Player Matchup

Fenrir
Fenrir
Ramcor729
Fenrir
Level 122
God Stats
3W - 2L
1,327 SR
Queue Stats
111W - 110L
1,342 Elo+
Solo
Cthulhu
Cthulhu
SephK
Cthulhu
Level 124
God Stats
4W - 7L
1,550 SR
Queue Stats
128W - 102L
1,576 Elo+
Party 2
Apollo
Apollo
ZipLOXX
Apollo
Level 155
God Stats
36W - 31L
1,585 SR
Queue Stats
90W - 98L
1,515 Elo+
Solo
Nu Wa
Nu Wa
galiciafuego503
Nu Wa
Level 105
God Stats
60W - 36L
1,606 SR
Queue Stats
310W - 275L
1,578 Elo+
Solo
Horus
Horus
thisisbedlam
Horus
Level 155
God Stats
5W - 7L
1,158 SR
Queue Stats
133W - 106L
1,579 Elo+
Party 2
Team Averages
Level 132
1,445 SR
1,518 Elo+

VS

Team Averages
Level 128
1,572 SR
1,492 Elo+
Osiris
Osiris
El_Pajero_SoNicO
Osiris
Level 126
God Stats
0W - 5L
1,292 SR
Queue Stats
438W - 441L
1,388 Elo+
Solo
Cerberus
Cerberus
Poder27
Cerberus
Level 125
God Stats
4W - 5L
1,629 SR
Queue Stats
57W - 54L
1,474 Elo+
Party 1
Ra
Ra
SeeDron
Ra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,195 Elo+
Party 1
Loki
Loki
Xadius06
Loki
Level 117
God Stats
4W - 5L
1,497 SR
Queue Stats
113W - 106L
1,539 Elo+
Solo
Cupid
Cupid
lucho141
Cupid
Level 142
God Stats
0W - 2L
1,942 SR
Queue Stats
44W - 46L
1,862 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ramcor729
Fenrir
15
5 / 1 / 7
8,723
872
7,857
7,337
5,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Cthulhu
SephK
Cthulhu
14
6 / 1 / 3
9,099
910
4,375
6,949
4,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
ZipLOXX
Apollo
14
1 / 0 / 3
7,510
751
4,031
7,758
3,840
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 2 / 7
7,099
710
6,114
7,501
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 0 / 9
7,295
730
3,278
7,380
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
6,662
666
3,914
9,944
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
Poder27
Cerberus
8
0 / 0 / 0
5,209
521
583
1,575
707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
2 / 3 / 1
7,273
727
11,321
5,738
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
12
1 / 3 / 1
6,482
648
5,276
6,153
2,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
lucho141
Cupid
14
0 / 2 / 2
6,864
686
6,299
8,569
3,390
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
12
Kills
4
4
Deaths
12
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Cerberus
Poder27
Cerberus
0
0
0
0
W
Fenrir
Ramcor729
Fenrir
5
1
7
8.5
L
2
3
1
0.83
W
Cthulhu
SephK
Cthulhu
6
1
3
7.5
L
Loki
1
3
1
0.5
W
Apollo
ZipLOXX
Apollo
1
0
3
2.5
W
0
2
7
1.75
L
Cupid
lucho141
Cupid
0
2
2
0.5
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,655
Damage
27,393
36,925
Taken
31,979
22,851
Mitigated
15,814
7,523
Healing
4,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,914
795
0
308
9,944
7,439
0
4,897
4,814
1,818
13,057
L
Cerberus
Poder27
Cerberus
583
30
0
358
1,575
707
0
666
859
2,638
0
W
Fenrir
Ramcor729
Fenrir
7,857
1,055
0
1,092
7,337
5,340
590
1,896
5,326
0
21,329
L
11,321
914
353
869
5,738
2,118
0
1,448
4,196
34,869
0
W
Cthulhu
SephK
Cthulhu
4,375
621
302
0
6,949
4,799
90
2,654
4,035
12,553
0
L
Loki
5,276
1,198
0
0
6,153
2,160
0
1,520
4,529
0
18,063
W
Apollo
ZipLOXX
Apollo
4,031
1,435
0
2,284
7,758
3,840
1,636
861
6,818
0
33,953
W
6,114
1,792
0
49
7,501
3,048
101
3,557
3,762
27,670
0
L
Cupid
lucho141
Cupid
6,299
3,091
165
2,250
8,569
3,390
1
1,454
7,015
0
33,948
W
3,278
1,515
1,622
2,174
7,380
5,824
245
2,727
4,499
0
9,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,726
Gold Earned
32,490
228
Minions Killed
211
10
Camps Cleared
5
1,004,854
Distance Traveled
737,562
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,662
666
42
4
0
186,809
2
L
Cerberus
5,209
521
5
1
0
24,754
1
W
Fenrir
8,723
872
34
3
3
191,996
2
L
Ra
7,273
727
66
7
0
174,156
1
W
Cthulhu
9,099
910
32
3
1
215,802
1
L
Loki
6,482
648
21
2
2
191,354
1
W
Apollo
7,510
751
78
8
5
200,656
0
W
Nu Wa
7,099
710
62
6
0
180,999
2
L
Cupid
6,864
686
77
8
3
160,489
3
W
Horus
7,295
730
22
2
1
215,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role