Player Matchup

Sol
Sol
Arkairan
Sol
Level 21
God Stats
36W - 37L
1,735 SR
Queue Stats
121W - 142L
1,442 Elo+
Party 2
Medusa
Medusa
DanielTPluz
Medusa
Level 114
God Stats
5W - 5L
1,500 SR
Queue Stats
137W - 131L
1,496 Elo+
Solo
Horus
Horus
LordHorakhty
Horus
Level 115
God Stats
19W - 22L
1,387 SR
Queue Stats
85W - 103L
1,544 Elo+
Party 2
Team Averages
Level 83
1,540 SR
1,494 Elo+

VS

Team Averages
Level 105
1,674 SR
1,629 Elo+
Zhong Kui
Zhong Kui
Fullgames
Zhong Kui
Level 156
God Stats
1W - 1L
1,880 SR
Queue Stats
27W - 30L
1,648 Elo+
Party 1
Neith
Neith
Liz92
Neith
Level 11
God Stats
1W - 1L
1,641 SR
Queue Stats
1W - 2L
1,589 Elo+
Solo
Kuzenbo
Kuzenbo
TaoMori
Kuzenbo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 10
8,584
715
7,868
5,970
2,081
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
14
8 / 1 / 7
9,900
825
12,933
9,023
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
9 / 3 / 8
10,165
847
7,551
12,209
9,132
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fullgames
Zhong Kui
12
4 / 5 / 3
8,540
712
11,973
11,061
9,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Liz92
Neith
7
0 / 11 / 4
6,989
582
3,780
11,547
3,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
TaoMori
Kuzenbo
12
3 / 3 / 3
8,968
747
6,090
11,899
15,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
19
Kills
7
7
Deaths
19
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
3
10
2.33
W
Medusa
8
1
7
11.5
L
Zhong Kui
Fullgames
Zhong Kui
4
5
3
1.1
L
Neith
Liz92
Neith
0
11
4
0.18
W
9
3
8
4.33
L
Kuzenbo
TaoMori
Kuzenbo
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,352
Damage
21,843
27,202
Taken
34,507
14,697
Mitigated
27,611
7,819
Healing
4,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,868
2,243
0
1,122
5,970
2,081
0
3,812
2,158
19,947
0
W
Medusa
12,933
5,368
0
4,180
9,023
3,484
1,046
5,956
3,067
145
56,507
L
Zhong Kui
Fullgames
Zhong Kui
11,973
3,070
0
3,176
11,061
9,027
1,338
2,104
8,957
37,117
4,129
L
Neith
Liz92
Neith
3,780
1,759
0
257
11,547
3,498
304
2,141
9,406
0
8,747
W
7,551
3,393
668
1,849
12,209
9,132
506
7,843
4,366
0
23,615
L
Kuzenbo
TaoMori
Kuzenbo
6,090
1,891
0
733
11,899
15,086
17
3,825
8,074
28,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,649
Gold Earned
24,497
151
Minions Killed
106
0
Camps Cleared
0
578,500
Distance Traveled
527,812
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,584
715
33
3
0
178,907
2
W
Medusa
9,900
825
86
7
0
209,902
6
L
Zhong Kui
8,540
712
65
5
0
167,479
4
L
Neith
6,989
582
10
1
0
135,298
1
W
Horus
10,165
847
32
3
0
189,691
1
L
Kuzenbo
8,968
747
31
3
0
225,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role