Player Matchup

Nemesis
Nemesis
Platinum V
Faciit
Nemesis
Platinum V
Level 155
God Stats
3W - 7L
1,513 SR
Queue Stats
251W - 245L
1,742 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,513 SR
1,742 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 38
1,500 SR
1,500 MMR
Apollo
Apollo
Bronze III
ZemIsQueen
Apollo
Bronze III
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Faciit
Nemesis
14
0 / 3 / 0
7,558
756
5,536
11,054
6,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AnhurHadesHe BoPoseidonChronos

VS

Bans
SkadiKaliSetAh Muzen CabBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ZemIsQueen
Apollo
16
3 / 0 / 0
9,763
976
8,421
11,654
4,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Faciit
Nemesis
0
3
0
0
W
Apollo
ZemIsQueen
Apollo
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,536
Damage
8,421
11,054
Taken
11,654
6,940
Mitigated
4,972
2,375
Healing
9,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Faciit
Nemesis
5,536
1,577
0
2,375
11,054
6,940
0
58
10,996
0
47,759
W
Apollo
ZemIsQueen
Apollo
8,421
6,100
0
9,601
11,654
4,972
2,263
48
11,606
0
78,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,558
Gold Earned
9,763
78
Minions Killed
133
0
Camps Cleared
0
205,518
Distance Traveled
185,516
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,558
756
78
8
0
205,518
2
W
Apollo
9,763
976
133
13
0
185,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role