 11
9,280
488
12,237
12,843
4,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Leonithor
Merlin
16
3 / 3 / 5
9,799
516
6,686
10,579
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
LexaproPill
Baron Samedi
14
3 / 3 / 12
10,029
528
9,349
11,783
8,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
legter98
Hou Yi
17
3 / 3 / 0
10,514
553
4,927
9,718
3,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
5 / 6 / 3
9,335
491
7,915
10,700
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
12
4 / 8 / 3
8,099
426
9,303
15,880
8,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
GG0dp00nS
Amaterasu
13
3 / 3 / 11
8,884
468
6,299
13,039
9,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
16
8 / 3 / 5
10,102
532
10,367
13,868
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
faebellee
Jing Wei
9
0 / 7 / 3
6,761
356
3,615
10,930
2,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
45
27
Kills
20
21
Deaths
27
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
5
6
3
1.08
L
Fenrir
4
8
3
0.69
W
Susano
DzG3nix
Susano
12
5
3
2.7
L
Amaterasu
GG0dp00nS
Amaterasu
3
3
11
2.83
W
Chernobog
ImJustW1ll
Chernobog
6
7
11
1.64
W
Merlin
Leonithor
Merlin
3
3
5
1.83
W
Baron Samedi
LexaproPill
Baron Samedi
3
3
12
3
L
Pele
8
3
5
3.5
L
Jing Wei
faebellee
Jing Wei
0
7
3
0.21
W
Hou Yi
legter98
Hou Yi
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,378
Damage
37,499
60,049
Taken
64,417
26,985
Mitigated
29,925
22,212
Healing
13,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
7,915
1,375
850
1,938
10,700
4,207
794
3,603
6,761
49,787
0
L
Fenrir
9,303
3,351
0
1,895
15,880
8,287
0
2,700
13,116
0
35,347
W
Susano
DzG3nix
Susano
14,179
2,173
0
4,714
15,126
5,775
174
1,218
13,808
0
77,030
L
Amaterasu
GG0dp00nS
Amaterasu
6,299
2,806
0
3,183
13,039
9,602
0
3,196
9,754
0
22,020
W
Chernobog
ImJustW1ll
Chernobog
12,237
7,840
528
1,890
12,843
4,418
707
2,832
9,986
0
40,630
W
Merlin
Leonithor
Merlin
6,686
190
119
2,726
10,579
4,094
360
1,446
9,108
60,025
0
W
Baron Samedi
LexaproPill
Baron Samedi
9,349
953
2,602
5,889
11,783
8,990
564
2,025
9,608
37,938
0
L
Pele
10,367
2,623
0
3,962
13,868
5,036
0
2,901
10,875
0
56,206
L
Jing Wei
faebellee
Jing Wei
3,615
2,090
0
1,363
10,930
2,793
922
3,054
7,876
0
16,745
W
Hou Yi
legter98
Hou Yi
4,927
1,690
0
3,744
9,718
3,708
1,996
394
9,199
0
56,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,231
Gold Earned
43,181
477
Minions Killed
288
0
Camps Cleared
0
1,736,999
Distance Traveled
1,641,924
25
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,335
491
89
5
0
329,622
4
L
Fenrir
8,099
426
41
2
0
335,330
1
W
Susano
11,609
611
135
7
0
379,639
6
L
Amaterasu
8,884
468
28
1
0
372,435
0
W
Chernobog
9,280
488
64
3
0
365,348
2
W
Merlin
9,799
516
112
6
0
346,802
4
W
Baron Samedi
10,029
528
47
2
0
326,744
4
L
Pele
10,102
532
93
5
0
379,738
1
L
Jing Wei
6,761
356
37
2
0
224,799
0
W
Hou Yi
10,514
553
119
6
0
318,466
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role