Player Matchup

Cthulhu
Cthulhu
KingAnubisWLRD
Cthulhu
Level 101
God Stats
5W - 4L
1,424 SR
Queue Stats
34W - 32L
1,362 Elo+
Party 2
Nemesis
Nemesis
SheWantAcee
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Thoth
Thoth
voltaichealer1
Thoth
Level 26
God Stats
0W - 4L
1,500 SR
Queue Stats
82W - 103L
1,320 Elo+
Solo
Team Averages
Level 44
1,475 SR
1,394 Elo+

VS

Team Averages
Level 58
1,647 SR
1,503 Elo+
Kukulkan
Kukulkan
RickyBoyy1
Kukulkan
Level 6
God Stats
6W - 6L
1,677 SR
Queue Stats
6W - 9L
1,537 Elo+
Party 1
Da Ji
Da Ji
Uwu gloomy
Da Ji
Level 82
God Stats
16W - 8L
1,809 SR
Queue Stats
56W - 57L
1,486 Elo+
Party 1
Chaac
Chaac
YungboiRone
Chaac
Level 85
God Stats
13W - 11L
1,454 SR
Queue Stats
121W - 130L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
9,589
599
9,893
13,040
8,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
SheWantAcee
Nemesis
9
0 / 5 / 2
8,259
516
2,739
9,259
3,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 2
9,621
601
9,289
7,813
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
RickyBoyy1
Kukulkan
14
1 / 2 / 5
9,701
606
7,959
5,079
1,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
13
4 / 3 / 4
10,581
661
7,977
10,782
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 0 / 5
11,236
702
8,602
14,626
11,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
10
10
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Kukulkan
RickyBoyy1
Kukulkan
1
2
5
1.75
L
Nemesis
SheWantAcee
Nemesis
0
5
2
0.2
W
Da Ji
4
3
4
2
W
5
0
5
7.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,921
Damage
24,538
30,112
Taken
30,487
14,885
Mitigated
16,619
4,692
Healing
14,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,893
685
376
2,019
13,040
8,606
0
5,060
7,980
38,137
0
W
Kukulkan
RickyBoyy1
Kukulkan
7,959
307
0
1,209
5,079
1,729
152
3,836
1,021
50,773
0
L
Nemesis
SheWantAcee
Nemesis
2,739
1,504
0
1,152
9,259
3,357
0
1,451
7,808
0
15,689
W
Da Ji
7,977
1,803
0
3,418
10,782
3,890
297
6,083
4,329
0
34,000
W
8,602
2,112
0
10,074
14,626
11,000
791
8,500
5,832
0
26,907
L
9,289
361
0
1,145
7,813
2,922
0
1,637
6,176
41,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,469
Gold Earned
31,518
138
Minions Killed
175
0
Camps Cleared
0
808,426
Distance Traveled
898,169
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,589
599
40
3
0
291,955
0
W
Kukulkan
9,701
606
96
6
0
296,821
0
L
Nemesis
8,259
516
16
1
0
267,436
0
W
Da Ji
10,581
661
47
3
0
293,771
6
W
Chaac
11,236
702
32
2
0
307,577
0
L
Thoth
9,621
601
82
5
0
249,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role