Player Matchup

Nemesis
Nemesis
ChirpyIce364016
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 36L
1,500 Elo+
Party 1
Olorun
Olorun
DizDanMan
Olorun
Level 28
God Stats
8W - 8L
1,523 SR
Queue Stats
133W - 142L
1,446 Elo+
Solo
Fafnir
Fafnir
Robkillcam2
Fafnir
Level 29
God Stats
20W - 21L
1,491 SR
Queue Stats
120W - 123L
1,462 Elo+
Party 1
Ymir
Ymir
Snaeth0
Ymir
Level 18
God Stats
2W - 2L
1,427 SR
Queue Stats
64W - 57L
1,393 Elo+
Solo
Izanami
Izanami
SunnySyn
Izanami
Level 28
God Stats
130W - 103L
1,520 SR
Queue Stats
661W - 671L
1,410 Elo+
Solo
Team Averages
Level 21
1,492 SR
1,442 Elo+

VS

Team Averages
Level 21
1,350 SR
1,378 Elo+
Artemis
Artemis
CricoIwnl
Artemis
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,335 Elo+
Party 3
Chaac
Chaac
Diegogodie8499
Chaac
Level 25
God Stats
9W - 6L
1,183 SR
Queue Stats
20W - 17L
1,559 Elo+
Party 3
Athena
Athena
GrCombatir
Athena
Level 29
God Stats
24W - 18L
1,511 SR
Queue Stats
41W - 44L
1,396 Elo+
Solo
Hades
Hades
ImZelotes
Hades
Level 10
God Stats
6W - 5L
1,290 SR
Queue Stats
71W - 95L
1,287 Elo+
Party 2
Arachne
Arachne
haley_marie1229
Arachne
Level 25
God Stats
7W - 6L
1,264 SR
Queue Stats
87W - 113L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
5,837
365
427
6,993
1,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Olorun
DizDanMan
Olorun
15
0 / 2 / 1
8,505
532
4,926
8,094
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
10
3 / 0 / 1
7,106
444
5,398
7,949
5,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
Snaeth0
Ymir
14
1 / 2 / 0
8,218
514
7,396
9,998
8,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
SunnySyn
Izanami
11
2 / 2 / 1
7,231
452
9,826
8,937
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CricoIwnl
Artemis
11
1 / 2 / 2
7,009
438
8,443
10,010
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 0 / 0
8,384
524
5,259
10,145
5,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
GrCombatir
Athena
11
2 / 1 / 3
7,562
473
3,108
12,324
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
ImZelotes
Hades
16
4 / 1 / 0
9,044
565
6,961
7,858
4,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 2 / 3
7,289
456
3,687
10,499
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
11
11
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Artemis
CricoIwnl
Artemis
1
2
2
1
W
2
0
0
2
L
Olorun
DizDanMan
Olorun
0
2
1
0.25
W
Athena
GrCombatir
Athena
2
1
3
3.5
W
Hades
ImZelotes
Hades
4
1
0
4
L
Fafnir
3
0
1
3.5
L
Ymir
Snaeth0
Ymir
1
2
0
0.5
L
Izanami
SunnySyn
Izanami
2
2
1
1.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,973
Damage
27,458
41,971
Taken
50,836
20,951
Mitigated
23,663
8,521
Healing
24,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
427
118
0
0
6,993
1,632
36
1,681
5,270
0
16,182
W
Artemis
CricoIwnl
Artemis
8,443
3,442
0
4,805
10,010
3,203
716
2,206
7,804
0
36,759
W
5,259
760
0
4,736
10,145
5,951
646
5,245
4,575
0
47,311
L
Olorun
DizDanMan
Olorun
4,926
1,895
243
3,431
8,094
2,799
686
5,139
2,815
67,620
0
W
Athena
GrCombatir
Athena
3,108
969
0
5,207
12,324
6,440
79
3,248
8,961
29,476
0
W
Hades
ImZelotes
Hades
6,961
1,233
21
4,572
7,858
4,773
326
3,961
3,746
54,455
0
L
Fafnir
5,398
1,682
0
1,965
7,949
5,527
0
730
7,179
13,898
0
L
Ymir
Snaeth0
Ymir
7,396
1,666
0
350
9,998
8,176
99
1,505
8,485
41,506
0
L
Izanami
SunnySyn
Izanami
9,826
7,115
0
2,532
8,937
2,817
0
780
8,153
0
43,888
W
3,687
3,071
0
4,694
10,499
3,296
69
2,469
8,030
0
27,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,897
Gold Earned
39,288
334
Minions Killed
380
0
Camps Cleared
0
1,393,353
Distance Traveled
1,511,775
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,837
365
26
2
0
283,465
0
W
Artemis
7,009
438
53
3
0
242,655
0
W
Chaac
8,384
524
98
6
0
310,582
2
L
Olorun
8,505
532
132
8
0
278,504
3
W
Athena
7,562
473
54
3
0
348,264
4
W
Hades
9,044
565
125
8
0
288,976
7
L
Fafnir
7,106
444
12
1
0
298,916
0
L
Ymir
8,218
514
79
5
0
273,324
6
L
Izanami
7,231
452
85
5
0
259,144
0
W
Arachne
7,289
456
50
3
0
321,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role