Player Matchup

Apollo
Apollo
AnEvilWaffl
Apollo
Level 26
God Stats
0W - 3L
1,298 SR
Queue Stats
43W - 37L
1,583 Elo+
Party 1
Terra
Terra
ForkOnTheLeft
Terra
Level 14
God Stats
9W - 11L
1,460 SR
Queue Stats
57W - 67L
1,556 Elo+
Party 1
Neith
Neith
Trodaire32121
Neith
Level 6
God Stats
1W - 3L
1,339 SR
Queue Stats
7W - 15L
1,562 Elo+
Party 1
Janus
Janus
Zirconiade
Janus
Level 19
God Stats
2W - 3L
1,505 SR
Queue Stats
24W - 21L
1,561 Elo+
Party 1
Cerberus
Cerberus
bandayd
Cerberus
Level 7
God Stats
2W - 5L
1,724 SR
Queue Stats
7W - 13L
1,735 Elo+
Party 1
Team Averages
Level 14
1,465 SR
1,600 Elo+

VS

Team Averages
Level 23
1,657 SR
1,580 Elo+
Loki
Loki
Doritrox
Loki
Level 28
God Stats
19W - 13L
1,766 SR
Queue Stats
446W - 390L
1,600 Elo+
Solo
Chang'e
Chang'e
Hythee
Chang'e
Level 26
God Stats
11W - 7L
1,630 SR
Queue Stats
75W - 63L
1,556 Elo+
Solo
King Arthur
King Arthur
ReyCebollin
King Arthur
Level 24
God Stats
6W - 2L
1,597 SR
Queue Stats
11W - 7L
1,587 Elo+
Solo
Kukulkan
Kukulkan
Tvss
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
nomeprohibeporfa
Neith
Level 29
God Stats
20W - 11L
1,795 SR
Queue Stats
111W - 86L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
2 / 2 / 0
7,221
516
3,781
10,705
3,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 2 / 2
5,952
425
3,463
8,108
6,111
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 5 / 0
5,439
389
3,066
9,224
2,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
11
0 / 5 / 1
6,691
478
3,988
8,096
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
bandayd
Cerberus
9
0 / 8 / 0
5,559
397
2,854
11,540
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
7 / 0 / 5
8,188
585
7,409
8,123
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Hythee
Chang'e
12
2 / 2 / 10
7,074
505
7,126
7,627
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
ReyCebollin
King Arthur
14
7 / 1 / 8
8,437
603
9,370
12,707
9,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Tvss
Kukulkan
7
1 / 0 / 0
5,432
388
92
1,316
264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 0 / 5
8,363
597
9,437
6,495
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
3
Kills
22
22
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
2
0
1
W
Loki
7
0
5
9.5
L
0
2
2
0.5
W
Chang'e
Hythee
Chang'e
2
2
10
3.5
W
King Arthur
ReyCebollin
King Arthur
7
1
8
11
L
1
5
0
0.2
W
Kukulkan
Tvss
Kukulkan
1
0
0
1
L
Janus
0
5
1
0.1
L
Cerberus
bandayd
Cerberus
0
8
0
0
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,152
Damage
33,434
47,673
Taken
36,268
21,855
Mitigated
20,305
7,769
Healing
17,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
3,781
2,037
0
3,073
10,705
3,510
156
1,259
9,446
0
48,103
W
Loki
7,409
2,122
0
2,503
8,123
2,753
0
1,707
6,416
0
44,320
L
3,463
961
1,046
1,356
8,108
6,111
0
1,910
6,198
17,486
0
W
Chang'e
Hythee
Chang'e
7,126
671
1,534
3,182
7,627
4,931
30
2,758
4,869
33,477
0
W
King Arthur
ReyCebollin
King Arthur
9,370
644
0
5,629
12,707
9,779
0
3,561
9,146
0
43,099
L
3,066
1,765
0
1,421
9,224
2,530
545
2,534
6,690
0
21,352
W
Kukulkan
Tvss
Kukulkan
92
0
0
265
1,316
264
0
434
882
6,765
0
L
Janus
3,988
503
0
120
8,096
2,189
0
1,060
7,036
39,584
0
L
Cerberus
bandayd
Cerberus
2,854
534
0
753
11,540
7,515
0
455
11,085
14,311
0
W
9,437
4,041
0
4,234
6,495
2,578
2,508
1,845
4,650
0
58,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,862
Gold Earned
37,494
234
Minions Killed
323
0
Camps Cleared
0
1,216,893
Distance Traveled
1,135,308
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,221
516
86
6
0
235,084
0
W
Loki
8,188
585
76
5
0
304,350
0
L
Terra
5,952
425
20
1
0
288,034
2
W
Chang'e
7,074
505
48
3
0
248,246
3
W
King Arthur
8,437
603
81
6
0
255,863
0
L
Neith
5,439
389
34
2
0
221,904
3
W
Kukulkan
5,432
388
14
1
0
94,867
0
L
Janus
6,691
478
77
6
0
246,621
2
L
Cerberus
5,559
397
17
1
0
225,250
3
W
Neith
8,363
597
104
7
0
231,982
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role