Player Matchup

Sol
Sol
DylanFrosty
Sol
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
14W - 11L
1,501 Elo+
Solo
Ares
Ares
M1n1Coop_
Ares
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 54L
1,505 Elo+
Party 3
Artemis
Artemis
Raleigh1
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Stretch_Br1cks
Danzaburou
Level 26
God Stats
4W - 4L
1,765 SR
Queue Stats
84W - 97L
1,505 Elo+
Party 3
Bellona
Bellona
TokYoshEEp070
Bellona
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,553 SR
1,502 Elo+

VS

Team Averages
Level 23
1,550 SR
1,363 Elo+
Skadi
Skadi
AryaSirius
Skadi
Level 22
God Stats
286W - 262L
1,442 SR
Queue Stats
495W - 530L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
Brian_Calango
Cthulhu
Level 14
God Stats
1W - 0L
1,599 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
NadoBTS
Discordia
Level 47
God Stats
1W - 0L
1,657 SR
Queue Stats
1W - 1L
1,220 Elo+
Party 2
Yemoja
Yemoja
cooldad123
Yemoja
Level 14
God Stats
77W - 104L
1,543 SR
Queue Stats
129W - 162L
1,331 Elo+
Party 1
Bellona
Bellona
doomguyinferno
Bellona
Level 18
God Stats
40W - 49L
1,509 SR
Queue Stats
127W - 159L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 1
11,170
532
13,984
21,299
9,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
11
0 / 9 / 1
7,606
362
6,527
21,730
15,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Raleigh1
Artemis
7
0 / 10 / 0
6,216
296
1,235
11,062
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Stretch_Br1cks
Danzaburou
13
1 / 6 / 2
8,902
424
9,093
14,546
5,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
6
0 / 12 / 0
5,919
282
2,994
11,101
7,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
16 / 1 / 7
10,912
520
25,055
12,616
4,899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
15
1 / 0 / 0
9,382
447
3,079
12,154
7,921
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
NadoBTS
Discordia
14
7 / 2 / 3
10,052
479
6,816
7,719
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
cooldad123
Yemoja
14
3 / 2 / 14
10,304
491
6,847
9,057
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 1 / 4
10,959
522
10,229
13,861
11,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
6
Kills
35
38
Deaths
6
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Skadi
16
1
7
19.5
W
Cthulhu
1
0
0
1
L
5
1
1
5.5
L
Ares
0
9
1
0.06
W
Discordia
NadoBTS
Discordia
7
2
3
4.25
L
Artemis
Raleigh1
Artemis
0
10
0
0
L
Danzaburou
Stretch_Br1cks
Danzaburou
1
6
2
0.33
L
Bellona
0
12
0
0
W
Yemoja
cooldad123
Yemoja
3
2
14
5
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,833
Damage
52,026
79,738
Taken
55,407
41,023
Mitigated
33,550
20,924
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
25,055
15,867
318
4,383
12,616
4,899
3,077
5,531
7,010
0
68,069
W
Cthulhu
3,079
208
153
1,473
12,154
7,921
1,837
5,058
7,096
27,042
0
L
13,984
3,998
0
12,786
21,299
9,753
0
5,356
15,943
74,240
0
L
Ares
6,527
307
0
3,002
21,730
15,667
171
4,629
17,101
19,620
0
W
Discordia
NadoBTS
Discordia
6,816
1,222
840
1,613
7,719
2,818
1,647
4,048
3,596
46,626
0
L
Artemis
Raleigh1
Artemis
1,235
691
0
2,605
11,062
2,755
0
1,167
9,895
0
18,325
L
Danzaburou
Stretch_Br1cks
Danzaburou
9,093
3,747
624
1,409
14,546
5,335
0
3,510
11,036
0
50,757
L
Bellona
2,994
2,149
0
498
11,101
7,513
0
2,162
8,939
0
8,571
W
Yemoja
cooldad123
Yemoja
6,847
1,506
1,849
1,475
9,057
6,610
891
2,828
6,129
25,616
0
W
10,229
3,535
0
1,265
13,861
11,302
722
3,046
10,771
452
84,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,813
Gold Earned
51,609
270
Minions Killed
394
0
Camps Cleared
0
1,475,775
Distance Traveled
1,728,393
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,912
520
94
4
0
328,141
1
W
Cthulhu
9,382
447
58
3
0
356,597
2
L
Sol
11,170
532
132
6
0
356,806
0
L
Ares
7,606
362
22
1
0
366,505
3
W
Discordia
10,052
479
81
4
0
362,590
7
L
Artemis
6,216
296
19
1
0
215,410
0
L
Danzaburou
8,902
424
84
4
0
303,179
0
L
Bellona
5,919
282
13
1
0
233,875
0
W
Yemoja
10,304
491
47
2
0
293,738
0
W
Bellona
10,959
522
114
5
0
387,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role