Player Matchup

Fenrir
Fenrir
Gold III
CaptinChubzz
Fenrir
Gold III
Level 121
God Stats
0W - 1L
1,841 SR
Queue Stats
70W - 65L
1,624 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
DOVVN
Sun Wukong
Gold II
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
124W - 110L
1,621 MMR
Solo
Cthulhu
Cthulhu
Gold II
GwoggO
Cthulhu
Gold II
Level 105
God Stats
1W - 1L
1,564 SR
Queue Stats
444W - 449L
1,627 MMR
Solo
Cupid
Cupid
Gold III
XxGRUNGYPUNKxX
Cupid
Gold III
Level 160
God Stats
4W - 2L
1,814 SR
Queue Stats
34W - 31L
1,626 MMR
Solo
Loki
Loki
Gold III
xoBEASTMODEox
Loki
Gold III
Level 145
God Stats
34W - 24L
1,728 SR
Queue Stats
133W - 130L
1,629 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,689 SR
1,626 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,594 SR
1,626 MMR
Osiris
Osiris
Gold V
BottledCatAss
Osiris
Gold V
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,712 MMR
Party 1
Chronos
Chronos
Bronze III
Carmelo_926
Chronos
Bronze III
Level 114
God Stats
1W - 2L
1,224 SR
Queue Stats
3W - 2L
1,541 MMR
Party 1
Bellona
Bellona
Gold II
Chefazz-9
Bellona
Gold II
Level 125
God Stats
11W - 6L
1,783 SR
Queue Stats
329W - 307L
1,631 MMR
Solo
Ne Zha
Ne Zha
Gold II
RandyThaGoliath
Ne Zha
Gold II
Level 151
God Stats
6W - 3L
1,730 SR
Queue Stats
199W - 179L
1,631 MMR
Solo
Chernobog
Chernobog
Gold V
staychilled
Chernobog
Gold V
Level 146
God Stats
2W - 3L
1,736 SR
Queue Stats
48W - 34L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 6 / 2
9,654
386
6,164
15,952
6,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
DOVVN
Sun Wukong
20
4 / 5 / 3
12,345
494
14,828
24,700
19,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
GwoggO
Cthulhu
18
4 / 5 / 4
11,198
448
13,310
25,073
19,211
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
2 / 4 / 5
11,412
456
13,283
16,298
7,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
4 / 6 / 2
11,757
470
15,601
19,679
8,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SetArachneApolloAnubisCu Chulainn

VS

Bans
Baron SamediPersephoneNu WaChaacKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 11
14,017
561
15,990
24,050
16,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Carmelo_926
Chronos
20
2 / 3 / 13
13,843
554
14,071
27,259
10,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Chefazz-9
Bellona
20
6 / 4 / 6
14,117
565
17,750
21,805
23,044
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
2 / 3 / 11
13,375
535
7,620
24,199
16,227
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chernobog
staychilled
Chernobog
20
9 / 4 / 9
14,826
593
20,147
19,006
8,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
17
Kills
26
26
Deaths
17
16
Assists
50
Player
Kills
Deaths
Assists
KDA
W
7
3
11
4.17
L
Fenrir
3
6
2
0.67
W
Chronos
Carmelo_926
Chronos
2
3
13
2.83
W
Bellona
Chefazz-9
Bellona
6
4
6
2.25
L
Sun Wukong
DOVVN
Sun Wukong
4
5
3
1.1
L
Cthulhu
GwoggO
Cthulhu
4
5
4
1.2
W
2
3
11
2.5
L
2
4
5
1.13
W
Chernobog
staychilled
Chernobog
9
4
9
3.38
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,186
Damage
75,578
101,702
Taken
116,319
60,945
Mitigated
74,446
24,038
Healing
46,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,990
4,551
0
12,634
24,050
16,104
979
4,907
18,974
3,470
88,618
L
Fenrir
6,164
1,444
0
4,592
15,952
6,954
18
1,526
14,426
0
39,314
W
Chronos
Carmelo_926
Chronos
14,071
4,070
0
13,100
27,259
10,636
3,595
3,817
23,392
86,181
0
W
Bellona
Chefazz-9
Bellona
17,750
7,858
0
3,429
21,805
23,044
2,012
3,151
18,219
803
96,227
L
Sun Wukong
DOVVN
Sun Wukong
14,828
2,231
0
7,270
24,700
19,531
0
3,183
21,517
152
81,882
L
Cthulhu
GwoggO
Cthulhu
13,310
384
468
4,294
25,073
19,211
0
3,565
21,508
44,759
0
W
7,620
2,024
0
10,046
24,199
16,227
953
2,209
21,840
215
91,109
L
13,283
6,332
294
4,919
16,298
7,233
0
2,190
14,108
0
91,158
W
Chernobog
staychilled
Chernobog
20,147
13,375
0
7,277
19,006
8,435
4,613
3,201
15,805
0
118,112
L
15,601
2,116
0
2,201
19,679
8,016
0
5,264
14,415
0
93,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,366
Gold Earned
70,178
600
Minions Killed
668
0
Camps Cleared
0
2,032,597
Distance Traveled
2,445,129
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,017
561
106
4
0
509,410
1
L
Fenrir
9,654
386
82
3
0
255,556
13
W
Chronos
13,843
554
135
5
0
465,450
6
W
Bellona
14,117
565
168
7
0
469,471
3
L
Sun Wukong
12,345
494
166
7
0
413,440
7
L
Cthulhu
11,198
448
69
3
0
440,885
3
W
Ne Zha
13,375
535
107
4
0
535,065
8
L
Cupid
11,412
456
155
6
0
442,587
3
W
Chernobog
14,826
593
152
6
0
465,733
1
L
Loki
11,757
470
128
5
0
480,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role