Player Matchup

Janus
Janus
Platinum II
ImStyle
Janus
Platinum II
Level 121
God Stats
8W - 9L
1,819 SR
Queue Stats
140W - 141L
1,897 MMR
Solo
Jing Wei
Jing Wei
Gold V
Lunedoll
Jing Wei
Gold V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 154L
1,724 MMR
Party 1
Cerberus
Cerberus
Platinum V
Remic
Cerberus
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
454W - 463L
1,866 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
RiceTaco
Ao Kuang
Platinum IV
Level 158
God Stats
5W - 3L
1,473 SR
Queue Stats
163W - 150L
1,835 MMR
Solo
Mulan
Mulan
Platinum II
defenderboy
Mulan
Platinum II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,558 SR
1,765 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,647 SR
1,852 MMR
Chang'e
Chang'e
Platinum III
HephaestionP
Chang'e
Platinum III
Level 109
God Stats
8W - 3L
1,971 SR
Queue Stats
487W - 485L
1,824 MMR
Solo
Achilles
Achilles
Platinum V
Pcparts
Achilles
Platinum V
Level 160
God Stats
9W - 6L
1,631 SR
Queue Stats
175W - 155L
1,847 MMR
Party 2
Khepri
Khepri
Platinum II
ThiccDaddyWalrus
Khepri
Platinum II
Level 160
God Stats
4W - 4L
1,352 SR
Queue Stats
85W - 74L
1,823 MMR
Solo
Izanami
Izanami
Platinum V
Zemgosl
Izanami
Platinum V
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
89W - 82L
1,825 MMR
Solo
Ne Zha
Ne Zha
Platinum I
xAlexQc
Ne Zha
Platinum I
Level 160
God Stats
12W - 10L
1,782 SR
Queue Stats
145W - 165L
1,941 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ImStyle
Janus
17
6 / 4 / 4
11,198
533
13,022
12,305
4,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Lunedoll
Jing Wei
17
2 / 4 / 3
10,398
495
9,756
15,645
5,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Remic
Cerberus
16
0 / 3 / 2
10,160
484
8,861
20,419
18,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
RiceTaco
Ao Kuang
16
2 / 4 / 5
10,309
491
7,765
15,235
5,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 6
10,164
484
5,509
18,244
15,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
PersephoneSetDanzaburouNemesisCthulhu

VS

Bans
ApolloTsukuyomiScyllaAnhurCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HephaestionP
Chang'e
17
4 / 4 / 8
11,626
554
8,777
10,766
4,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Pcparts
Achilles
20
7 / 0 / 7
13,060
622
19,243
19,451
29,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
2 / 1 / 13
11,752
560
6,927
14,951
21,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Zemgosl
Izanami
19
3 / 1 / 6
12,550
598
15,083
11,203
5,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
xAlexQc
Ne Zha
19
4 / 5 / 8
12,658
603
11,872
18,777
9,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
11
Kills
20
20
Deaths
11
20
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chang'e
HephaestionP
Chang'e
4
4
8
2
L
Janus
ImStyle
Janus
6
4
4
2
L
Jing Wei
Lunedoll
Jing Wei
2
4
3
0.88
W
Achilles
Pcparts
Achilles
7
0
7
10.5
L
Cerberus
Remic
Cerberus
0
3
2
0.33
L
Ao Kuang
RiceTaco
Ao Kuang
2
4
5
1.13
W
2
1
13
8.5
W
Izanami
Zemgosl
Izanami
3
1
6
6
L
1
5
6
0.8
W
Ne Zha
xAlexQc
Ne Zha
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,913
Damage
61,902
81,848
Taken
75,148
50,977
Mitigated
70,929
26,561
Healing
29,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
HephaestionP
Chang'e
8,777
956
5,035
4,490
10,766
4,880
1,694
6,396
4,258
66,553
0
L
Janus
ImStyle
Janus
13,022
1,035
0
892
12,305
4,555
72
2,786
9,373
77,743
0
L
Jing Wei
Lunedoll
Jing Wei
9,756
7,646
0
7,848
15,645
5,834
4,373
2,031
13,600
0
86,651
W
Achilles
Pcparts
Achilles
19,243
5,138
0
9,654
19,451
29,301
427
7,079
12,286
7,088
68,013
L
Cerberus
Remic
Cerberus
8,861
419
0
7,419
20,419
18,898
0
2,986
17,327
65,467
0
L
Ao Kuang
RiceTaco
Ao Kuang
7,765
1,884
0
4,794
15,235
5,834
0
3,674
11,457
75,160
0
W
6,927
984
0
3,184
14,951
21,420
263
6,660
8,117
22,056
0
W
Izanami
Zemgosl
Izanami
15,083
10,763
0
3,284
11,203
5,476
10,819
2,293
8,874
0
127,086
L
5,509
506
0
5,608
18,244
15,856
1,501
4,897
13,221
0
42,197
W
Ne Zha
xAlexQc
Ne Zha
11,872
4,074
0
3,851
18,777
9,852
2,415
7,617
11,039
0
93,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,229
Gold Earned
61,646
629
Minions Killed
635
0
Camps Cleared
0
1,935,407
Distance Traveled
2,000,901
22
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,626
554
134
6
0
372,569
8
L
Janus
11,198
533
146
7
0
409,257
6
L
Jing Wei
10,398
495
151
7
0
344,348
4
W
Achilles
13,060
622
131
6
0
430,527
8
L
Cerberus
10,160
484
151
7
0
386,148
4
L
Ao Kuang
10,309
491
105
5
0
407,589
6
W
Khepri
11,752
560
22
1
0
409,425
11
W
Izanami
12,550
598
202
10
0
387,933
7
L
Mulan
10,164
484
76
4
0
388,065
2
W
Ne Zha
12,658
603
146
7
0
400,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role