Player Matchup

Cthulhu
Cthulhu
ItsJaredB1223
Cthulhu
Level 13
God Stats
35W - 24L
1,787 SR
Queue Stats
292W - 257L
1,648 Elo+
Party 2
Danzaburou
Danzaburou
Odinleap
Danzaburou
Level 69
God Stats
6W - 8L
1,731 SR
Queue Stats
123W - 145L
1,708 Elo+
Party 2
The Morrigan
The Morrigan
Sinarch
The Morrigan
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
205W - 160L
1,554 Elo+
Party 2
Team Averages
Level 74
1,673 SR
1,637 Elo+

VS

Team Averages
Level 39
1,491 SR
1,484 Elo+
Baron Samedi
Baron Samedi
Gravatadepano
Baron Samedi
Level 26
God Stats
6W - 4L
1,306 SR
Queue Stats
125W - 153L
1,527 Elo+
Party 1
Medusa
Medusa
NamikazeZ
Medusa
Level 68
God Stats
15W - 13L
1,668 SR
Queue Stats
173W - 196L
1,638 Elo+
Party 1
Bakasura
Bakasura
QuothOfTheRavenx
Bakasura
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 45L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
1 / 4 / 4
12,294
585
4,916
15,791
14,954
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Odinleap
Danzaburou
16
1 / 2 / 2
12,541
597
8,631
11,632
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
Sinarch
The Morrigan
17
5 / 4 / 2
13,804
657
10,251
9,789
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gravatadepano
Baron Samedi
19
3 / 2 / 7
13,175
627
12,011
12,405
11,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
NamikazeZ
Medusa
18
7 / 4 / 1
13,634
649
10,426
16,555
6,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 1 / 2
9,707
462
349
2,438
726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
7
Kills
10
10
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Gravatadepano
Baron Samedi
3
2
7
3.25
W
Cthulhu
1
4
4
0.75
L
Medusa
NamikazeZ
Medusa
7
4
1
1.88
W
Danzaburou
Odinleap
Danzaburou
1
2
2
1
L
0
1
2
1
W
The Morrigan
Sinarch
The Morrigan
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,798
Damage
22,786
37,212
Taken
31,398
23,658
Mitigated
19,144
7,012
Healing
8,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Gravatadepano
Baron Samedi
12,011
300
356
3,613
12,405
11,583
0
5,327
6,700
63,092
0
W
Cthulhu
4,916
44
329
2,929
15,791
14,954
333
3,951
11,840
34,203
0
L
Medusa
NamikazeZ
Medusa
10,426
5,118
0
4,540
16,555
6,835
88
7,314
9,045
0
97,363
W
Danzaburou
Odinleap
Danzaburou
8,631
2,286
0
3,635
11,632
4,847
2,468
5,807
5,800
0
79,691
L
349
324
0
76
2,438
726
0
1,594
728
0
1,839
W
The Morrigan
Sinarch
The Morrigan
10,251
1,338
0
119
9,789
3,857
0
2,420
7,369
89,166
1,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,639
Gold Earned
36,516
266
Minions Killed
217
0
Camps Cleared
0
1,002,528
Distance Traveled
765,296
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,175
627
97
5
0
339,344
6
W
Cthulhu
12,294
585
48
2
0
346,003
2
L
Medusa
13,634
649
115
5
0
336,957
0
W
Danzaburou
12,541
597
111
5
0
327,654
2
L
Bakasura
9,707
462
5
0
0
88,995
0
W
The Morrigan
13,804
657
107
5
0
328,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role