Player Matchup

Guan Yu
Guan Yu
Nerincool
Guan Yu
Level 84
God Stats
5W - 2L
1,500 SR
Queue Stats
165W - 121L
1,432 Elo+
Party 1
Ra
Ra
carfla
Ra
Level 136
God Stats
12W - 7L
1,772 SR
Queue Stats
443W - 311L
1,459 Elo+
Party 1
Izanami
Izanami
xRAMx1005
Izanami
Level 66
God Stats
9W - 4L
1,431 SR
Queue Stats
155W - 146L
1,493 Elo+
Party 1
Team Averages
Level 95
1,568 SR
1,461 Elo+

VS

Team Averages
Level 72
1,523 SR
1,456 Elo+
Cerberus
Cerberus
CptManatee
Cerberus
Level 54
God Stats
0W - 1L
1,481 SR
Queue Stats
6W - 10L
1,391 Elo+
Party 2
Fenrir
Fenrir
GodlyComplex
Fenrir
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
278W - 284L
1,545 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jamurai1
Cu Chulainn
Level 75
God Stats
16W - 14L
1,587 SR
Queue Stats
205W - 234L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Nerincool
Guan Yu
17
4 / 10 / 10
14,691
668
13,804
30,978
32,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ra
19
5 / 7 / 10
15,350
698
21,171
18,159
7,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
xRAMx1005
Izanami
20
9 / 9 / 4
16,206
737
23,115
20,338
9,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CptManatee
Cerberus
19
8 / 4 / 13
15,741
716
23,642
34,122
33,802
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
18
13 / 9 / 7
15,736
715
20,377
19,675
11,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Jamurai1
Cu Chulainn
18
5 / 5 / 13
14,468
658
18,016
29,351
22,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
59
18
Kills
26
26
Deaths
18
24
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CptManatee
Cerberus
8
4
13
3.63
L
Fenrir
13
9
7
1.83
L
Cu Chulainn
Jamurai1
Cu Chulainn
5
5
13
2.3
W
Guan Yu
Nerincool
Guan Yu
4
10
10
0.9
W
Ra
5
7
10
1.43
W
Izanami
xRAMx1005
Izanami
9
9
4
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,090
Damage
62,035
69,475
Taken
83,148
50,660
Mitigated
68,527
21,324
Healing
25,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CptManatee
Cerberus
23,642
1,642
1,221
14,920
34,122
33,802
1,086
7,559
25,736
89,285
0
L
Fenrir
20,377
4,130
0
1,154
19,675
11,912
0
5,300
13,925
0
50,301
L
Cu Chulainn
Jamurai1
Cu Chulainn
18,016
1,885
915
7,614
29,351
22,813
2,022
7,281
21,324
13,144
59,038
W
Guan Yu
Nerincool
Guan Yu
13,804
1,628
1,867
6,103
30,978
32,828
725
14,301
16,152
0
41,407
W
Ra
21,171
1,050
6,417
5,267
18,159
7,969
768
5,468
12,526
92,916
0
W
Izanami
xRAMx1005
Izanami
23,115
11,848
0
1,670
20,338
9,863
1,811
7,158
12,935
0
78,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,247
Gold Earned
45,945
272
Minions Killed
307
0
Camps Cleared
0
1,112,766
Distance Traveled
1,141,540
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
15,741
716
175
8
0
396,650
5
L
Fenrir
15,736
715
42
2
0
355,439
3
L
Cu Chulainn
14,468
658
90
4
0
389,451
0
W
Guan Yu
14,691
668
41
2
0
389,726
2
W
Ra
15,350
698
125
6
0
379,106
3
W
Izanami
16,206
737
106
5
0
343,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role