Player Matchup

Tyr
Tyr
Angel_La_Vida
Tyr
Level 64
God Stats
1W - 7L
1,586 SR
Queue Stats
327W - 285L
1,481 Elo+
Party 1
Jormungandr
Jormungandr
Mandolingo
Jormungandr
Level 34
God Stats
14W - 16L
1,447 SR
Queue Stats
38W - 42L
1,337 Elo+
Solo
Nu Wa
Nu Wa
Pickl3dpunkz
Nu Wa
Level 32
God Stats
9W - 11L
1,395 SR
Queue Stats
51W - 61L
1,442 Elo+
Solo
Ra
Ra
TwistedEndeavors
Ra
Level 120
God Stats
156W - 131L
1,658 SR
Queue Stats
1,346W - 1,301L
1,456 Elo+
Party 1
Neith
Neith
Valron626
Neith
Level 11
God Stats
0W - 1L
1,269 SR
Queue Stats
16W - 17L
1,469 Elo+
Party 1
Team Averages
Level 52
1,471 SR
1,437 Elo+

VS

Team Averages
Level 44
1,748 SR
1,432 Elo+
Ymir
Ymir
BigKitten599774
Ymir
Level 30
God Stats
35W - 32L
1,696 SR
Queue Stats
165W - 185L
1,414 Elo+
Party 2
Zeus
Zeus
LordBrasi231
Zeus
Level 33
God Stats
8W - 6L
1,760 SR
Queue Stats
167W - 224L
1,301 Elo+
Solo
Chaac
Chaac
MisterMiagui
Chaac
Level 35
God Stats
44W - 28L
1,760 SR
Queue Stats
405W - 402L
1,500 Elo+
Party 2
Apollo
Apollo
Stas6800
Apollo
Level 78
God Stats
32W - 19L
1,887 SR
Queue Stats
459W - 442L
1,468 Elo+
Party 2
Awilix
Awilix
zacleblond44
Awilix
Level 44
God Stats
52W - 36L
1,639 SR
Queue Stats
566W - 553L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,248
481
4,239
9,627
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Mandolingo
Jormungandr
10
3 / 3 / 1
6,556
504
6,998
7,539
3,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 2 / 1
6,755
520
4,675
6,043
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 2
7,484
576
5,223
7,186
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Valron626
Neith
7
0 / 9 / 2
5,174
398
4,075
8,860
1,951
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 10
6,749
519
3,767
9,355
3,219
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 3 / 1
7,413
570
5,554
5,225
1,542
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 1 / 3
7,453
573
6,988
6,999
5,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Stas6800
Apollo
13
9 / 1 / 4
7,916
609
9,210
9,910
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
12
4 / 2 / 2
7,308
562
4,268
7,283
2,763
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
8
Kills
20
20
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
2
1
10
7
W
3
3
1
1.17
L
Jormungandr
Mandolingo
Jormungandr
3
3
1
1.17
W
2
1
3
3.5
L
1
2
1
0.75
W
Apollo
Stas6800
Apollo
9
1
4
11
L
4
2
2
2.5
L
Neith
Valron626
Neith
0
9
2
0.11
W
Awilix
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,210
Damage
29,787
39,255
Taken
38,772
16,640
Mitigated
15,943
8,621
Healing
18,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,239
1,560
0
1,873
9,627
7,315
648
0
9,165
0
32,942
W
3,767
1,653
1,074
3,607
9,355
3,219
224
5,069
4,232
14,180
0
W
5,554
140
413
1,598
5,225
1,542
1,871
3,834
1,171
40,527
0
L
Jormungandr
Mandolingo
Jormungandr
6,998
1,996
0
645
7,539
3,656
180
3,410
4,129
33,443
0
W
6,988
1,791
0
2,807
6,999
5,202
974
719
6,234
0
38,823
L
4,675
363
0
1,350
6,043
1,680
584
2,859
3,184
31,769
0
W
Apollo
Stas6800
Apollo
9,210
4,046
390
6,502
9,910
3,217
463
4,222
5,635
0
46,675
L
5,223
186
1,472
2,873
7,186
2,038
226
1,112
6,024
40,943
0
L
Neith
Valron626
Neith
4,075
2,305
0
408
8,860
1,951
192
1,940
6,920
0
12,544
W
Awilix
4,268
1,068
99
2,381
7,283
2,763
0
2,633
4,604
0
36,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,217
Gold Earned
36,839
283
Minions Killed
354
0
Camps Cleared
0
1,137,333
Distance Traveled
1,333,444
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,248
481
64
5
0
249,000
2
W
Ymir
6,749
519
29
2
0
277,187
2
W
Zeus
7,413
570
93
7
0
197,797
0
L
Jormungandr
6,556
504
49
4
0
211,125
2
W
Chaac
7,453
573
94
7
0
296,671
0
L
Nu Wa
6,755
520
66
5
0
220,944
5
W
Apollo
7,916
609
75
6
0
258,426
2
L
Ra
7,484
576
87
7
0
267,197
2
L
Neith
5,174
398
17
1
0
189,067
0
W
Awilix
7,308
562
63
5
0
303,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role