Player Matchup

King Arthur
King Arthur
ButtNakedCrazy
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 117L
1,701 Elo+
Party 1
Bacchus
Bacchus
JakeSpacem
Bacchus
Level 63
God Stats
7W - 3L
1,820 SR
Queue Stats
83W - 60L
1,568 Elo+
Party 1
Merlin
Merlin
xJamaicanHeatx
Merlin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 123L
1,716 Elo+
Party 1
Team Averages
Level 100
1,607 SR
1,661 Elo+

VS

Team Averages
Level 55
1,576 SR
1,561 Elo+
Cthulhu
Cthulhu
FearedMagic
Cthulhu
Level 25
God Stats
1W - 0L
1,273 SR
Queue Stats
4W - 14L
1,238 Elo+
Solo
Chiron
Chiron
appellemoimaitre
Chiron
Level 18
God Stats
44W - 12L
1,733 SR
Queue Stats
44W - 13L
1,702 Elo+
Party 2
Scylla
Scylla
boorgogne
Scylla
Level 122
God Stats
37W - 18L
1,724 SR
Queue Stats
418W - 221L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ButtNakedCrazy
King Arthur
15
2 / 3 / 4
11,805
537
16,113
35,457
32,243
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
JakeSpacem
Bacchus
13
0 / 5 / 5
12,095
550
12,133
26,076
43,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 5 / 2
12,645
575
17,541
13,490
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FearedMagic
Cthulhu
16
2 / 3 / 9
12,619
574
13,332
25,212
27,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 3 / 7
13,235
602
16,256
14,846
6,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
boorgogne
Scylla
19
8 / 0 / 4
14,289
650
30,832
15,474
7,733
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
6
Kills
13
13
Deaths
6
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ButtNakedCrazy
King Arthur
2
3
4
1.33
W
Cthulhu
FearedMagic
Cthulhu
2
3
9
2.17
L
Bacchus
JakeSpacem
Bacchus
0
5
5
0.5
W
3
3
7
2.17
W
Scylla
boorgogne
Scylla
8
0
4
10
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,787
Damage
60,420
75,023
Taken
55,532
80,801
Mitigated
41,722
18,723
Healing
22,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ButtNakedCrazy
King Arthur
16,113
1,665
0
11,957
35,457
32,243
138
18,331
17,126
0
53,568
W
Cthulhu
FearedMagic
Cthulhu
13,332
1,574
18
6,995
25,212
27,772
126
13,038
11,367
42,255
0
L
Bacchus
JakeSpacem
Bacchus
12,133
1,473
0
4,870
26,076
43,185
296
14,897
11,179
21,391
0
W
16,256
6,949
1,629
5,071
14,846
6,217
1,814
7,574
6,852
0
62,169
W
Scylla
boorgogne
Scylla
30,832
3,043
540
7,793
15,474
7,733
1,116
7,836
7,328
105,668
0
L
17,541
720
0
1,896
13,490
5,373
392
10,982
2,508
79,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,545
Gold Earned
40,143
187
Minions Killed
261
0
Camps Cleared
0
1,128,451
Distance Traveled
1,178,922
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,805
537
57
3
0
388,351
1
W
Cthulhu
12,619
574
47
2
0
393,294
2
L
Bacchus
12,095
550
14
1
0
392,626
1
W
Chiron
13,235
602
67
3
0
379,067
0
W
Scylla
14,289
650
147
7
0
406,561
2
L
Merlin
12,645
575
116
5
0
347,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role