Player Matchup

Pele
Pele
DR34DD
Pele
Level 68
God Stats
15W - 13L
1,531 SR
Queue Stats
48W - 43L
1,529 Elo+
Party 3
Danzaburou
Danzaburou
Itsyaboiknuckles
Danzaburou
Level 80
God Stats
13W - 7L
1,629 SR
Queue Stats
67W - 49L
1,531 Elo+
Party 3
Sobek
Sobek
Jam McDog
Sobek
Level 26
God Stats
27W - 20L
1,563 SR
Queue Stats
236W - 229L
1,560 Elo+
Party 3
Hera
Hera
T18Z1
Hera
Level 65
God Stats
10W - 11L
1,511 SR
Queue Stats
49W - 41L
1,561 Elo+
Party 3
Terra
Terra
TrueBloodOrc
Terra
Level 86
God Stats
12W - 6L
1,833 SR
Queue Stats
70W - 49L
1,577 Elo+
Party 3
Team Averages
Level 65
1,613 SR
1,551 Elo+

VS

Team Averages
Level 59
1,530 SR
1,443 Elo+
Zeus
Zeus
Lucy47
Zeus
Level 65
God Stats
0W - 1L
1,553 SR
Queue Stats
78W - 110L
1,428 Elo+
Party 2
Hercules
Hercules
Mirio36
Hercules
Level 23
God Stats
14W - 24L
1,405 SR
Queue Stats
35W - 53L
1,320 Elo+
Party 2
Fenrir
Fenrir
guillemborras
Fenrir
Level 69
God Stats
3W - 5L
1,481 SR
Queue Stats
226W - 225L
1,476 Elo+
Party 1
Artio
Artio
xRasta-Andrew
Artio
Level 49
God Stats
5W - 5L
1,685 SR
Queue Stats
22W - 26L
1,541 Elo+
Party 1
Neith
Neith
xRasta-Marcel
Neith
Level 89
God Stats
14W - 11L
1,525 SR
Queue Stats
301W - 311L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DR34DD
Pele
20
4 / 6 / 3
12,582
524
12,335
17,253
9,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Itsyaboiknuckles
Danzaburou
20
16 / 4 / 3
16,122
672
34,762
21,534
9,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Jam McDog
Sobek
18
0 / 4 / 20
11,462
478
8,823
24,826
22,757
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
T18Z1
Hera
20
8 / 5 / 3
13,577
566
25,598
15,529
6,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
2 / 5 / 9
12,433
518
8,612
25,459
29,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Lucy47
Zeus
17
5 / 10 / 1
11,772
491
14,977
18,061
6,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Mirio36
Hercules
17
6 / 4 / 3
11,582
483
14,056
23,136
19,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
4 / 2 / 10
13,313
555
14,389
21,744
12,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
2 / 9 / 4
10,471
436
7,851
34,846
29,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
7 / 6 / 4
11,642
485
15,620
18,537
7,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
46
30
Kills
24
24
Deaths
31
38
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Pele
DR34DD
Pele
4
6
3
0.92
W
Danzaburou
Itsyaboiknuckles
Danzaburou
16
4
3
4.38
W
Sobek
Jam McDog
Sobek
0
4
20
2.5
L
Zeus
Lucy47
Zeus
5
10
1
0.55
L
Hercules
Mirio36
Hercules
6
4
3
1.88
W
Hera
T18Z1
Hera
8
5
3
1.9
W
2
5
9
1.3
L
4
2
10
4.5
L
2
9
4
0.44
L
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,130
Damage
66,893
104,601
Taken
116,324
77,286
Mitigated
74,117
43,205
Healing
29,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
DR34DD
Pele
12,335
3,233
0
5,058
17,253
9,022
369
2,825
14,353
0
93,399
W
Danzaburou
Itsyaboiknuckles
Danzaburou
34,762
22,575
0
9,325
21,534
9,900
4,895
3,051
18,483
0
153,515
W
Sobek
Jam McDog
Sobek
8,823
615
1,147
8,652
24,826
22,757
1,404
6,848
17,837
38,174
0
L
Zeus
Lucy47
Zeus
14,977
1,509
0
1,263
18,061
6,228
498
9,081
8,720
78,368
0
L
Hercules
Mirio36
Hercules
14,056
4,520
0
3,840
23,136
19,329
1,621
12,290
10,196
0
68,571
W
Hera
T18Z1
Hera
25,598
4,837
0
5,100
15,529
6,308
3,380
7,858
7,646
105,166
0
W
8,612
1,179
4,123
9,800
25,459
29,299
119
2,246
22,841
65,529
0
L
14,389
1,787
0
5,682
21,744
12,148
904
5,050
16,398
0
101,069
L
7,851
310
1,056
12,686
34,846
29,229
508
9,292
25,328
24,283
0
L
15,620
5,087
0
5,435
18,537
7,183
867
5,766
12,649
0
80,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,176
Gold Earned
58,780
662
Minions Killed
585
0
Camps Cleared
0
2,302,520
Distance Traveled
2,135,483
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,582
524
141
6
0
462,771
2
W
Danzaburou
16,122
672
176
7
0
422,394
7
W
Sobek
11,462
478
49
2
0
491,736
3
L
Zeus
11,772
491
134
6
0
365,891
5
L
Hercules
11,582
483
121
5
0
426,263
0
W
Hera
13,577
566
182
8
0
457,723
2
W
Terra
12,433
518
114
5
0
467,896
5
L
Fenrir
13,313
555
160
7
0
501,908
2
L
Artio
10,471
436
36
2
0
453,419
2
L
Neith
11,642
485
134
6
0
388,002
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role