Player Matchup

Cerberus
Cerberus
Alpha20ms
Cerberus
Level 8
God Stats
5W - 10L
1,232 SR
Queue Stats
13W - 22L
1,240 Elo+
Party 2
Apollo
Apollo
BigBabuTang
Apollo
Level 17
God Stats
38W - 43L
1,465 SR
Queue Stats
57W - 75L
1,385 Elo+
Party 2
Nemesis
Nemesis
BrandNu
Nemesis
Level 7
God Stats
4W - 1L
1,725 SR
Queue Stats
10W - 10L
1,444 Elo+
Party 2
Chernobog
Chernobog
Synatrin
Chernobog
Level 106
God Stats
14W - 7L
1,553 SR
Queue Stats
94W - 107L
1,431 Elo+
Party 2
Anubis
Anubis
breezybbrand
Anubis
Level 15
God Stats
5W - 1L
1,285 SR
Queue Stats
24W - 32L
1,442 Elo+
Party 2
Team Averages
Level 31
1,452 SR
1,389 Elo+

VS

Team Averages
Level 16
1,463 SR
1,501 Elo+
Izanami
Izanami
AntiHelix
Izanami
Level 22
God Stats
0W - 2L
1,283 SR
Queue Stats
5W - 4L
1,238 Elo+
Solo
Persephone
Persephone
JLeoSZN
Persephone
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 9L
1,503 Elo+
Solo
Hel
Hel
Nondrum
Hel
Level 21
God Stats
0W - 1L
1,450 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
SumSalty
Nemesis
Level 8
God Stats
1W - 1L
1,584 SR
Queue Stats
30W - 28L
1,680 Elo+
Party 1
Tyr
Tyr
sumsly
Tyr
Level 22
God Stats
5W - 3L
1,500 SR
Queue Stats
37W - 29L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alpha20ms
Cerberus
16
2 / 1 / 16
11,695
557
6,194
12,677
12,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
17
3 / 0 / 6
11,376
542
5,959
7,671
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
BrandNu
Nemesis
18
7 / 3 / 4
11,928
568
11,545
15,642
7,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
Synatrin
Chernobog
20
19 / 1 / 11
14,126
673
26,917
17,624
11,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
16
5 / 4 / 7
10,744
512
9,958
10,271
4,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AntiHelix
Izanami
13
2 / 10 / 0
9,014
429
5,904
18,977
4,997
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Persephone
JLeoSZN
Persephone
15
2 / 8 / 2
9,703
462
7,022
13,110
3,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
13
0 / 8 / 1
8,607
410
3,703
11,560
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
SumSalty
Nemesis
16
4 / 7 / 4
10,535
502
10,752
18,829
6,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tyr
sumsly
Tyr
15
1 / 4 / 1
10,078
480
7,840
19,725
14,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
17
36
Kills
9
9
Deaths
37
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Alpha20ms
Cerberus
2
1
16
10
L
Izanami
AntiHelix
Izanami
2
10
0
0.2
W
Apollo
3
0
6
6
W
Nemesis
BrandNu
Nemesis
7
3
4
3
L
Persephone
JLeoSZN
Persephone
2
8
2
0.38
L
Hel
0
8
1
0.06
L
Nemesis
SumSalty
Nemesis
4
7
4
0.86
W
Chernobog
Synatrin
Chernobog
19
1
11
24.5
W
Anubis
5
4
7
2.13
L
Tyr
sumsly
Tyr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,573
Damage
35,221
63,885
Taken
82,201
39,121
Mitigated
32,335
29,400
Healing
15,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Alpha20ms
Cerberus
6,194
431
0
4,726
12,677
12,441
1,046
2,454
10,173
34,021
0
L
Izanami
AntiHelix
Izanami
5,904
3,565
0
3,856
18,977
4,997
3,307
2,868
16,109
0
48,083
W
Apollo
5,959
3,622
0
3,926
7,671
3,578
3,155
654
6,842
0
50,928
W
Nemesis
BrandNu
Nemesis
11,545
4,430
0
6,692
15,642
7,242
0
1,697
13,845
0
80,315
L
Persephone
JLeoSZN
Persephone
7,022
169
0
1,036
13,110
3,630
90
4,387
8,721
56,609
0
L
Hel
3,703
123
922
1,919
11,560
2,512
0
1,095
10,465
49,347
0
L
Nemesis
SumSalty
Nemesis
10,752
6,116
207
3,608
18,829
6,926
551
1,798
17,031
0
64,681
W
Chernobog
Synatrin
Chernobog
26,917
16,979
0
10,240
17,624
11,108
5,237
2,862
14,745
0
131,408
W
Anubis
9,958
338
0
3,816
10,271
4,752
1,405
4,607
5,639
49,176
0
L
Tyr
sumsly
Tyr
7,840
595
0
4,386
19,725
14,270
0
6,003
13,722
0
44,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,869
Gold Earned
47,937
561
Minions Killed
475
0
Camps Cleared
0
2,075,099
Distance Traveled
1,818,157
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,695
557
73
3
0
436,379
3
L
Izanami
9,014
429
103
5
0
327,752
3
W
Apollo
11,376
542
113
5
0
414,814
1
W
Nemesis
11,928
568
125
6
0
438,552
3
L
Persephone
9,703
462
93
4
0
330,650
5
L
Hel
8,607
410
84
4
0
373,716
5
L
Nemesis
10,535
502
102
5
0
394,208
0
W
Chernobog
14,126
673
172
8
0
433,299
0
W
Anubis
10,744
512
78
4
0
352,055
4
L
Tyr
10,078
480
93
4
0
391,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role