Player Matchup

King Arthur
King Arthur
Gold II
EastHullHammer
King Arthur
Gold II
Level 140
God Stats
9W - 6L
1,556 SR
Queue Stats
373W - 368L
1,541 MMR
Solo
Sobek
Sobek
Silver I
HerrGenzu
Sobek
Silver I
Level 63
God Stats
1W - 3L
1,738 SR
Queue Stats
32W - 30L
1,555 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
ManyYearsOfPain
Erlang Shen
Gold II
Level 62
God Stats
6W - 10L
1,289 SR
Queue Stats
158W - 146L
1,585 MMR
Solo
Sol
Sol
Gold II
Mosqvito
Sol
Gold II
Level 160
God Stats
13W - 8L
1,500 SR
Queue Stats
281W - 278L
1,544 MMR
Solo
Chiron
Chiron
Gold III
zouleaterz
Chiron
Gold III
Level 107
God Stats
20W - 16L
1,624 SR
Queue Stats
145W - 150L
1,526 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,541 SR
1,550 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,535 SR
1,543 MMR
Danzaburou
Danzaburou
Gold III
JonyDiablo12
Danzaburou
Gold III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,641 MMR
Party 1
Janus
Janus
Gold III
Keip69
Janus
Gold III
Level 118
God Stats
6W - 7L
1,677 SR
Queue Stats
111W - 107L
1,491 MMR
Party 1
Nike
Nike
Gold V
SleepyShrimp
Nike
Gold V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,581 MMR
Party 2
Artio
Artio
Gold V
SnoozyShrimp
Artio
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Bronze III
Snycrope
Thor
Bronze III
Level 128
God Stats
1W - 5L
1,500 SR
Queue Stats
47W - 66L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EastHullHammer
King Arthur
13
2 / 2 / 1
8,122
625
8,908
11,790
6,584
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sobek
HerrGenzu
Sobek
11
2 / 1 / 7
7,001
539
4,875
9,232
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
ManyYearsOfPain
Erlang Shen
15
6 / 0 / 3
8,388
645
6,743
8,099
6,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
2 / 1 / 2
7,094
546
7,029
6,961
2,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
zouleaterz
Chiron
15
7 / 0 / 2
8,585
660
5,379
5,760
2,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Cu ChulainnNu WaApolloChang'eSet

VS

Bans
AphroditeScyllaMercuryPersephoneNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JonyDiablo12
Danzaburou
10
0 / 5 / 0
5,895
453
2,666
7,540
2,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Keip69
Janus
12
1 / 4 / 2
6,645
511
6,097
6,767
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 2
6,377
491
5,464
13,897
8,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
0 / 2 / 2
5,195
400
1,288
8,980
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thor
9
3 / 5 / 0
6,013
463
5,513
11,059
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
4
4
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
EastHullHammer
King Arthur
2
2
1
1.25
W
Sobek
HerrGenzu
Sobek
2
1
7
5.5
L
Danzaburou
JonyDiablo12
Danzaburou
0
5
0
0
L
Janus
Keip69
Janus
1
4
2
0.5
W
Erlang Shen
ManyYearsOfPain
Erlang Shen
6
0
3
7.5
W
2
1
2
3
L
0
3
2
0.33
L
0
2
2
0.5
L
Thor
3
5
0
0.6
W
Chiron
zouleaterz
Chiron
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,934
Damage
21,028
41,842
Taken
48,243
25,986
Mitigated
20,947
16,795
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
EastHullHammer
King Arthur
8,908
1,740
0
4,098
11,790
6,584
0
1,195
10,243
0
50,844
W
Sobek
HerrGenzu
Sobek
4,875
553
0
2,767
9,232
7,815
474
3,104
5,968
11,240
0
L
Danzaburou
JonyDiablo12
Danzaburou
2,666
894
0
1,422
7,540
2,282
0
2,382
5,158
0
28,841
L
Janus
Keip69
Janus
6,097
811
0
730
6,767
2,112
0
3,903
2,864
38,955
0
W
Erlang Shen
ManyYearsOfPain
Erlang Shen
6,743
3,231
0
1,876
8,099
6,558
0
203
7,808
0
63,429
W
7,029
1,427
0
3,967
6,961
2,971
1,278
2,190
4,581
45,635
0
L
5,464
1,057
0
4,730
13,897
8,904
0
0
13,897
0
38,300
L
1,288
196
210
1,858
8,980
4,198
0
3,407
5,375
8,040
0
L
Thor
5,513
1,995
0
2,316
11,059
3,451
0
2,212
8,847
0
26,406
W
Chiron
zouleaterz
Chiron
5,379
3,076
380
3,707
5,760
2,058
1,898
307
5,453
0
55,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,190
Gold Earned
30,125
428
Minions Killed
298
0
Camps Cleared
0
1,268,140
Distance Traveled
1,152,319
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,122
625
109
8
0
245,445
1
W
Sobek
7,001
539
8
1
0
236,783
4
L
Danzaburou
5,895
453
52
4
0
223,461
1
L
Janus
6,645
511
97
7
0
245,274
2
W
Erlang Shen
8,388
645
110
8
0
300,042
0
W
Sol
7,094
546
85
7
0
226,589
4
L
Nike
6,377
491
90
7
0
221,045
1
L
Artio
5,195
400
14
1
0
230,332
2
L
Thor
6,013
463
45
3
0
232,207
3
W
Chiron
8,585
660
116
9
0
259,281
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role