Player Matchup

Nox
Nox
MissAcute
Nox
Level 99
God Stats
2W - 6L
1,500 SR
Queue Stats
355W - 432L
1,477 Elo+
Party 1
Heimdallr
Heimdallr
MrCrazies
Heimdallr
Level 66
God Stats
11W - 10L
1,546 SR
Queue Stats
726W - 770L
1,549 Elo+
Party 1
Ares
Ares
Shadow23561
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 27L
1,586 Elo+
Party 1
Fenrir
Fenrir
adaxby206
Fenrir
Level 42
God Stats
7W - 8L
1,454 SR
Queue Stats
50W - 45L
1,632 Elo+
Solo
Chaac
Chaac
vampirewolf493
Chaac
Level 87
God Stats
11W - 13L
1,517 SR
Queue Stats
587W - 650L
1,543 Elo+
Party 1
Team Averages
Level 62
1,503 SR
1,558 Elo+

VS

Team Averages
Level 69
1,547 SR
1,510 Elo+
Nemesis
Nemesis
GotJellyFoot
Nemesis
Level 44
God Stats
38W - 21L
1,418 SR
Queue Stats
210W - 183L
1,526 Elo+
Party 3
Chaac
Chaac
LoneWolf6511
Chaac
Level 77
God Stats
15W - 10L
1,741 SR
Queue Stats
321W - 315L
1,484 Elo+
Party 2
Scylla
Scylla
RaginAL3999
Scylla
Level 27
God Stats
2W - 2L
1,461 SR
Queue Stats
73W - 76L
1,534 Elo+
Party 2
Heimdallr
Heimdallr
RevDovah
Heimdallr
Level 109
God Stats
8W - 15L
1,500 SR
Queue Stats
728W - 667L
1,527 Elo+
Party 3
Cthulhu
Cthulhu
i1Disconnect
Cthulhu
Level 87
God Stats
5W - 1L
1,616 SR
Queue Stats
122W - 118L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,542
504
2,557
5,782
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
MrCrazies
Heimdallr
9
0 / 4 / 0
5,234
476
4,578
7,073
1,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 5 / 0
4,652
423
2,128
7,811
3,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
adaxby206
Fenrir
10
1 / 2 / 1
5,764
524
1,776
6,185
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 1 / 0
6,474
589
8,890
10,311
7,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GotJellyFoot
Nemesis
11
2 / 1 / 3
6,117
556
3,941
7,109
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 0
5,319
484
4,748
9,243
5,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
11
3 / 1 / 3
6,502
591
5,290
4,189
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
RevDovah
Heimdallr
12
5 / 0 / 3
7,021
638
6,796
7,080
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
i1Disconnect
Cthulhu
9
4 / 0 / 2
6,084
553
3,326
4,139
2,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
14
14
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
GotJellyFoot
Nemesis
2
1
3
3.5
W
0
2
0
0
L
0
2
1
0.25
L
Heimdallr
MrCrazies
Heimdallr
0
4
0
0
W
Scylla
3
1
3
4.5
W
Heimdallr
RevDovah
Heimdallr
5
0
3
6.5
L
0
5
0
0
L
Fenrir
adaxby206
Fenrir
1
2
1
0.75
W
Cthulhu
i1Disconnect
Cthulhu
4
0
2
5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,929
Damage
24,101
37,162
Taken
31,760
16,957
Mitigated
13,508
9,915
Healing
13,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
GotJellyFoot
Nemesis
3,941
1,730
0
2,668
7,109
2,358
0
668
6,341
0
34,122
W
4,748
1,093
0
4,068
9,243
5,227
0
269
8,551
0
27,432
L
2,557
392
0
805
5,782
1,571
150
3,497
1,953
24,283
0
L
Heimdallr
MrCrazies
Heimdallr
4,578
2,194
222
516
7,073
1,864
0
948
6,125
0
33,924
W
Scylla
5,290
546
0
1,352
4,189
1,324
0
1,813
2,135
32,548
0
W
Heimdallr
RevDovah
Heimdallr
6,796
3,445
0
4,309
7,080
2,313
36
761
6,319
0
37,922
L
2,128
0
198
999
7,811
3,050
0
1,657
6,154
5,109
0
L
Fenrir
adaxby206
Fenrir
1,776
691
0
925
6,185
3,444
0
403
5,725
0
27,249
W
Cthulhu
i1Disconnect
Cthulhu
3,326
410
246
833
4,139
2,286
0
948
3,116
14,942
0
L
8,890
3,205
0
6,250
10,311
7,028
0
1,690
8,141
0
38,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,666
Gold Earned
31,043
267
Minions Killed
285
0
Camps Cleared
0
1,080,374
Distance Traveled
1,108,684
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,117
556
69
6
0
242,006
4
W
Chaac
5,319
484
51
5
0
214,397
1
L
Nox
5,542
504
56
5
0
184,662
0
L
Heimdallr
5,234
476
67
6
0
267,378
0
W
Scylla
6,502
591
61
6
0
213,333
4
W
Heimdallr
7,021
638
72
7
0
202,861
1
L
Ares
4,652
423
6
1
0
207,435
2
L
Fenrir
5,764
524
61
6
0
213,324
0
W
Cthulhu
6,084
553
32
3
0
236,087
2
L
Chaac
6,474
589
77
7
0
207,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role