Player Matchup

Guan Yu
Guan Yu
BigHotPocket
Guan Yu
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,627 Elo+
Solo
He Bo
He Bo
Gazoolz
He Bo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 80L
1,551 Elo+
Party 1
Athena
Athena
SerketofLight
Athena
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 22L
1,585 Elo+
Solo
Rama
Rama
TwitchedMe
Rama
Level 20
God Stats
7W - 4L
1,457 SR
Queue Stats
131W - 112L
1,536 Elo+
Party 1
Bakasura
Bakasura
Vitere
Bakasura
Level 22
God Stats
3W - 0L
1,762 SR
Queue Stats
9W - 4L
1,795 Elo+
Solo
Team Averages
Level 20
1,544 SR
1,619 Elo+

VS

Team Averages
Level 22
1,625 SR
1,585 Elo+
Thor
Thor
CricoIwnl
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Bacchus
Bacchus
Diegogodie8499
Bacchus
Level 25
God Stats
1W - 1L
1,711 SR
Queue Stats
20W - 17L
1,594 Elo+
Party 3
Rama
Rama
RTXStockManager
Rama
Level 29
God Stats
1W - 1L
1,688 SR
Queue Stats
73W - 61L
1,640 Elo+
Solo
Ymir
Ymir
Victor13dvd
Ymir
Level 17
God Stats
38W - 30L
1,725 SR
Queue Stats
862W - 844L
1,659 Elo+
Party 2
Anubis
Anubis
XxElMayonesoxX
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BigHotPocket
Guan Yu
16
3 / 4 / 1
9,231
513
4,497
9,320
5,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

He Bo
Gazoolz
He Bo
17
18 / 2 / 4
11,469
637
21,410
9,694
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 2 / 3
9,355
520
6,539
13,992
11,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 5 / 2
8,562
476
7,955
9,949
4,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Vitere
Bakasura
14
6 / 4 / 1
9,124
507
7,777
11,945
4,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 9 / 0
7,198
400
1,731
14,120
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 4
7,005
389
2,682
10,173
5,328
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
7 / 3 / 1
9,618
534
13,500
16,991
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
7 / 2 / 0
10,516
584
12,541
14,337
9,617
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 14 / 1
7,460
414
2,279
13,656
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
31
Kills
16
17
Deaths
31
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BigHotPocket
Guan Yu
3
4
1
0.88
L
Thor
1
9
0
0.11
L
0
3
4
0.67
W
He Bo
Gazoolz
He Bo
18
2
4
10
L
7
3
1
2.5
W
3
2
3
2.25
W
1
5
2
0.4
L
7
2
0
3.5
W
Bakasura
Vitere
Bakasura
6
4
1
1.63
L
1
14
1
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,178
Damage
32,733
54,900
Taken
69,277
29,356
Mitigated
30,805
7,583
Healing
20,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BigHotPocket
Guan Yu
4,497
817
0
1,482
9,320
5,635
1,005
5,188
4,132
0
39,296
L
Thor
1,731
566
0
2,561
14,120
4,415
0
5,827
7,939
0
36,467
L
2,682
430
0
1,278
10,173
5,328
87
4,865
5,251
13,139
0
W
He Bo
Gazoolz
He Bo
21,410
1,774
0
1,644
9,694
3,215
1,902
4,597
5,097
69,205
0
L
13,500
11,434
0
10,742
16,991
5,386
731
4,603
12,288
0
79,187
W
6,539
2,857
0
730
13,992
11,647
505
3,992
10,000
24,898
0
W
7,955
6,901
0
300
9,949
4,281
1,421
1,208
8,741
0
65,565
L
12,541
2,335
0
4,399
14,337
9,617
438
5,033
8,963
57,446
0
W
Bakasura
Vitere
Bakasura
7,777
6,041
0
3,427
11,945
4,578
0
2,517
9,428
0
38,521
L
2,279
632
0
1,039
13,656
6,059
0
6,810
5,971
22,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,741
Gold Earned
41,797
457
Minions Killed
359
0
Camps Cleared
0
1,673,793
Distance Traveled
1,405,522
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,231
513
82
5
0
329,846
8
L
Thor
7,198
400
64
4
0
307,644
1
L
Bacchus
7,005
389
17
1
0
308,391
3
W
He Bo
11,469
637
113
6
0
325,211
0
L
Rama
9,618
534
120
7
0
273,691
5
W
Athena
9,355
520
39
2
0
344,356
1
W
Rama
8,562
476
128
7
0
294,258
2
L
Ymir
10,516
584
115
6
0
299,495
1
W
Bakasura
9,124
507
95
5
0
380,122
0
L
Anubis
7,460
414
43
2
0
216,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role